Vizzan
Feb 9 2006, 10:03 PM

Well, I've tried it and well, this new mod I want won't work either. After I save it as an active file and not a plugin, when I go to the data file to check it off before I start playing, it's still marked as a plugin, is it suppose to say active file and not plug in? perhaps that's my problem... same errors keep popping up still.
Malchik
Feb 9 2006, 10:24 PM
Getting a bit confused here. The reference to 'active file' only relates to making changes when you are using the construction set. It has nothing to do with playing the mod which is always a plug -in file. You can expect error messages when you add mods. Most times you can simply ignore them, or say 'yes'. They won't stop the mod working. It means the mod was created using different master files from those you have loaded in your game (almost inevitable in fact) but it rarely affects the playing of the mod. If you get a lot of error messages you can set the system to 'yes to all'. It means you only have to press yes once.
Cardboard Box
Feb 10 2006, 09:24 PM
QUOTE(Vizzan @ Feb 9 2006, 08:12 AM) [snapback]127695[/snapback]
Yes, I’ve activated it in the construction set and saved it yet the damned thing still won’t work... Any suggestions?
Yes. Reinstall the mod, since you might have inadvertently broken it. Best to play it safe.
Basically, you've got wires crossed about how to "activate" mods for play. You select mods for play from the "Data Files" option that appears when you start the game. (It's just underneath "Play".) You
don't use the CS at all.
Here's what happens:
- Insert the Morrowind CD. You'll get the splash screen. DO NOT CLICK "PLAY".
- Click "DATA FILES" instead. You'll get a dialog box with a listing of all properly installed mods on the left.
- Double-click those mods you want to play with. You'll see an X appear beside them.
- When you've selected all that you want, Click OK.
- Now you can click "Play".
Vizzan
Feb 11 2006, 12:47 AM
QUOTE(Cardboard Box @ Feb 10 2006, 03:24 PM) [snapback]127765[/snapback]
QUOTE(Vizzan @ Feb 9 2006, 08:12 AM) [snapback]127695[/snapback]
Yes, I’ve activated it in the construction set and saved it yet the damned thing still won’t work... Any suggestions?
Yes. Reinstall the mod, since you might have inadvertently broken it. Best to play it safe.
Basically, you've got wires crossed about how to "activate" mods for play. You select mods for play from the "Data Files" option that appears when you start the game. (It's just underneath "Play".) You
don't use the CS at all.
Here's what happens:
- Insert the Morrowind CD. You'll get the splash screen. DO NOT CLICK "PLAY".
- Click "DATA FILES" instead. You'll get a dialog box with a listing of all properly installed mods on the left.
- Double-click those mods you want to play with. You'll see an X appear beside them.
- When you've selected all that you want, Click OK.
- Now you can click "Play".
I've done ann that before, I'm not having troubles with that any longer, but when I do press "yes" to ignore the error message, Malchik, it shuts morrowind down... Thanks for trying to help and understand how retarded my computer seems to be =/
Malchik
Feb 11 2006, 05:43 AM
That has happened to me occasionally if the mod is not properly installed. Perhaps not all the files are where they are supposed to be?
Theta Orionis
Feb 11 2006, 12:16 PM
Have you checked your warnings.txt file? What errors does it mention?
Vizzan
Feb 11 2006, 10:49 PM
QUOTE(Theta Orionis @ Feb 11 2006, 06:16 AM) [snapback]127791[/snapback]
Have you checked your warnings.txt file? What errors does it mention?
Model Load Error: Meshes\BG\BG_B_N_WElf_M_Head01.NIF cannot load file in Meshes\BG\BG_B_N_WElf_M_Head01.NIF.
Will use the default object Marker_Error.NIF.
Model Load Error: Meshes\BG\BG_B_N_WElf_M_Head02.NIF cannot load file in Meshes\BG\BG_B_N_WElf_M_Head02.NIF.
Will use the default object Marker_Error.NIF.
This is what the warnings txt says about it...this is about the Rhedd heads, something just like it (different names) from emma's also pops up, I'm going to check Emma's site to see about her mods, Malchik told me she could help with that (thanks).
Vizzan
Feb 12 2006, 03:16 AM
Okay guys, I've gotten help from Emma herself and this is what she told me basically, I've edited it a bit more to let in a bit of detail:
1. Create a subfolder on your desktop.
2. Unzip the mod to the sub-folder (use winzip and right click and select the ‘extract to...’ then select the new sub-folder you created on your desktop).
