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Skree000
Battlfield 2142 is a trademark of Electronic Arts. Visit the official BF2142 website at: http://battlefield.ea.com/battlefield/bf2142/
Despite our best efforts, no mods will be able to accurately recreate the real fun of playing BF2142! Get your copy NOW! http://eastore.ea.com/
DICE, developers of BF2142: http://www.dice.se/
I bought bf2142 and play it online, and you should too! My gamer tag ingame is Skree smile.gif



Follow my progress on this mod, here: My Blog

CURRENT MOD STATUS: In Production
LATEST TEST RELEASE: 0.19a

THIS MOD NOW REQUIRES FOSE TO WORK PROPERLY!!!!!

Get FOSE Here: http://fose.silverlock.org/
(If you use FOMM, you will know when you have installed FOSE properly, because FOMM auto-detects FOSE, and the 'Launch Fallout3' button will now say 'Launch FOSE')
IF YOU TRY THIS MOD AND DO NOT USE FOSE YOU MAY CORRUPT YOUR SAVEGAME FILES!!!


Skree\'s BF2142 v0.19a now available for testing!
EDIT (September 28th):

Ready for testing:
29 weapons (Click to view)
1 armor suit (male and female)
16 assorted clothing pieces
5 new ammo types


This new content has known bugs, listed in the text file included.
NOTE: Please before submitting a bug here in this post about the weapons, read the \\\'known bugs\\\' section of the text file smile.gif
NOTE2: During testing phase, all mod contents are stored in Springvale Elementary School. Enjoy!


-------------------------------------
INFO about this mod:


America discovers its not alone as the century-old Great Eurasian War finally spills over into the ashes of the west.

During the first Great War of 2077, nuclear devastation was so unfathomably great that it shifted the Earths axis, changing global weather patterns forever. After the devastation, scientists were baffled at the sheer volume of atmospheric ozone in the northern regions that had been vaporized or lost into space. Instead of a runaway greenhouse effect, half of the earth would come to experience a New Ice Age, while temperate regions remained largely unchanged.

Thus began the Eurasian War (or the second Great War), inwhich the European Union, fleeing their home continent for habitable lands; invaded the equatorial regions, pushing south.
Having strong mutual support for their stance against the west, many of the largest powers in the East banded together to repel this new threat from the north, forming the Pan Asian Coalition. The PAC quickly fortified and defended Asia and the Middle-East while EU held Africa.

Total war raged on for over a hundred years, much of the lands either side fought for: reduced to a smoldering ruin in the process. What started as a conflict over land eventually escalated into a multi-generational blood-feud, inwhich neither side could truly recall for what reasons they fought, but in the end, neither would cease until they had achieved the total annihilation of the other. Countless battles were staged, but the details are trivial and pointless.

For many years, the remaining civilized world had largely considered the Americas as well as most of the Asian seaboard as a total loss, uninhabitable and impassable radioactive wasteland. But now, the backround radiation is fading, and both PAC and EU now see an opportunity to cross the vast wastes of the continent and race towards the last known arable stretch of land, the midwestern prairies.
Enclave forces have entrenched themselves all across the region to repel the PAC, being the descendants of their ancient enemies, but will not ally with the EU. Tensions are pushed to a breaking point, and something is bound to give.

As a survivor of the first Great War, you must choose a side (or be swept aside) as the remains of the worlds largest super-powers race across the continent in a mad dash to destroy the other, with the Enclave (and every survivor) caught in the middle.



------------------
Basic goal of this mod: Get Every weapon, armor/outfit, vehicle, utility(unlock) and mechwarrior(walker) working in Fallout3. Develop storyline and quests around it, and tie it into the Fallout3 canon lore. End result will be a \'pick a side\' type quest line culminating (eventually) in an offer from either side to travel back to Eurasia to continue the fight overseas where they need your help! (ie. will provide ingame links on your pipboy to BF2142 the game where you can \'continue the fight\'. This way we can promote the great game that Bf2142 is within Fallout3, while enjoying the benefits of Bf2142 content)
------------------

Eyecandy:
>CLICK TO VIEW IMAGES!<
[b]Weapons:

Turcotte Rapid SMG
Shuko Firesky K-80 LMG
Ganz H-MG
Clark J-72 Shotgun
Bianchi FA-6 LMG
Takao T-20 Pistol
Krylov M-212 Assault Rifle
Verdict C77-P (aka. EU Pereira)
SCAR M-714
Lambert 10mm Assault Rifle (aka. EU Lambert Carbine)


==========

---

DARKFIREGAMING gives us a taste of Update 0.19a!


