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Lisnpuppy
Hi folks.

Myself and Examinis have gotten some really (we think) great ideas together about doing some more within the imperial legion. So much potential there but not much done with it?

We discussed having a large questline which involves stealth and a possible good guy RP as opposed to the DB but with the same fun of killing people!! smile.gif

Such things would be:

1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire

2) your mission..should you choose to accept it..will be to become an Empire sactioned assasin, working up the ranks of this section of the Legion which is of course secret.

3) general quest ideas include:
investigating and capturing legion officers who took part with the Mythic Dawn operation that killed the Emperor (really it had to be an inside job) and turning them over for trial and execution

assasination of certain high-figured people per Imperial request

assasinations performed without any witnesses

assasination of enemies of the empire which will be 1 shot 1 kill without collateral damage. Example..kill a certain Goblin Shaman....you have to get in...get it done and get out of caves without killing anything else...or limiting it to a few..


This mod will need to add multiple structures, NPC, quest writing and scripting, new armor or armor retextures, etc, etc.

ANY ALL ALL HELP IS APPRECIATED!!

Please contact me here on this thread or PM if you are interested!

THanks!




tyreil829
i like this idea dani the impreail legions version of the Dark Brotherhood hehe my CS skills ( limited) are yours

Sheppard
Lisnpuppy
QUOTE(tyreil829 @ Nov 12 2008, 11:46 AM) *
i like this idea dani the impreail legions version of the Dark Brotherhood hehe my CS skills ( limited) are yours

Sheppard


Thank you Sheppard..also ideas and writing are welcome..we need everything!!

humanbean234
Other options for SpecOps missions;

(1.) Caravan of supplies bound for an unfriendly force. Your team knows the proposed route, and the approximate time. You need to choose the ambush site, execute the ambush, hopefully capture a prisoner for interrogation, and deliver the supplies to a different location.

(2.) Cross-border infiltration for liason with a small band of rebels in an area that the Legion wants to destabilize (maybe into Skyrim or Blackmarsh?). Have to deliver message and money/weapons, and assist with training local forces in guerilla tactics (sparring-match opportunities).

(3.) Planting a bug; infiltrate a lair of necromancers/cultists/MythicDawners/HouseDagoth/whatever to switch out a Varla-stone lamp with an enchanted one that will allow Imperial Battlemages to listen in on their main conference room. Do this without being detected.

(4.) Get close-enough to some enemy leader's concubine to slip him/her a potion of disease which will eventually infect the leader, incapacitating them. (The #2 in their chain is a bit too competent... don't want them taking over quite yet...). Difficulty of long surveillance. Potion will only work for 48 hours, and the leader has several bed-partners with differing schedules.

Feel free to use any of these.... sure, they'll be harder to orchestrate as quests, but DB already has plenty of simple assassinations, don't you think?
Lisnpuppy
QUOTE(humanbean234 @ Nov 12 2008, 12:05 PM) *
Other options for SpecOps missions;

(1.) Caravan of supplies bound for an unfriendly force. Your team knows the proposed route, and the approximate time. You need to choose the ambush site, execute the ambush, hopefully capture a prisoner for interrogation, and deliver the supplies to a different location.

(2.) Cross-border infiltration for liason with a small band of rebels in an area that the Legion wants to destabilize (maybe into Skyrim or Blackmarsh?). Have to deliver message and money/weapons, and assist with training local forces in guerilla tactics (sparring-match opportunities).

(3.) Planting a bug; infiltrate a lair of necromancers/cultists/MythicDawners/HouseDagoth/whatever to switch out a Varla-stone lamp with an enchanted one that will allow Imperial Battlemages to listen in on their main conference room. Do this without being detected.

(4.) Get close-enough to some enemy leader's concubine to slip him/her a potion of disease which will eventually infect the leader, incapacitating them. (The #2 in their chain is a bit too competent... don't want them taking over quite yet...). Difficulty of long surveillance. Potion will only work for 48 hours, and the leader has several bed-partners with differing schedules.

Feel free to use any of these.... sure, they'll be harder to orchestrate as quests, but DB already has plenty of simple assassinations, don't you think?



These are great ideas. I hope that we can get some good people to help with them...or something like it. I agree about he DB that is wht I was thinking about the no collateral damage...it wasnt hard in the DB quest but if you had to go through a 3 level cave of goblins without getting seen and killing any of the rest of them..may not be as easy?

Thanks Human..please feel free to keep using that big brain for me!! smile.gif
BobSob2020
Sounds like a neat idea.