3. Double-click on the sub-folder.
Once you open your new sub-folder there should be these items inside: meshes folder, textures folder, icons folder (or just the pictures of the icons) and an ESP-file, the thing that looks like a Swiss army knife with a sword.)
Drag and drop the meshes folder into your Morrowind/datafiles directory. It will automatically combine with your existing meshes folder (Select ‘yes‘ when it asked if you want to replace your current one, don‘t worry, it‘ll keep everything else you put in there from before so no need to concern yourself over that.)
Now, take the textures folder and drag-n-drop it into you Morrowind/datafiles directory.
Now, do the same with the Icons folder(or place the pictures into the icons folder).
Finally, place the ESP-file in your Morrowind/datafiles directory.
Thanks to Emma and everyone else on this forum that helped me with my problem. Emma also stated that this should work with every other mod you're trying to use.
ccgod
Feb 15 2006, 09:46 PM
I got the land scape remix and animal realism and it says RAR file where do I put it?? also where do you put the blood file it says blood.ace
Malchik
Feb 15 2006, 11:28 PM
Win.rar and win.ace like win.zip are means of compressing files. You need these programmes installed to be able to open files marked rar, ace and zip. You can I believe get evaluation versions free but I am not certain of that.
There is a hierarchy in so far as some programmes work for more than one file type (I am pretty sure win.rar will handle win.zip files for instance) but I am no expert. Check up on this on the net or wait for someone else to answer here.
In the mean time put the downloads in a separate file.
Cardboard Box
Feb 16 2006, 06:01 AM
One word:
ZipGenius. Or, if you don't speak Italian,
ZipGenius. It seems to handle Zip, 7Zip, ACE, RAR, LZH and a few other common formats too.
Asteron
Mar 15 2006, 10:52 PM
Slight problem, whenever I try to go to zipgenius.com I always get "error 404-http not found" crap... Can I get it some other way?
EDIT:
Ignore this post, it is working now.
Praylor
Mar 29 2006, 12:43 AM
Love the site lay out first good work........Ok heres my problem I downloaded the quiver of many arrows mod..(morrowind). The file looks like an esp file you know the little knife thing, even has the esp extension, only thing is want show up on start screen for me to check it......went into folder and found file it says this.
upload-1120288731-Quiver Of Many Arrows.esp
What am I to do with this...doubt win-zip, win-rar, win-ace, or jedi force powers will open this
by the way tried several other files and all files I chose looked the same..ie. upload- then the file name.
Is this a glitch or am I in a deminsional black hole with terminal brain malfarktion (sic)
Dullahan
Apr 1 2006, 04:13 AM
Uh.. once i set the plug in as active, how the heck do i open it? There is no 'open' feature in the menu. the only one is at the very top, which i cannot access with the window open.
Cardboard Box
Apr 1 2006, 06:21 AM
QUOTE(Dullahan @ Apr 1 2006, 03:13 PM) [snapback]135784[/snapback]
Uh.. once i set the plug in as active, how the heck do i open it? There is no 'open' feature in the menu. the only one is at the very top, which i cannot access with the window open.
Once you've checked all the plugins you want to use, click OK, then Play. Morrowind will load up the masters and plugins once it starts. Ditto with the Construction Set, but minus the "Play" bit.
Dullahan
Apr 1 2006, 10:08 AM
QUOTE(Cardboard Box @ Apr 1 2006, 05:20 AM) [snapback]135814[/snapback]
QUOTE(Dullahan @ Apr 1 2006, 03:13 PM) [snapback]135784[/snapback]
Uh.. once i set the plug in as active, how the heck do i open it? There is no 'open' feature in the menu. the only one is at the very top, which i cannot access with the window open.
Once you've checked all the plugins you want to use, click OK, then Play. Morrowind will load up the masters and plugins once it starts. Ditto with the Construction Set, but minus the "Play" bit.
*smiles*
Yes, i know how to install plug ins, thanks.
But the original thread creator said to open each individually, and then save it as something, or whatever he said.. and that didn't work heh.
und3r
Sep 5 2006, 07:36 PM

Thx very hopefully nice post
Switch
Sep 6 2006, 01:19 PM
Complimenting people on their post is nice, but it really doesn't add to the thread, and thus is spammy, and also if the thread is months old it falls under necromancy. Please see
our rules before posting in future, thanks. ^^
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