DARKFIREGAMING brings us a dramatic preview of some of the features of update 0.181a!


yet another greatto DARKFIREGAMING expose video featuring the mod in its state at version 0.17a!
0.17a:


Thanks to Smooov516 for his youtube video: "Roaming the Wastes". Features weapons from the mod at 0.17a state!


Here again is DARKFIREGAMING's video preview of the mod at versions 0.15a and 0.16a (older videos, but still high quality advertising smile.gif) Thanks DARKFIREGAMING!
0.16a:

0.15a:


Thanks to Neotorious for going ahead and making some cool videos showing the weapons working so far in v0.14a! Thanks Neotorious! Nicely done!

Haha in the video below, look at 2:25 OMG shotgun ownage lol Nice job Neotorious smile.gif Also at 5:17 I approve of the LMG awesomeness. Thats how you surpress fire on the enemy! smile.gif
[color="#FF0000"][/color]


CREDITS
----------
Companies
DICE/EA for BF2142
Bethesda/Zenimax for Fallout3
Hyperized Hosting & Godaddy for FTP space

Made With
Photoshop, Max9, Maya, Crazybump, Nifskope, Niftools(for Max), CoolEditPro2000, GECK, FOSE, FOMM/TesNip, 3dRipperDx, BF2Tools (for Max), WS_FTP pro, DirectFolders, WinRAR & 7Zip, The Conformulator, XNormal (the Photoshop Plugin), NVidiaTextureTools (Photoshop Plugin)

Help with Specific Things
Mekii - Quests/Dialogue/Missions/Lots of other general stuff!
SpeedyB64 - Technical Advice and Consultation (also taught me how to use Nifskope and GECK!)
Junin - Technical Advice and Consultation
Alekscorpion - Technical Advice and Consultation
RagnaHighArc - Scripting Advice and Consultation
cmal - Scripting Advice and Consultation
HM & SS from my workplace - Scripting Advice and Consultation
Wicko - Scripting Advice, Assistance and Consultation
FFolkes - For "FFolks Unlocks BF2142 mod" so i can immediately check out all the unlockables wink.gif
J3x - "Driveable Chimera Tank Mod" (alterations) i adapted as i work on driveable vehicles for this mod
Illyism of Project-Valhalla - Original "Driveable Chimera Tank Mod" author
TfTrashcan of DARKFIREGAMING - for consistent publicity videos on the awesome DARKFIREGAMING youtube channel smile.gif
Corax06 - French translated version of this mod
Blackwolf - "Blackwolf's Backpack mod", which i used as a template for my backpacks
Nopheros - "Laser Pointer for Silenced 10mm Pistol" mod used as a template for the Takao Laser pointer



All the QA Testers and the rest of the Fallout2142 mod Fan club, you know who you are smile.gif

Shout outs to the faces i see alot of that help keep me motivated, make suggestions or give me other consultation.
Harabec Weathers, C552, Iron_Hand_Elite, Deceptive Warrior, ITOS, Opposing Farce, Jackpack, sp86, Cakester, katshy, rkelly, cyphreiredell, Shifty 16, dgroman1, Maeson, Zeonic Glory, rebel28, Flickone, Tony the Wookie, Neok182, TheOutlander, TFTrashcan and any others i have forgotten (sorry! Lots of people contribute!)
jsnider193
Lovely ... now that looks like the standard military rifle I'd expect in 2070+, but then I prefer future weapons to circa 1990-2000. Looking forward to it.
crmcduff
Awesome!
Skree000
Ju8st a question, if you guys could choose, would you rather have new armor/uniforms, or new weapons?

