Well 2 hours is hardly enough to get the full feel of the game anyway

especially if you started in Bastok, which can be quite a boring area.
As for the percs... well there are so many, I'm not sure where to start (expect a loooong post).
1: You get your own house right from the start, something I've never seen in any MMORPGs before, so you avoid the problem of there being an extortionate housing market (like UO).
2: You can furnish your mog house however you like. Furniture can get a bit pricey, but the basic stuff is quite cheap.
3: You can grow your own plants, depending on how you treat them they'll give decent rewards.
4: The graphical detail is impeccable compared to games like EverQuest. No cr@ppy chainmail painted onto the walls, etc.
5: An incredibly huge world to explore. Running from the top to bottom of the continent it would take about 8 hours. Real world time. Really. And almost each and every area is unique.
6: Chocobos. You get to ride one once you hit Level 20, and they're VERY fast (they're basically FF's answer to horses). Quite fun to ride

plus they can dig for treasure if you feed them Gysahl Greens.
7: Excellent atmosphere and soundtrack, each area has it's own feel to it.
8: Battles are a hell of a lot better than other games, as each weapon on each race has a good 5 or 6 different animations to add variety, and you can unlock some pretty impressive skills later on once your skill with these weapons increase. You can also chain these skills when in a party by unleashing one weapon skill then another within a couple seconds of eachother to cause very nice damage and effects. The same goes for magic. I've never come across this in any MMORPGs before.
9: The cities. Sand'Oria for one, is a very impressive city, as is Jeuno even more impressive than that, I've never seen cities this good in any games I've played.
10: Craft skills, there are loads. You can fish, cook, do carpentry, smithing, clothmaking, (all the usual ones, not that unique to MMORPGs I know, but the way they're done is very good IMO. Like being able to find "Harvest Spots" where you can use tools to harvest materials, and depending on where you fish and using what bait you can get tons of different fish. It's more fun than you might think

).
11: There's an Auction House system to sell expensive items to other players, you just put the items in, set a price, and leave to do whatever you want, even log off, if they sell the profits are automatically sent to your mog safe at your house. Much simpler than sitting around leaving the PC on all night with your bazaar.
12: You're not limited to one class, you can change whenever you want and still keep your skills, spells, levels, stats, etc in your other job. So you can level as many jobs as you want and just pick one when you want to play it, so really you only need one character, provided you keep enough space to store all the different armours in your mog safe

Well those are just some of the percs, I could probably go on all day if I really thought about it