Geonox
Aug 5 2004, 04:14 PM
Hey! Owk as you might have noticed is the mod which I and Exar are building. To build this mod we need a lot of new models. So I was wondering are there any modelers who want to help me building this mod? So basicly I need some modelers who wanna help me out with buildings objects etc. If you want more information about this mod,
visit our site . There you can also find out how to apply for this mod. Hope you wana join the team!

oh yeah for screens click on the word Tatooine Mod in my sig. You can also find out more about the mod there.
_it_
Aug 6 2004, 06:25 PM
i can make targa textures with corel draw not very expierenced
Geonox
Aug 6 2004, 06:32 PM
please send me a mail with texture samples etc. Everything can be found on the site how to apply for this mod. We'll send you an email back within a week when your application is sucessfull
UberBender
Aug 7 2004, 06:44 AM
I'm working on the application example. Here's a sample pic. I finished the main structure and the eyes/antenna. I'm starting on the "legs" but I'm having a bit of trouble so I might redo them.
websoul
Aug 7 2004, 07:16 AM
looks great, i can do some moddeling but im not that experienced and dont have too much time on hands.
sent you a mail allready
Geonox
Aug 9 2004, 02:36 PM
Yup indeed the model looks great! How far is the modelling job now uber?
UberBender
Aug 9 2004, 06:40 PM
I'm half way done.
School just started and that'll eat up most of my time so I might not have it done too soon.
Geonox
Aug 9 2004, 06:49 PM
owk, just take your time

it looks very nice already
UberBender
Aug 9 2004, 06:52 PM
Thanks!
What is my deadline?
Geonox
Aug 9 2004, 07:00 PM
hmm do you think you can finish the model let's say before friday?
UberBender
Aug 9 2004, 11:48 PM
I might be able to but as I said school just started and I'll do most of the work on weekends.
Is Sunday/Monday ok?
UberBender
Aug 10 2004, 02:35 AM
Never mind, I finished quicker than I thought. I also added some more detail that I thought I wouldn't do. Here is the model.
Kiren
Aug 10 2004, 02:45 AM
HOW THE CRAP DID YOU MAKE THAT?
is this team still recruiting? I could beta test it. im really good at finding mistakes, such as, in the origional, I've found several typos, Bound_Helm for instance, and Common Shirt, when it is really a skirt. I can also see scripting errors.
Exar_Xan
Aug 10 2004, 03:33 PM
We are still recruiting yes. Since we just started we dont have the need for beta testers just yet, but I am sure when we will we shall contact you.
Are you able to make textures or models and the like?
Grey-Fox
Aug 14 2004, 08:21 AM
hey wat does everyone think of these stairs... should they be a smaller scale compared to the hut or wat?
Geonox
Aug 14 2004, 11:38 AM
the house looks fine to me!

don't think you should change the stairs but I dunnoh, how much vertex does this model contains?
Grey-Fox
Aug 15 2004, 12:46 AM
Umm... ehhh... yeah. well ill try to keep the verticies down from now on. sorry
also could you post a picture of it with textures? i wanna see if it looks ok.
and with that body u sent me to export, well... i noticed that the shoulder points had many many many verticies scaled closely together. Why dont you collapse them to one on each side... or does there have to be a gap there
Geonox
Aug 15 2004, 10:26 AM
well the model is a bit messed up, because I used the polychop plugin. That's why the shoulder ain't that nice. But this will only be a body model which you cannot see in the game. So it doesn't matter how many vertex there are in the model. Houses are different. They are always in the game. And if you get to much homes with a lot of vertex the game will run slow on some pc's. Btw I'm still working on the model with textures so I'll post them later ok?
Grey-Fox
Aug 15 2004, 11:36 AM
ahh k well.. i have a pretty good sand texture hehe its an 8.5 mega pixel photo of sand lol. Thats my way of making textures hehe. Heres a small version. And I think it looks really good when stretched out and used as bumpmapping
Geonox
Aug 15 2004, 11:48 AM
nice! thx! Yeah well is that possible? Bump mapping in Morrowind. I saw a plugin with fake bump maps on the official forums. That would be great if we had some bump maps

But dunnoh.....I thought it wasn't possible to add bumpmaps in morrowind....
UberBender
Aug 16 2004, 05:23 AM
Hey, I'm back. My internet was down because of Charley. (the hurricane)
I can start working on the mod again soon, but not right away. (i have lots of yard work to do)
I finished the R-2 model and I e-mailed it to you but your account sent back an automated message saying "message failed" or something similar. Please advise.
Thanks and glad to be back,
- Uber
Grey-Fox
Aug 16 2004, 06:24 AM
ummm well... i never thought about bump mapping IN moprowind, i was thinking more like creating a fake sort of bump map my rendering in 3ds... or using photoshop and then using that... like emboss with photoshop. But it looks fine as a normal texture aswell. Ill email it to u some time this week. Hehe 200kb/s school internet
upia
Aug 19 2004, 02:53 PM
hey if your still recruiting, i think you are as i looked at your site, then i can edit textures pretty good, i've never tried making new ones, maybe i could try,
but i might be able to help if you want me to.
Geonox
Aug 19 2004, 02:59 PM
owk try to make some new ones not edited ones. We are mostly looking for texturers who can make new face textures. I can do it but it's a lot of work doiing it all by myself. But hey try to make some new textures instead of recolored orso kay? and send them to Geo!
upia
Aug 19 2004, 03:02 PM
ok i will try, when you say send them to geo do you mean to you.
and what kind of texture shall i try to make, a face or enviroment textures.
Geonox
Aug 20 2004, 11:52 AM
an face and enviroment

is that possible? well mainly a face. yyou can always add an enviroment texture if you want to. If you do so please do not make any building textures or sand textures we have enough of them

try to make something like a metal texture or metal plates. Something like that...
upia
Aug 20 2004, 03:27 PM
i will try a kind of rusty metal texture, is that ok.
i am on the team now.
Geonox
Aug 20 2004, 04:20 PM
Well we want to test every new member before they are officially on the team. Some send us samples of their work so we can judge on that. But others who don't send any samples get an special assignment to see how good their skills are. For Textures we are looking on how good they can make new, not edited, face textures. For modellers we give them something small to model, like websoul and uber did. They had to make an astromech droid. Just like every other mod, we want to see how good your skills are before we officially hire you. Then we will send you an email with further instructions etc.
upia
Aug 23 2004, 07:49 PM
well i had a go at a darth maul face, and a metal texture. and they dont seem to be working, i will try and get them up here again.
well i just had a go, the maul one wasnt realy that hard and it only took about half an hour. are these ok.
Exar_Xan
Aug 24 2004, 11:52 AM
I am sorry to say Upia, but those images arent working. I see that hated red cross only.
upia
Aug 24 2004, 01:11 PM
Slaiv
Aug 24 2004, 02:20 PM
Hey, just to let you know - I know you aren't currently recruiting PR people, but I posted my app anyway, just to let you know that when you need them, I'm availabe. I also have some story/quest-writing and background-writing skills, but in this case the history/background of Tatooine is somewhat set in place.
Example of a quest:
kfmccall
Aug 27 2004, 03:53 AM
looks good slaiv! you should also add in some options like "swords eh? I'll just have to take those for own! DIE!" or "Surrender your gold and your swords, or forfeit your life, swine."
Need some evil options too, just a thought.
Slaiv
Aug 28 2004, 02:49 AM
Well, you could always just take them.
hundinman
Aug 28 2004, 12:37 PM
i will send you some sample models for star wars.
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