I can (and will) do both, but what do you want to see first! (Weapons take more time cleaning up since they have to be rebuilt almost from a partial model)
neok182
i think you should stick with halo for the new armor/uniforms and use this for new guns. god knows fallout can use more of both. i'm killing for some new assault rifles. default ones make me feel like i'm playing call of duty.
scannerfish
For armor, I'd use Fallout 1 and 2's combat armor.


That stuff is much more futuristic looking than the current combat armor.
eldiabs
Great work man. This is the kind of stuff I'd be willing to build locations around. Drop me a message if you are interested.
jsnider193
Weapons 1st ... then armor (esp if the weapon is the one above).
Skree000
EU Lambert Carbine is DONE!

Some renders...



Only concern is that it is a side-loading weapon, unique and unlike any other, so it will have to have a custom reload animation. Thats cool and all, because i can animate those np, done them before...

problem is, can we DO custom reload anims? and put them in game so they work? i heard someone got one working... o.o
jsnider193
At this point I wouldn't worry about custom reload for a weapon, just use whatever is closest to the need. Yes some will complain, not me though as this is to good of a weapon not to get into the game .... just my opinion.
Skree000
The Morretti SR-4 Big bore sniper rifle is on its way..

60% of the model has been restored! Gotta divide my time up between the Halo and BF2142 projects evenly smile.gif

neok182
omg that looks great. i'm telling you man your mods are giving me reason to replay the entire game again. these look amazing.
Skree000
QUOTE (neok182 @ Jan 3 2009, 10:33 PM) *
omg that looks great. i'm telling you man your mods are giving me reason to replay the entire game again. these look amazing.


Thanks Neok

When I thought back to Bf2142 i thought.... that game had some DAMN cool guns. Futuristic but not too futuristic... WAITAMINUTE! Thats perfect for fallout!!!
Damaris
Damn your good.

I had a look for this thread a couple of times and finally decided to hunt it down through your profile > recent posts. Glad I did.
Also took a peak at your custom clothes.

Cant wait to see some of this stuff in game.
GMilford09
nice work man, those look amazing

i cant wait to get some headshots with that sniper

kudos++
jsnider193
Luvly design there ... can't wait to put it the game, Have to start building weapon damage trees here soon with all the great stuff coming out. Rebalancing everything to have a progression vs just carrying your own armory with you ..thanx
Skree000
The Morretti never really had a specific caliber of ammunition used, only 'High caliber'... heres the writeup on it from the Weapon description....

(generic vanilla flavor description)

The Morretti SR4 (Sniper Rifle 4) is a next generation sniping medium utilizing a semiautomatic configuration, high caliber round and telescopic sight to effectively assail medium and long-range targets. The rifle is fitted with a carbonized metal barrel to decrease thermal distortion, ensuring maximum accuracy, although the high calibre generates significant recoil, requiring a non-repetitive, one shot/one kill approach.

Here's the bios from the SCAR and Lambert:
(btw can someone make a mod that creates a popup text box describing all out items/armor/weapons? We can mostly just copy over 99% of the item descriptions from Fallout 1/2)

The combined effort of multiple US and European arms manufacturers, the SCAR 11 has
become the standard issue Assault Rifle due to its robust firepower and ability to perform in cold weather conditions.
The SCAR 11 maintains a high rate of fire even in arctic climates, using an integrated heat distributor to prevent apparatus freezing.
Electronically-fired, each tungsten-core round boasts an impact velocity of over 800 m/s, penetrating even the latest body armor technologies.

Originally designed for early century Special Operations Forces, the modernized Lambert Carbine remains the weapon of choice for urban warfare, given its manoeuvrability-enhancing compact design and rapid rate of fire. What the Lambert Carbine lacks in stopping power, it makes up for tenfold in usability. Made from SB-7, the latest polyimide matrix material, the rugged yet lightweight Lambert Carbine produces minimal recoil ensuring accurate burst suppression. The double magazine feeding system and compressed, low calibre ammunition enables unmatched fire volume.

