QUOTE(MrSly @ Dec 2 2008, 12:58 PM)

Thanks for your patience with me. I'm quite new to all this, as I'm sure you noticed.
Yes, you are exactly correct, "switching pointers to nifs and textures, which may be where you were going with this originally."
I want to add new items to the game world using existing item models. Not replace anything.All I want to do is create a new item, a Sigil Crystal, which looks like a Diamond (or some other large gem). This Crystal will have only one option, not like the Sigil Stones' two options. For instance, I already made a Sigil "Crystal" of Fortify Marksman. I just copied a Sigil Stone, changed what it did, and placed it in the game on the ground (for now). Went in, picked it up, used it to enchant some boots (yeah, I know... but it's all I had) and presto!! Worked like a charm! Now all I have to do is change it's look.
I'm wanting to make such "crystals" buyable at a merchant (to be created later). Each crystal will have one option available, to keep the price down. I'll have something like 5 levels of each crystal available. I'd have crystals of all types, like Shield, Fortify Attributes, Fortify Skills, Fire Damage, Water breathing, Soul Trapping, etc... Basically, all the individual options available through Sigil Stones, just purchaseable through a merchant. That way people can get things enchanted, without having to be a Mage, as long as they have enough money.
I talked about it in
this thread.
So you see, I really don't want to replace anything. And if using something like a Diamond for looks messes up the way Diamonds work in the game, maybe I can just copy a Diamond into my own item (SlyDiamond), and mess with that one all I want.
I REALLY appreciate the help!!
The deal is in the Bold.
Because it will have new attributes that do not exist in the existing vanilla game, it will be a new item. So Yup, you're totally on the right track with the "SlyDiamond". I remember that thread now. This is a good solution, something like Exnem Runeskulls, as I mentioned on that thread, as well.
SO, I recommend pulling the diamond out of the BSA, and the texture for the diamond as well.
Also there are a lot of nice re-textures for diamonds and gems out there, as well. I think I use one that's awesome called "glittering prizes" or something like that, which is nice because it adds a bit of oomph. I also suggest resizing the diamonds to slightly larger, or even using one of the other gemstones for their shape, and texturing it with the diamond texture (after you pull it out of the bsa).
When you unpack the BSA (I recommend using OBMM to unpack it) you will find the gems in
meshes\clutter\gems
put your nif, and the textures into a new subdirectory for the time being called "data" with meshes (put your slydiamond.nif in it), and your textures in a folder called textures. Best to rename the textures like slydiamond.dds etc. (You will also need to get the normal map, and the glow map if you use it, in that folder as well and they will need to be named the same as the dds).
You need Nifskope obviously, and I recommend getting NVIDIA texture tools so that you can manage DDS files in your digital art program and if you don't have a good one already, a good free one is The Gimp.
Ask if you need more..