How about some missions to evaluate nature or threat of a group, and organizing an attack route for the Legion raid of dingeon or ruins.

However one feature caught my eye:

QUOTE(Lisnpuppy @ Nov 12 2008, 02:28 PM) *
1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire


I feel I must add, that I wouldn't consider it too smart to propose a convert OPS rank if one is repeatedly convicted. I believe that also the infamy of the player should be taken note of here. Or then it could be possible to change the "sneaking out of jail" part so that it can be made unnoticed, except for a selected member of the group that is recruiting new members that don't have too much limitations with the morale.

Also this brings me to the idea, that if that is the recruiting method (and the reason for it), then why not add some quests to liquidate a few select hi-class members of society that think "too wrongly" about some matters, or are considered to be a possible threat to the Imperium. Of course one could have lot more to clean up after the quests that involves the rulers of the cities (could those be used as a triggers for some operations aivable?)...
forsaken_epicentre
Bob makes a good point, the ops needs a public face. Like what said over on the Image of legion thread, the Tameiral Security Service short "TSS". I think the player should be already apart of the legion, that would show the TSS that the player has the interest of the empire at heart. Black ops and this TSS are one in the same you just need the public image. Run a few legion mission, then you can become apart of this, it should not be automatic. You might have to plot, steal, kill, plant, for good of the empire before becoming apart of this elite ops. Show the TSS your more than capable of the mission for them.





What I like most is the brutality that can be an option of this mod. With the right person like any para-militant ops, it can be twisted and go down a dark path. You could be brutal monster hiding behind the image of a noble empire. Grand Inquisitor aura that is the image, righteous, cruel, cunning, those who would do the empire harm. There is many dark place you could take this its wonderful... beautifully evil ( Really that isnt bad idea, Inquisition that would be fun also..)

good and bad paths for your agent
for good of empire
humanBean has great ideas

Action on your own for good of the empire
punishment for blades, sent them message on there mistakes
Elder Council, being to noisy or trying to dictate how TSS hand its business you eliminate a few Council members( as Caesar order Cicero hands to nail to senate doors, much could be done the same)

Count of Cheydinhal, son has enlist help from the empire to eliminate his father. So he might better serve the empire, of nature causes of course ( very DB-ISH)


Lisnpuppy
QUOTE(BobSob2020 @ Nov 12 2008, 02:32 PM) *
Sounds like a neat idea.

How about some missions to evaluate nature or threat of a group, and organizing an attack route for the Legion raid of dingeon or ruins.

However one feature caught my eye:

QUOTE(Lisnpuppy @ Nov 12 2008, 02:28 PM) *
1) at certain security and sneak level you are approached by a legion representative to become an elite balckops corp (to be renamed) member in servicce of the Empire


I feel I must add, that I wouldn't consider it too smart to propose a convert OPS rank if one is repeatedly convicted. I believe that also the infamy of the player should be taken note of here. Or then it could be possible to change the "sneaking out of jail" part so that it can be made unnoticed, except for a selected member of the group that is recruiting new members that don't have too much limitations with the morale.

Also this brings me to the idea, that if that is the recruiting method (and the reason for it), then why not add some quests to liquidate a few select hi-class members of society that think "too wrongly" about some matters, or are considered to be a possible threat to the Imperium. Of course one could have lot more to clean up after the quests that involves the rulers of the cities (could those be used as a triggers for some operations aivable?)...


WE have discussed the assasination of certain high profile characters. We would just to make sure they are not quest essential.
Good imput! Please continue!

The only issue I would have with the infamy is that it can preclude you from doing the quest...unless you cheat and reset your infamy level. Of course there may be a way to get your infamy level down through doing work for the BlackOps and proving you are trustworthy?


Lisnpuppy
QUOTE(forsaken_epicentre @ Nov 12 2008, 02:49 PM) *
What I like most is the brutality that can be an option of this mod. With the right person like any para-militant ops, it can be twisted and go down a dark path. You could be brutal monster hiding behind the image of a noble empire. Grand Inquisitor aura that is the image, righteous, cruel, cunning, those who would do the empire harm. There is many dark place you could take this its wonderful... beautifully evil ( Really that isnt bad idea, Inquisition that would be fun also..)

good and bad paths for your agent
for good of empire
humanBean has great ideas

Action on your own for good of the empire
punishment for blades, sent them message on there mistakes
Elder Council, being to noisy or trying to dictate how TSS hand its business you eliminate a few Council members( as Caesar order Cicero hands to nail to senate doors, much could be done the same)

Count of Cheydinhal, son has enlist help from the empire to eliminate his father. So he might better serve the empire, of nature causes of course ( very DB-ISH)


Yes it can be dark as I imagine real life operations like this can be. However I would like to give this as an alternative for those that really enjoy RP and like to be the good guys. However a nice idea from yours would be if maybe it is discovered that some of your actions were not quite as "white-knight" as they seemed? SOmeone in power making some of these decisions has overstepped and now has a more personal agenda whihc you must discover and choose to address?