((Obviously the flavor text if at all used or referenced would have to be modified to fit into Fallout canon, etc. but there you have it!) (sadly no indication of chambering or ammo types =/
Skree000
SUCCESS!!!

First big Update: Scar 11 Assault Rifle is in game working! Trigger, Clip, Bolt, everything is moving and animated as it should be on a vanilla gun!
Had to do some tweaks to the interpolations on the transformation node since the default bolt and clips are in different spots, but luckily when I reload her hands track perfectly to the new spots!

Only minor tweaks left, some minor clipping issues that still need to be fixed!
And when I get time, making a custom pipboy weapon image...

Yay!

Thanks to SpeedyB and the Niftools forums for the helpful tutorials!!



NaboeN
Solution for the Lambert!
LASER RIFLE ANIMS!
They should fit quite lovely on that model.
Will you do the EU Engineer SMG? (forgot it's name)
Skree000
Was planning on doing them all if I could, just a matter of cleaning up the models. The EU engineers SMG is the Turcotte Rapid SMG I believe, is that the one you meant? o.o
Damaris
QUOTE (Skree000 @ Jan 5 2009, 08:43 AM) *
SUCCESS!!!
snip


*Applause*
jsnider193
Superb ... now that is a weapon to be proud of and go hunting SMs with.
neok182
dude. looks great in game. going crazy waiting for all your mods.
Maxunit
Stunned! I'm totally stunned. This looks awesome and even fits into the scenario. Can't wait for the release (only this weapon or more) smile.gif. Keep up the good work ^_^
Shadow2336
When you zoom in, do you also get the red dot for the scope?
Skree000
The scope doesnt actually work yet, i used the basic assault rifle as the template, ill see what i can do tonight after work!

is there a way to get a new crosshair image instead of the black screen with circle/target? that seems a bit too oldschool for a technologically advanced rifle... one of the reasons i was hesitant to use the oldschool scope overlay image.

I have lots of fancy looking ones from bf2142 to use if i can..
neok182
yes in the GECK you can choose the scope image. has to be a .nif file but you can use any type of scope you want. i downloaded these scopes http://www.fallout3nexus.com/downloads/file.php?id=2029 and replaced all the stock scopes for every gun i've downloaded and the default one as well with ones from there.

once you get the new scope in a .nif you just point the into in the GECK for the weapon to it and your good.
Skree000
TOTALLY AWESOME news thanks neok182!!!!!!!!!!!!!!!!!! *dance*
neok182
lol no problem man. anything to help you get these out faster.

heres an image of how too if you haven't found it yet.

Skree000
Thanks again Neok ill have to check it out when i get home.

heres a youtube vid i found showing the scope in action...

http://www.youtube.com/watch?v=SU7v23StBiQ
Renwaldonews
there's a mod for garry's mod, it has the completed EU SMG. it might not be useable, but if you could convert it to a NIF, it could save you some major time. http://www.garrysmod.org/downloads/?a=view&id=14675
Skree000
Hmmm well, it would save me time, but Ive already got the SMG ripped out and waiting for final pass before import smile.gif

Tonights goal is the scope for the SCAR! Lets see how far I can push it and get the real SCAR scope in there....

funny thing is when you use your scope, your 1st person weapon actually dissapears and is replaced by a few thin planes that float in front of your view, giving you the ILLUSION of looking thru the scope.

In bf2142 they used a similar procedure, but a modified extension of the barrel would be visible at the bottom of the scope's viewfinder, depending on the length of the gun.

Its pretty neat when you see the exposed meshes from an alternate angle. Neato behind the scenes stuff like how 1st person weapons are mostly open edges and deleted backfaces to save on polycounts
Skree000
Aside from the scope on the SCAR, heres a small snapshot of what I've been up to lately.
Some are hipoly that will be going ingame... others are the lowpoly that still need attention.

Mechs will be added for now as static meshes, the broken ones only, ..... maybe if someone can import a minotaur skeletal rig from Oblivion over we can see if the mechs can be skinned (crudely) to it...

