octavius243:
QUOTE(octavius243 @ Nov 14 2008, 10:32 PM)

That mod had some serious flaws when I tried it:
Way too much gold in reward for simple tasks. 500 fold for 5 Creab Meat, IIRC.
Some of the companions (at least one of the Bruma ones) are equipped with arrows that do area damage. Combined with poor AI, it resulted in the other companion getting fried.
Has this been fixed?
No idea if beth fixed the 500gp reward, best ask them, they chose 500gp as a reward for fighters guild quests between level 20 and 25 not me.
AI in the old version is 100% beths too so best ask them about that whilst your there telling them oblivion is seriously flawed.
And the arrows, I chose them, so its hardly a SERIOUS FLAW since it was what I wanted them to carry.
Oh and those ESPS i voluntarily labeled as DIRTY to help players spot the ones that are likely to conflict. You know the ones, they are made the exact same way as OOO. Thought you might find that fact interesting. Where as the none dirty ones where made my way and designed to avoid conflicts completely.
As myrmaad's picture showing 2 potions demonstrates, the original is still there in the game to be used by any quest or mod that needs it, ZERO conflicts possible. Nice, clean safe and you still get the cool new potion bottles jannix made with no chance of them conflicting with any new potion bottle mod that comes alone:)
But as you pointed out, the OOO way is not so flexible

So I have already avoided any "does this potion mod conflict with your potion changes" question

I am just sat here waiting for some player to make a potion mod so somebody can ask me that question.
Oh one more thing, the CUO version of Fights guild contracts was totally revamped as every doc i ever wrote for it explains most clearly if any player with a REAL interest in CUO cares to find out.
Anybody with a
"REAL" interest in CUO should check the docs for information because the fighters guild contracts was totally revamped for CUO so whilst it was good before, its even better now.
Giskard