Keep them coming people!!
exanimis
Wow! I'm impressed. You just announced this and already received all these great comments and suggestions. Like Lisnpuppy, I'd like to keep this a quest for the good guys but I'm not opposed to adding an evil option.

We are trying to stay away from known NPC's. Jauffrey and Barris/Borris?? for example would be perfect for contacting the player and offering this mission, however both could have been killed in the battle for Bruma. All the guards, imperial legion soldiers, officers and members of the council will have to be new NPC's

Thanks and keep the ideas coming.

X
ihateregisteringeverywhere
Aren't... you know.. the blades the secret service of the empire? Undercover agents and all that?
Lisnpuppy
QUOTE(ihateregisteringeverywhere @ Nov 12 2008, 03:34 PM) *
Aren't... you know.. the blades the secret service of the empire? Undercover agents and all that?


The Blades served more as under-cover information gathers and bodyguards...not BlackOps type assassins..and obviously they failed in thier duties and maybe one of thier number is involved?


ihateregisteringeverywhere
I dunno, I think Baurus would be more than eager to assasinate people for the emperor tongue.gif.

But yeah, I see your point.
exanimis
Yes they are and they are well known for it. The player character (PC) on the other hand, is known as the prisoner who escaped at the time the emperor was assassinated. If you were in charge of the council, who would you choose to be a blackops agent? The person known to be loyal to the empire or an unknown escaped prisoner who the Emperor himself trusted enough to hand over the amulet of kings?

Many of the ideas that are posted here detail large groups of soldiers "invading" an area but bethesda didn't design the game that way. We each play as a single person and I think we need to remember that when designing a mod. The PC will not be in charge of a group but rather he/she will be the one carrying out these missions in secret. Maybe the PC could report on a situation and later hear NPC's talking about how the imperial legion has invaded an outpost.

I'd like the PC to advance through ranks "in the service of the Empire" something not done when you become brother or sister of the blades. It could be that some of the members of the blades were involved. To kill an emperor and his sons could not be an outside job, they would have had to have inside help.
BobSob2020
QUOTE(Lisnpuppy @ Nov 12 2008, 06:41 PM) *
QUOTE(ihateregisteringeverywhere @ Nov 12 2008, 03:34 PM) *
Aren't... you know.. the blades the secret service of the empire? Undercover agents and all that?


The Blades served more as under-cover information gathers and bodyguards...not BlackOps type assassins..and obviously they failed in thier duties and maybe one of thier number is involved?


Good point bringing out the position of the blades within the society, and as it was said within the storyline itself, they are the Emperors personal bodyguards and was referred to be elite of warriors, not a hidden task force. That's brings me the idea for the outfit: As the blades seem to take their influence in Akavir warriors (samurai), could, or should, the OPS take their influence from the Akavir assassins (ninja?)
exanimis
QUOTE(BobSob2020 @ Nov 12 2008, 02:01 PM) *
Good point bringing out the position of the blades within the society, and as it was said within the storyline itself, they are the Emperors personal bodyguards and was referred to be elite of warriors, not a hidden task force. That's brings me the idea for the outfit: As the blades seem to take their influence in Akavir warriors (samurai), could, or should, the OPS take their influence from the Akavir assassins (ninja?)


In my opinion, Ninja's are exactly the way I think of this mod. It's not about fighting skills but of stealth.
Lisnpuppy
QUOTE(BobSob2020 @ Nov 12 2008, 04:01 PM) *
QUOTE(Lisnpuppy @ Nov 12 2008, 06:41 PM) *
QUOTE(ihateregisteringeverywhere @ Nov 12 2008, 03:34 PM) *
Aren't... you know.. the blades the secret service of the empire? Undercover agents and all that?


The Blades served more as under-cover information gathers and bodyguards...not BlackOps type assassins..and obviously they failed in thier duties and maybe one of thier number is involved?


Good point bringing out the position of the blades within the society, and as it was said within the storyline itself, they are the Emperors personal bodyguards and was referred to be elite of warriors, not a hidden task force. That's brings me the idea for the outfit: As the blades seem to take their influence in Akavir warriors (samurai), could, or should, the OPS take their influence from the Akavir assassins (ninja?)


