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The Nexus Forums > Specific Games > Morrowind > Morrowind Plug-Ins > TES Construction Set
_it_
i cant edit .nifs does any one know a good nif editor ?
Peregrine
3dsmax, the only program you can use to edit .nif files.
_it_
3500$$$ wtf man do they want to bankrupt us is it on kazaa ?
Switch
Who knows. And you won't be told as piracy is illegal, and illegal things aren't allowed to be discussed on this forum I'm afraid. tongue.gif
_it_
QUOTE (Switch @ Jul 31 2004, 01:59 PM)
Who knows. And you won't be told as piracy is illegal, and illegal things aren't allowed to be discussed on this forum I'm afraid. tongue.gif

kazaa isnt ilegal the people who place the stuff on-line are illegal
Peregrine
And guess what you just asked about... downloading an illegal copy of 3dsmax from kazaa.
_it_
ok forget 3d max are there any other cheaper ways of editing .nif files ?
Peregrine
No. The export plugin is only for 3dsmax.
websoul
i have 3dsmax but my problem is not the exporting of .nifs but the opening.

is it possible to open a .nif file, edit it and then safe it?

thanks for the help
websoul
Peregrine
The official plugin does not allow you to, but there's a .nif import plugin out there somewhere if you can find it.
websoul
indeed where would we be without google smile.gif

http://66.106.110.151/Morrowind/Thanos_Tow...d/NifImport.dli

i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests rip_1.gif
_it_
QUOTE (websoul @ Aug 1 2004, 07:07 PM)
indeed where would we be without google smile.gif

http://66.106.110.151/Morrowind/Thanos_Tow...d/NifImport.dli

i was hoping for a feature in 3dsmax but a plugin will also do, if it doesnt crash too much as the readme suggests rip_1.gif

have one for version 6 ?
websoul
this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well.

if not let me know and ill search for you smile.gif
Geonox
stop searching.... tongue.gif or else you will be searching a long time, I'm not 100% sure but there is no nif import plugin for max 6. happy.gif
_it_
QUOTE (websoul @ Aug 4 2004, 07:39 PM)
this file is intended for versions 3 and 4 if im correct. but i use 5 and it works in there so maybe it will work in 6 as well.

if not let me know and ill search for you smile.gif

i tried the one that was posted here it didnt work is there any way on making one my self if there isnt one to be found ?
websoul
GEO how can i export to .nif with milkshape?
there are a lot of export options but i dont know whitch one is .nif
Geonox
well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. happy.gif
websoul
jup got max and the import export
_it_
QUOTE (Geonox @ Aug 5 2004, 08:20 PM)
well there is a .nif export plugin but that one doesn't work. Well it exports the mesh but somehow morrowind won't import it so what I always do is export the model as a .3ds file, import it into 3d max and export it as a .nif. You might wonder why have you got 3d max ? Well that's for animating heads and physique stuff. happy.gif

i got it because it was told that 3dsmax was the only thing that could edit .nifs
now iam stuck with version 6 no plugin and no .nif editor
DStanton37
Hi I got a question.
I have 3dsmax 5. I am using the TES Exporter plug-in, and I am also using the NifPlugin v0.11 Beta. I imported an original .nif file to edit, and I created my own head to export.
Here's my problem. All the animation for the head has been lost. Is there anybody who knows how to animate a head to export into morrowind? Or, how to keep from losing the original animations when I import into max?
I appreciate any help anyone has to offer. Thanks in advance.
DStanton37
Will anyone please reply to my question, or at least tell me if I need to ask this question somewhere else? I know somebody has to know this. I hope at least. Thanks.
Geonox
Well the thing is you can't animate heads in 3d max 5. You need the morpher modifier for it. Which doesn't work orso. I don't know it for sure but I thought it didn't worked in 3d max 5. There's no way that you can import an head with the nif importer without losing the animation.

head animation tutorial
DStanton37
Hey, thanks so much for your reply and the link to the tutorial. That is just what I needed. I think I still have 3ds max 3, and I'll see if the morpher works in it. Hopefully I can get this to work. If anyone has any more advice, please let me know. Thanks again!
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