QUOTE(Goodfortitude @ Dec 1 2008, 03:18 PM)

One of the things that makes most traditional fantasy games, ie D&D, nice is that there are vast possibilities in battle. For example, you cannot only score critical hits by chance, but you also get a variety of damage depending on the roll, the weapon and the skill level. This would actually be a neat change for Oblivion imo. Of course, the possibilities would have to also exist for NPC's. Has anyone thought of doing a Damage Range for Weapons Mod??
Not really possible since damage is calculated internally based on several formuls which act at the global level, and damage occurs before any scripting can take place. In short, even if you were willng to script every single weapon, and every single NPC, and insist that no other mods can be used (since they would add/change weapons or NPCs), you would still not be able to inact such a system.
The main variance in weapon damage is condition and skill. Technically, the closest you could get to such a system is making a variable drain effect on weapon skills/strength based on fatigue, and even that is likely more complicated than it is worth.