I definately have a stealth armor in mind....dark, light armor in which you can move easily.
However my mod skills are for retexturing and not yet mesh making.
I have been looking at a great deal of armor here the last few days...if you have something in mind provide a link?

THis will be a stealth quest. No going in swords out screaming like a berzerker. Skills and cunning will be needed.

Also this is a start (hopefully) toward what began as a discussion on a better presence of the Legion in Cyrodiil. THis would be a part of it...but there are alot of other great ideas going around. This is the part that interest me the most...because I am sneaky! ha ha

But I would not put our PC in legion plate armor...can you imagine the clanking noise? LOL
ihateregisteringeverywhere
Ah! So you want a "Shhh! I'm an assasin!" type of outfit laugh.gif.

I'd personaly go for a darkened breast plate with the rest being leather belts and dark gray/dark green cloth + a punch dagger and buckler gaunlet, a tanto and a darkened bow biggrin.gif. No shiny parts, even the tanto could be darkened, that would be awesome.

Logic behind this: Darkened breastplate = stealth + survivability, dark green / dark gray = camo-like = more stealth, lefthandweapon = survivability that doesn't burden, lets you shoot from a bow and provides additional protection, tanto = small and effective; we're talking akaviri, right? The belts are just to look good tongue.gif. Everything boils to looking good in the end lol.

Maybe a scarf for a mask?
dezdimona
QUOTE
Yes it can be dark as I imagine real life operations like this can be. However I would like to give this as an alternative for those that really enjoy RP and like to be the good guys. However a nice idea from yours would be if maybe it is discovered that some of your actions were not quite as "white-knight" as they seemed? SOmeone in power making some of these decisions has overstepped and now has a more personal agenda whihc you must discover and choose to address?



QUOTE
I'd like to keep this a quest for the good guys but I'm not opposed to adding an evil option.


Good???? Taking a life even in the name of your government leaves you far from good. all my characters walk the fine line between whats right and whats wrong. what about a non combatant that stumbels upon your talking a life,and you kill to keep yourself safe and the deed a mystery. wheres the good in that. I would have no qualms about talking out someone that might jeopardise my own safety. If your going to be a team of assassins,you can't look at good or bad, only what helps you achieve a goal. a person with a conscience has no place as an assassin period!

It's for king and country, not right from wrong!
Lisnpuppy
QUOTE(dezdimona @ Nov 12 2008, 05:07 PM) *
QUOTE
Yes it can be dark as I imagine real life operations like this can be. However I would like to give this as an alternative for those that really enjoy RP and like to be the good guys. However a nice idea from yours would be if maybe it is discovered that some of your actions were not quite as "white-knight" as they seemed? SOmeone in power making some of these decisions has overstepped and now has a more personal agenda whihc you must discover and choose to address?



QUOTE
I'd like to keep this a quest for the good guys but I'm not opposed to adding an evil option.


Good???? Taking a life even in the name of your government leaves you far from good. all my characters walk the fine line between whats right and whats wrong. what about a non combatant that stumbels upon your talking a life,and you kill to keep yourself safe and the deed a mystery. wheres the good in that. I would have no qualms about talking out someone that might jeopardise my own safety. If your going to be a team of assassins,you can't look at good or bad, only what helps you achieve a goal. a person with a conscience has no place as an assassin period!

It's for king and country, not right from wrong!



Yes King and country...but the good is the sense that it is just not whoever has the money gets your murdering services. I am not saying government sactioned killing is more honorable in real life...but in Oblivion like this is the whiter shadeof pale.

And are you going to help or not Dezi? <smirk>
dezdimona
the good thing really doesn't work for me. For me an assassin even a government one is only doing a "sanctioned' killing. Personally if I thought what I was doing was good or right,I wouldn't be able to do. To kill for king or country even that takes someone who fits only a small percentage of the population. Its not money,or prestige,tis honor,and loyalty...somehow I can't see 'good in that...maybe what I said doesn't make much sense,but I'm having a hard time conveying my feelings on this into words...thats a rareity for me.

I'm considering it,I'll watch and see where this heads...no promises.
Lisnpuppy
QUOTE(dezdimona @ Nov 12 2008, 05:23 PM) *
the good thing really doesn't work for me. For me an assassin even a government one is only doing a "sanctioned' killing. Personally if I thought what I was doing was good or right,I wouldn't be able to do. To kill for king or country even that takes someone who fits only a small percentage of the population. Its not money,or prestige,tis honor,and loyalty...somehow I can't see 'good in that...maybe what I said doesn't make much sense,but I'm having a hard time conveying my feelings on this into words...thats a rareity for me.


