Ok then, let's think of how these seven kinds of quests could be improved, and
which other types could be added to the list. However, I don't think this should
be in Off-Topic, but rather in General Morrowind, or maybe in Me-Mod (if you
take these as suggestions for the Mod, which is the main reason why I am posting
this.)
1.
FIND/FETCHThis could apply to a lot of occasions. You could have to find an enemy camp and
then, without attacking or doing anything, report back. You could have to find
someone's long-lost nephew, or heirloom. You could have to find a replacement
for a piece of machinery which has broken. You could have to find a book for
someone's collection. Of course, it's still a matter of finding/fetching something,
but the context should provide a little variety.
2.
DELIVERThe opposite of fetching, this too could apply to a number of different occasions.
It could be your ordinary "deliver X to Y" quest. You could also have to plant
something on someone, if possible.
3.
KILL/DESTROYNot much to say about kill, as the only things that could change would be the
victim, and the reason why you should kill him/her. However, there should also
be quests where you are asked to destroy something; for example, set fire to
a warehouse, break a section of a wall or sabotage an enemy catapult.
4.
FOLLOW/ESCORT/PROTECTNot much to say about this one either. You could escort someone somewhere,
you could make a prisoner and then bring him back to your camp, you could
follow an unfaithful husband without him noticing you. The only difference between
ESCORT and PROTECT is that you escort someone/something that moves (e.g.
a traveller, or a caravan) and you protect someone/something that doesn't (e.g.
a merchant's house)
5.
PERSUADEThis type of quest should always use a multiple-choice interface. Some answers/
dialogue options should only appear if your intelligence and your personality are
higher than a certain level. Other answers should appear only after you have
read or found out something. This kind of quests could evolve into other quests.
(e.g. = failure to convince someone not to go somewhere dangerous could evolve
into you having to protect him; convincing your captain to attack an enemy camp
could evolve into you joining that attack.)
6.
MAKEAccording to your particular skills in a discipline, you could be asked to make a
custom piece of armor, or a potion, or even clothing and furniture, in exchange
for money.
7.
INVESTIGATEYou could be given the task to learn something and then report back. (e.g. = You
could be given the task to find who committed a crime and bring him to justice.
The only difference between this type of quest and the Seyda Neen Tax Collector
Quest is that the latter was too easy, and almost done automatically. All you had
to do was talk to certain people. What I'm thinking of is that you could actually
have, using your own observation skills, deduce who has committed a particular
crime, why, how, where and so on, provide evidence, and then report back and
answer detailed questions about it, using multiple answers.)
8.
PARTECIPATE IN CONTESTSYou should be able to partecipate in contests of fighting, running, swimming,
archery, cooking, drinking and so on. You could also be asked trivia questions
and win money if you answer correctly. You should also be able to gamble.
You could also run for a particular office, e.g. mayor of a small town; you'd have
to make a sort of electoral campaign (i.e. raise the other villagers' disposition
towards you) and if enough people like you, you could be elected.
This is all I can think of at the moment, sorry if my suggestions aren't very
original but it's difficult to come up with something creative... but maybe there
are other types of quest, or other variants of existant types of quest. I'll keep
thinking about it... do the same