Also many variations of tanks and vehicles in damage states and pristine that can be added as decorative meshes to a 'battle site' that the player would come across in the Wasteland, with remnants of the PAC and EU (perhaps we can give them new names) still fighting eachother, the player can choose a side through a brief dialogue with whichever force they come into contact with first and take up a weapon against the other side (or just kill em all)

small scripted random encounter, or perhaps since it would be extensive, an out-of-the-way place Ill designate on the world map and have it a stationary battle site where frequent random encounters happen containing these soldiers etc. (soldier skins still need to be skinned to the F3 skeleton, that hasnt been done yet, im not a miracle worker overnight ya know lol)


It's not a matter of IF I am going to get this stuff in game, its a matter of WHEN!

The following are all basic unlit max renders showing the extracted models and textures in a WIP status (only diffuse color maps are shown, Specular, Normals and dynamic lighting are not ready for these yet, just showing what I have so far incase people think I died or stopped working on this project. Models still need lots of work, and textures on most need cleaning, up-res'ing and fine-tuning for F3 standards. (some of the mech and vehicle textures need griming up, the vanilla ones are rather plain jane)

I wonder if I can get the aircraft in and use the Vertibird as a basic template... (obviously would require lots of fine tuning, but these aircraft from 2142 are also vtols with twin engines...)








All in all I eventually plan on adding almost every weapon from the game... I might omit some that just dont fit the templates we are given in F3 at this time, but thats still a good 15-20 new weapons. Luckily they are already modelled and textured. Unfortunately they are all broken and have 60% of the mesh deleted, so I have to rebuild them all from bits and pieces of the low poly, along with smart symmetry'ing the existing models.

Also, for some reason the bf2142 weapons dont come with normal maps, so Ill be generating those too from scratch. Crazybump is your friend.
Clark Kent
I want that BF 2142 player armor so bad
karstinpk
u r pretty much going all out on this hu? i would give u kudos but i already did that for ur halo armor.. this awesome and i cant wait for u to finish keep up the good work thumbsup.gif
Skree000
Micro update...

Spent last night sorting textures, shader building and creating damaged variations for 7 vehicles. Only missing the EU dropship and second buggy-type vehicle.

Thats 70 textures total now included in the vehicles shaders alone, most are 1024x2048s. Had to generate brand new Normal maps, Damaged Diffuse, and specular variations for each. For realisms sake, not all 70 textures will be included at once, since there are only 3 per vehicle visible at any given time (dif/spec/nrm), and not all 7 vehicles (soon to be 9) will be used at the same time. (well not planned anyways)

I want this mod to be relatively sane, not some 10 seconds of graphical lag while the players computer and ram try to keep up with all the textures lol.
neok182
damn man. i'm loving this more and more. honesty i think this is going to be the highest quality mod to date.

oh yea and don't forget halo!!!!
flickone
man i really like this project stylish models were made by skilled artist what can i say smile.gif
Skree000
Hehe Thanks guys. The models were originally by DICE, (some of the DICE employees I work with now actually)

but the entire process of ripping, re-modelling, cleaning up, shader building and some texture creation is still a creative process, I cant say I *made* the models from scratch. I only rebuild them from the partially made ones they give me to start with smile.gif


Oh and make that 10 vehicles now completed with 7 textures each. still missing the EU's second aircraft and buggy.
jsnider193
?? For the skeleton for the Walker .. just wondering if could use the mute behemoth for it ... may not be perfect but better then waiting for a centaur. Of course I am the 1st to admit I have no knowledge on this, heck may not even be a unique skel for it.
Damaris
QUOTE (Skree000 @ Jan 7 2009, 06:06 PM) *
Hehe Thanks guys. The models were originally by DICE, (some of the DICE employees I work with now actually)

but the entire process of ripping, re-modelling, cleaning up, shader building and some texture creation is still a creative process, I cant say I *made* the models from scratch. I only rebuild them from the partially made ones they give me to start with smile.gif


Oh and make that 10 vehicles now completed with 7 textures each. still missing the EU's second aircraft and buggy.