I understand what you are saying Dezi....but these are the equivalent of our Special Forces....do you think the US Military doesnt do these things?

Anyway...it is ment to be "good guy" as it IS govenment sactioned and is a alternative to the DB quest (which is bad guy)...it will increase your fame not infamy...it is role playing.

I personally do not saction government murder...even when it will solve any number of issues...but I love the DB quest...in Oblivion I have no trouble killing someone for thier clothes...

in real life...I have never even hit someone (in anger anyway)

However this is a mod just to give more outlet for the legion..more presence...and hopefully a really fun quest when its done.


dezdimona
QUOTE(Lisnpuppy @ Nov 12 2008, 09:28 PM) *
QUOTE(dezdimona @ Nov 12 2008, 05:23 PM) *
the good thing really doesn't work for me. For me an assassin even a government one is only doing a "sanctioned' killing. Personally if I thought what I was doing was good or right,I wouldn't be able to do. To kill for king or country even that takes someone who fits only a small percentage of the population. Its not money,or prestige,tis honor,and loyalty...somehow I can't see 'good in that...maybe what I said doesn't make much sense,but I'm having a hard time conveying my feelings on this into words...thats a rareity for me.


I understand what you are saying Dezi....but these are the equivalent of our Special Forces....do you think the US Military doesnt do these things?

Anyway...it is ment to be "good guy" as it IS govenment sactioned and is a alternative to the DB quest (which is bad guy)...it will increase your fame not infamy...it is role playing.

I personally do not saction government murder...even when it will solve any number of issues...but I love the DB quest...in Oblivion I have no trouble killing someone for thier clothes...

in real life...I have never even hit someone (in anger anyway)

However this is a mod just to give more outlet for the legion..more presence...and hopefully a really fun quest when its done.

I understand that and I knew what I was trying to convey would not be seen as what I meant. forget the whole RL thing.
I have trouble with a mod that limits you to being a "good" character. while I understand that there are those that like to RP that way,I don't. I'm not against the mod,don't take what I'm saying the wrong way( I know you won't) but others will.

all I can say is what I said..no promises
Lisnpuppy
QUOTE(dezdimona @ Nov 12 2008, 05:38 PM) *
QUOTE(Lisnpuppy @ Nov 12 2008, 09:28 PM) *
QUOTE(dezdimona @ Nov 12 2008, 05:23 PM) *
the good thing really doesn't work for me. For me an assassin even a government one is only doing a "sanctioned' killing. Personally if I thought what I was doing was good or right,I wouldn't be able to do. To kill for king or country even that takes someone who fits only a small percentage of the population. Its not money,or prestige,tis honor,and loyalty...somehow I can't see 'good in that...maybe what I said doesn't make much sense,but I'm having a hard time conveying my feelings on this into words...thats a rareity for me.


I understand what you are saying Dezi....but these are the equivalent of our Special Forces....do you think the US Military doesnt do these things?

Anyway...it is ment to be "good guy" as it IS govenment sactioned and is a alternative to the DB quest (which is bad guy)...it will increase your fame not infamy...it is role playing.

I personally do not saction government murder...even when it will solve any number of issues...but I love the DB quest...in Oblivion I have no trouble killing someone for thier clothes...

in real life...I have never even hit someone (in anger anyway)

However this is a mod just to give more outlet for the legion..more presence...and hopefully a really fun quest when its done.

I understand that and I knew what I was trying to convey would not be seen as what I meant. forget the whole RL thing.
I have trouble with a mod that limits you to being a "good" character. while I understand that there are those that like to RP that way,I don't. I'm not against the mod,don't take what I'm saying the wrong way( I know you won't) but others will.

all I can say is what I said..no promises


I am uneasy about limiting availability of the mod to the infamy (as someone suggested) though some people have done this (LHammons did with his Lost Paladin mod) Bethesda does it with KOTN.

I want anyone to be able to play it.

However from a RP standpoint...a person who RP a good character..that maybe avoids the DB and Thieves Guild quest..this would be an option.

My characters usually have equal infamy and fame....I cheat if a mod makes one or the other a pre-requisit. I really dont roleplay. But I know people that do.

I happen to really like assassin type quest. I just think its funt o sneak up and put a arrow between someones eyes...issues for me? Maybe.

