An interesting article which I didn't realise the magazine would feature was a vote by the magazine's critics and readers on the best video-game RPG to grace the world so far. Six games were offered; Knights of the Old Republic, Deus Ex, Neverwinter Nights, Deus Ex: Invisible War, Dungeon Siege and of course, Morrowind.
Quite amazingly Morrowind received top marks from all five of the critics and the readership vote revealed Morrowind receiving 41% of the vote with KOTOR closest to it with 29% of the vote.
I, for one, thought KOTOR would win it due to the sheer volume of GOTY awards it has received and the fact I absolutely adored the game (maybe 'cause it wasn't made by Lucas "crap is my middle-name" Arts). It just goes to show that just because a game is a couple of years old, doesn't mean it loses its popularity. Maybe because of the devout community and dedicated modders, or maybe just because the game really is just THAT good, Morrowind continues to thrive.
Does it not make you wonder, however, why other developers haven't taken step and attempted something of Morrowind's magnitude or bigger? Maybe it is a reflection on the gaming industry at the moment - Morrowind was four years (and some) in the making, which is time that most developers will refuse to spend on a game. You only need look at EA to see that cranking out a game in 8 months doesn't mean it'll be good or sell. Morrowind stands as a testimony that a good game isn't one with a big franchise, with big guns and big fights, but just one thats actually been thought through, which is innoventive and captivating.
Half-Life 2, no. Screw you (pile of crap, die die die!!!111 one one one).
I mean, I just finished wasting atleast 20 hours of my life "completing" (I won't reveal why it has quotes but let me just say, for anyone who has the game and hasn't finished it yet, the ending will deeply worry you as a sequel is hinted upon drastically...noooo! Don't do it, please!) newcomers Asgaroth's game, Sacred. I was expecting a game which would give me the fun Diablo II once gave me, god was I wrong.
For some reason, the German developers thought sticking in horse-back riding would make the game as good, if not better than D2. Uh no. So, they stick in horses (which I didn't even use because you couldn't fight on them properly and they're bugged to hell) and take out any sort of decent plot, add GOD AWFUL voice acting, more bugs than Daggerfall and the most annoying and ridiculous CD-Protection ever conceived (it searches your harddrive for Nero, if you have it, you can't play Sacred) and you've got one terrible game.
Asgaroth took on the concept of Morrowind's non-linear, large world setting and thought it would work. Yes, the world is huge but I cannot even hint at the frustration this game has caused me...the amount of bugs in this game makes God's locust swarm look like an ant's air-show fly-by. The sub-quests are AWFUL and half of them don't even work (no crap, you kill the guy which you spent 2 hours trying to get to and the game doesn't even recognise you've killed him...arghh), the skills are drastically unbalanced (as a Dark Elf I literally could not be killed, it was practically impossible, with a simple right click I was invincible to all but one enemy - which I killed with another skill instead). Basically put, I got nothing out of Sacred except arthritis. For the love of God, don't buy this game.
I'm starting to get the feeling that developers take the average gamer as someone who will be wowed by splatters of blood and limitless enemies, and it won't matter that major ommisions have been made to how the game plays and the actual story of the game. That is, of course, unless I'm the only one who doesn't base a games quality solely on how many monsters I can slice and dice?
If you are asking "why is this featured as site news?" then please report to your local Peregrine
Regards.