---Deathcrag Citadel---
I'm working on a mod I'm going to name Deathcrag Citadel at the moment. It's a large castle located very near to Hame and the Scorched grove of the eastern mountains. It's a sort of evil castle, because not all evil characters deserve to live in slimy mud holes. It's best suited for evil overlord-style characters. It contains a massive amount of unbalancing stuff, including spells for reanimation, evil armor, scrolls to give you abilities that make you a god (so far the optional perma-abilities are: Invisibility, 200% reflect damage & spells, resist normal weapons, elements, magic, restore health 9000 points),
as well as a scythe from tda's Scythe Mod to kill your enemies in the most excruciating way available.
I'm working on learing scripts and such to make proper guards, dialogue (maybe), getting everything to work, etc.
So far, here's the rooms I've built as of posting:
-Mausoleum (Keep your dead stuff in here)
-Deep Crypts (A mini dungeon)
-The Lost Citadel (Broken Oblivion Tower)
-Necromancy Chamber (Assorted apparati for necromancy, connected to the Mausoleum and another room)
-Corpse Storage (A small room with several corpse for you to reanimate at will)
-Main Hall (A circular room with statues of the Daedra surrounding it, with a nice pool of lava in the middle)
-Main Tower (A tall tower with a storage area at the bottom)
-Glade (No idea where it's going, a beautiful combination of Bliss's fountains and Mania's fauna)
-Stables (Take a good long guess what this is.)
I've got some other ideas, such as a bestiary for keeping the dangerous animals for study, a torture chamber, a cathedral of.. whatever god I choose (NOT those silly 'Nine' people. Don't like them.), and the usual anemities of a castle, like a smith and such.
If anyone has any other ideas to include into this mod as rooms, features, and other assorted things, post it here.
I'm using a number of different tilesets for the exterior and interior.
For the outside, it's about all from Mr_Siika's Dwarven Fortress, because it has the right elements that make a good evil castle (kinda kills the framerate with complex textures, though).
The Mausoleum uses Barabus' Crypt set.
That's about all I remember
I also have some requests for anyone who knows where I can find some resources. I need an evil statue, something like the Sithis statue from Vile Lair, or a retexture of the Clavicus Vile dog so it doesn't look like a Siamese Kitten. I also need to locate a circular hall, about the size and shape of the Oblivion Citadel's OuterRingRoom thingy.
I'll post other stuff here if I forgot anything, or need some help. If anyone has a suggestion for what to place in the castle, it'd be well appreciated (and don't bother saying a thing about a working Altar of the Nine. Me no like those.).