LOL


wasder
I think an SAS style training camp high in the Jerall/Valus mountains would be a cool idea.
Deus Ultima
Well why not make it for those "evil/assassin" characters, to were they can either serve the government or... go an alternate way with a corrupt legion force to take out important targets in the government. And a suggestion for the armor... Why not try...


Yes, its star wars... what! its very light assassin looking!
Lisnpuppy
I have no problem with Star Wars friend! I was Darth Vader for Halloween when I was 8. The only girl Darth I know.

It is pretty cool looking.

Deus Ultima
QUOTE(Lisnpuppy @ Nov 12 2008, 04:32 PM) *
I have no problem with Star Wars friend! I was Darth Vader for Halloween when I was 8. The only girl Darth I know.

It is pretty cool looking.


Oh, that little bit was for star wars haters/arguers... not that there are any of them here... well, that I know of... I just tend to be random at times tongue.gif
tyreil829
i cant really say much since Horus isn't really a Assassin being the Lord of Battlehorn nor do i have any expenince in sneaking and all that stuff

i cant be much help but my CS is open to you if this mod gets going

Sheppard
Lisnpuppy
QUOTE(tyreil829 @ Nov 12 2008, 08:03 PM) *
i cant really say much since Horus isn't really a Assassin being the Lord of Battlehorn nor do i have any expenince in sneaking and all that stuff

i cant be much help but my CS is open to you if this mod gets going

Sheppard


we may take you up on it!! smile.gif
exanimis
I put this together in a couple of hours to give an idea of the outposts that the legion soldiers will maintain. This could be one of the posts that the player has to investigate. There is an officers cabin, two large tents for the soldiers a stable for the five horses I added and two watchtowers. This is just to show and at this stage it's pretty much a test fort so tell me what you think.



The fort is north of Cheydenhal and this shot was taken from the CS
dezdimona
QUOTE(Lisnpuppy @ Nov 12 2008, 09:50 PM) *
However this is a mod just to give more outlet for the legion..more presence...and hopefully a really fun quest when its done.

I am uneasy about limiting availability of the mod to the infamy (as someone suggested) though some people have done this (LHammons did with his Lost Paladin mod) Bethesda does it with KOTN.

I want anyone to be able to play it.

However from a RP standpoint...a person who RP a good character..that maybe avoids the DB and Thieves Guild quest..this would be an option.

My characters usually have equal infamy and fame....I cheat if a mod makes one or the other a pre-requisit. I really dont roleplay. But I know people that do.

I happen to really like assassin type quest. I just think its fun o sneak up and put a arrow between someones eyes...issues for me? Maybe.

LOL


you,ve just said what I failed to put into words. I never played the Paladin mod and KotN made it one time before I removed it...
I love the sneak and kill thing,all my bows are one shot,one kill
and honey,if you have issues then both of use are closely related...lol

Oh and just how big was your light sabre anyway???
Jedininjafuq
I like the Fort, very Olde English Hill Fort. This does sound like an excellent idea and I hope you manage to make it happen. My two pennys would be that you need not create a secret service within which you run your quests, as a secret service (of sorts) already exists; The Blades. You only work with them for the main quest, and you don't get to see much "Blades" action, you do the quests alone. The Blades would seamlessly fit in with any quests with the Legion as they would work together anyway I imagine. You could even have a character like Q from James Bond in a basement under Cloud Ruler Temple that gives you the special equipment needed for the job (thieves arsenal kit maybe, midas spells etc). And why not have an invasion on Cloud Ruler Temple while you at it, see a few men can realy hold it against an Army!
Lisnpuppy
The impression I get is that the blades are the emperors personal bodyguard and informers. The emperor is dead. There had to be inside help. Now it is being handled by the council who has no connection to the Blades anyway. So it must be a legion operation.
Also we are trying very hard to stay away from main quest things. We wish to add to not rescript what is there. It is much less..painful that way? smile.gif

We also want to increase the general legion presence in Cyrodiil all over also.

So the PC is the one who will be tapped to help in the BlackOps (for lack of a better name) in service of the Empire. I personally believe the Blades are too close to all this and they will be a point of investigation also.