You may not have "made them from scratch" however you ability in fixing them up displays your skill, and its rather obvious to me that if you wished to waste a whole lot of time you could probably recreate these weapons from scratch. These look great, they all fit into the F3 style well and would add a feeling of something More than just a radioactive wasteland. These are ripped from another game but having access too them in F3 adds a whole new realm of possibilities to modders, I was disappointed in the lack of "Exterior to the wasteland" items and interaction within F3, and didn't expect anything of this quality to come out for at least a year. Needless to say, I appreciate the effort you're putting into this. Thanks.
Skree000
Mostly another night of model extraction, texture identification and shader rebuilding.

The PAC Park 52 sniper rifle! Quick diffuse-only / no lighting / no shadows / no normals / no specular Max screengrabs

Custom reticle I'm working on, once its ready it will be integrated in game as your custom scope for that weapon, hopefully each weapon will have its own scope NIF to add to the immersion!

Still needs glow maps for the light up parts! (considering making cracks in some of the scopes to give it a more worn feeling... o.o)

Oh and dont you just love how the models are only half-made? I love this stuff! Challenging like recreating ancient egyptian temples, restoring them to their former glory smile.gif (if you look closely on the top front of the scope in the lower render you can see a huge glaring texture seam problem, but that, like all the other guns is just part of the task at hand to restore these babies!

its these kinds of things that I have to fix if these guns are gonna make it in game and actually look decent! You cant fake good looking weapons from only 1 side in a game where you can drop the guns on the floor and check them out from all angles or rotate your camera around the player! smile.gif

neok182
DUDE. im loving that scope. might just put that as the default one for all the weapons in my game lol.
Shadow2336
Please tell me you're making a compilation of all this stuff when you're done...

And that you'll have the armors, too.
Skree000
Actually yep when this is all done all the weapons, vehicles, armor and mechs will be available in one big mod, integrated into the game with an unfolding story including new quests, npcs with dialogue, and new faction(s).

I decided to step it up to a full blown mod last night after doing some thinking on how i could logically integrate bf2142 lore into Fallout 3 lore. Easily actually...
SpeedyB64
I think you should change the logo and names of all the 2142 stuff and make it fit in better with history, they are always saying how much more advanced the commonwealth is so maybe that is why the guns are more high tech (you should make beat up taped together versions with parts replaced and improvised)
Skree000
I happened upon a badly damaged robot while wandering the wastes, I wonder if he can be repaired...

(max renders... Spent a few hours extracting and cleaning up the model, then doing some texture work....



also rebuilt this scope... gotta fiddle with the camera angle, your supposed to be able to see the extended barrel at the bottom of the viewfinder... doh

should look good once its all Glow-mappy with futuristic glowyness

NaboeN
QUOTE (Skree000 @ Jan 5 2009, 02:22 PM) *
Was planning on doing them all if I could, just a matter of cleaning up the models. The EU engineers SMG is the Turcotte Rapid SMG I believe, is that the one you meant? o.o

Yeah, I just didn't remember the name at the moment
Tommo120
QUOTE (Skree000 @ Jan 9 2009, 09:16 AM) *
I happened upon a badly damaged robot while wandering the wastes, I wonder if he can be repaired...

(max renders... Spent a few hours extracting and cleaning up the model, then doing some texture work....

also rebuilt this scope... gotta fiddle with the camera angle, your supposed to be able to see the extended barrel at the bottom of the viewfinder... doh

should look good once its all Glow-mappy with futuristic glowyness


Wow.... Just... Wow!

I was hoping someone would make a scope sight that looks more like your actually looking through the scope.

I LOVE IT! thumbsup.gif
Rapier_21
I always hated that dumbass deleting backfaces thing they do.

Yeah, it made sense back in Counter-Strike 1.x because Half-Life never really liked zomgmassivepolymodels, but seriously.

This came out in 2006; there was no call for them to do that.

At least you're making the best of it you can. thumbsup.gif
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