QUOTE(Khet @ Nov 21 2008, 04:49 PM)

Being a roleplayer for the past ten years now, I'm personally against a 'no leveling' system myself, unless it was handled much like the old Ultima Online. For those that never played UO here's a quick run-down of how their 'leveling' system worked.
Instead of character levels you had skill levels, kind of like Oblivion I guess. You could raise any skill you desired, but you could only have a total of 700 Skill points. (each skill maxed out at 100, so you could have 7 skills at 100, or 14 skills at 50, blah blah) Skills where raised by use. So, if you wanted to be a smith/miner, the more you mined and crafted the higher those two skills would raise.
So, while there was still character advancements you had no level 1 or level 80 or level 50.
In my opinion, that's how I would like to see more games handle character advancements, not through grinding and powerleveling, but through use of your skills (again, similar to Oblivion, but add a limit to the skills and knock out the levels)
All in all, I'd have to say yes to a leveling mod... just with a different approach.
EXACTLY! That's exactly what I think.