Please keep your ideas coming though...we need them! smile.gif
forsaken_epicentre
I like the stealth kills, but it isnt always in light armor or with a dagger or light sword.. I am not Fan of Ninja myself, I like the para-militant look, mix in a little cyber gothic and there you get Jin roh and helghast

just like in the Arena have choice either clean, cunning stealth style "light" and Brutal, Savage, bloody with stealth "heavy" between those to styles you can walk the line good or evil... Have a uniform and have standard armor as well...Mission happens to come up let say, TSS or whatever happens to help Lex with the hunt to Gray Fox. Choice might be to ask around, as an outside about the guild. On the other hand you push lex aside tell him he is fool and smoke out the fox, put the water front to the touch and to the sword. Then taking what info you need my force... Some reason I like the Idea of making the empire work my interest feel....which would be evil side


that is the image I would like to see for heavy player type and looks very cold prefect for this....

exanimis
I'd still prefer this type of look

QUOTE(Deus Ultima @ Nov 12 2008, 03:59 PM) *


The other two seem a bit too futuristic for Cyrodiil but it's all up to Lisa (Lisnpuppy), I'm just helping out. This was much too good of an idea for me to pass on being in on. This is the type of mod I would want to play. All of my characters are stealth, marksmen, assassin types so the idea of a Tamriel blackops was just too good to say no to. I can build forts and caves and I think I'm pretty fast at it so that is mainly what I'm trying to do. Quest and script writers, the main story ideas, missions and such, new weapons and armor are Lisa's responsibility's. If this sounds like something you'd like to play and you have any talent at all, let her know. I'm sure she would appreciate the help. Even if you aren't that good with the CS, you could always help out with cluttering caves or placing map grids.
forsaken_epicentre
I had. I have Darth Raven mod, which is already made that looks very good.....I got into the game started just messing around to see what I come up with just with mods.

This some what matches this images just in the general look, forget about the head gear of those image. Just the general outline of the armor, without the packs the way the shoulder and arm guards are. General chest area, over all look is there but it keep in the older leather.. It Caine armor set... with nighteye googles really set it off, its a balance....

then Karl Ruprecht Kroenen from hell boy comes to mind
exanimis
QUOTE(forsaken_epicentre @ Nov 12 2008, 11:25 PM) *
I had. I have Darth Raven mod, which is already made that looks very good.....I got into the game started just messing around to see what I come up with just with mods.

This some what matches this images just in the general look, forget about the head gear of those image. Just the general outline of the armor, without the packs the way the shoulder and arm guards are. General chest area, over all look is there but it keep in the older leather.. It Caine armor set... with nighteye googles really set it off, its a balance....

then Karl Ruprecht Kroenen from hell boy comes to mind


I like the first one, the second one makes me want to sing
"it's fun to stay at the Y.M.C.A."
Deus Ultima
Who precisely is the Blakc-ops after? Daedra, thieves, necromancers, THE DREADED MUDCRABS? tongue.gif
exanimis
QUOTE(Deus Ultima @ Nov 13 2008, 01:32 AM) *
Who precisely is the Blakc-ops after? Daedra, thieves, necromancers, THE DREADED MUDCRABS? tongue.gif

All of the above, basically anyone or anything that may have helped the Mithic Dawn bring down the Emperor and his sons. I would think that it would be mostly Legion soldiers who may have been involved but it could be almost anyone or anything.
rondivu
Just a thought but, since the blades are more "secretive" than the imperial legion... wouldn't it fit better with them?
forsaken_epicentre
QUOTE(exanimis @ Nov 13 2008, 04:43 AM) *
QUOTE(forsaken_epicentre @ Nov 12 2008, 11:25 PM) *
I had. I have Darth Raven mod, which is already made that looks very good.....I got into the game started just messing around to see what I come up with just with mods.

This some what matches this images just in the general look, forget about the head gear of those image. Just the general outline of the armor, without the packs the way the shoulder and arm guards are. General chest area, over all look is there but it keep in the older leather.. It Caine armor set... with nighteye googles really set it off, its a balance....

then Karl Ruprecht Kroenen from hell boy comes to mind


I like the first one, the second one makes me want to sing
"it's fun to stay at the Y.M.C.A."



if I could have found a way to keep the mask and the SS officer hat I would have... that is what I wanted, but ill keep trying... Black is prefect.;..

Lisnpuppy
It will be balck and other dark colors. Honestly I am leaning toward the StarWars look also. However I am not opposed to making a heavy armor version for those who do not like light armor.
smile.gif
Thanks for the plug in the image share by the way Forsaken! I appreciate it!

Now I think we have discussed why exactly I dont feel our quest should involve the Blades. Just remember the Blades serve the EMPEROR not the EMPIRE. There is a subtle but important difference. After all..when the Oblivion crisis is over they are pretty much out of a job! smile.gif

Now I need you guys to help me find some people to help do quest scripting. How fast this mod comes out is dependent entirely on my ability to get help and/or my learning curve...

So start asking and start learning! ha ha
smile.gif
dezdimona
QUOTE(exanimis @ Nov 13 2008, 05:06 AM) *
I'd still prefer this type of look

QUOTE(Deus Ultima @ Nov 12 2008, 03:59 PM) *


The other two seem a bit too futuristic for Cyrodiil but it's all up to Lisa (Lisnpuppy), I'm just helping out. This was much too good of an idea for me to pass on being in on. This is the type of mod I would want to play. All of my characters are stealth, marksmen, assassin types so the idea of a Tamriel blackops was just too good to say no to. I can build forts and caves and I think I'm pretty fast at it so that is mainly what I'm trying to do. Quest and script writers, the main story ideas, missions and such, new weapons and armor are Lisa's responsibility's. If this sounds like something you'd like to play and you have any talent at all, let her know. I'm sure she would appreciate the help. Even if you aren't that good with the CS, you could always help out with cluttering caves or placing map grids.

I agree,way too futureistic for this type of an RPG
Lucherenren
QUOTE(dezdimona @ Nov 13 2008, 02:57 PM) *
I agree,way too futureistic for this type of an RPG


Agreed as well, at least since - if I understand correctly - this should be placed within a relatively "vanilla" Cyrodill.

Jedi and Sith are more appropriate, if they're at all necessary, for timeline/environment-altering mods or "elseworlds" quest packs.
Lucas paid Namco big bucks just to put Vader & co. in Soul Calibur IV, but the franchise has always maintained a tenuous continuity at best, and enjoyed anachronistic feats with a passion.
dezdimona
this is what I'm looking at!

http://www.tesnexus.com/downloads/file.php?id=13991
Lucherenren
QUOTE(dezdimona @ Nov 13 2008, 03:24 PM) *


Ah, Alex and his work on the MGS sneaking suit. I love it as well. thumbsup.gif
The black leather retexture is especially suited for spy/assassin/thief characters, and still fairly believable in Oblivion.
Deus Ultima
QUOTE(Lucherenren @ Nov 13 2008, 09:42 AM) *
QUOTE(dezdimona @ Nov 13 2008, 03:24 PM) *


Ah, Alex and his work on the MGS sneaking suit. I love it as well. thumbsup.gif
The black leather retexture is especially suited for spy/assassin/thief characters, and still fairly believable in Oblivion.


IT IS?! It looks more 21st century in my opinion... confused.gif
exanimis
QUOTE(Deus Ultima @ Nov 13 2008, 11:14 AM) *
QUOTE(Lucherenren @ Nov 13 2008, 09:42 AM) *
QUOTE(dezdimona @ Nov 13 2008, 03:24 PM) *


Ah, Alex and his work on the MGS sneaking suit. I love it as well. thumbsup.gif
The black leather retexture is especially suited for spy/assassin/thief characters, and still fairly believable in Oblivion.


IT IS?! It looks more 21st century in my opinion... confused.gif


I've used this armor before and I love it. I think it's the best that I've seen but I would also have to agree with Dues that it's too advanced for Cyrodiil.
BobSob2020
As for the armor:

I don't either look easily on 21th century equipment in the Cyrodil, however, I don't close the idea of using some features of modern armors, such as using only small pieces of body conformable armor to allow more swift movement, however made to look more rough. Same goes with utility belts etc. the idea may be used, but as more impended to fit the Cyrodill.

The weight of armor should be more of suggested to fit better for the task; if it's full blood sneaking, an armor may not even be needed, but if you are supposed to encounter powerful enemies, even a heavy armor may be suggested.

As for the storyline:

It occurred to me that there could be actually two ways of getting in to the group, the choosing by skill, or choosing by infamy. The choosing by skill would be maybe even automatic after you've become the "champion of Cyrodil", and the instance running the show realizes that most of the saving was trough your skill (this could maybe "require" that you are of certain level of sneaking and marksman and infamy below value x), and you'd be approached by the member of the OPS.

The choosing by infamy could be based on getting in jail after the main quest (with the value of infamy over, or equal to x), when you are not actually sent to jail, but to a strange questioning.

At both cases one could say either yes or no, and the difference between these would be the person approaching you. Yes in this phase I introduce you the idea of two sources of missions under the same faculty (that offer in a way or another different nature of missions, as killing "known evil" critters or killing "nobility plotting against empire"), that could maybe later on lead to the conflict between these two, where you would be caught in the middle and would be "forced" to "choose a side" (or choose your own personal benefit over their). However I don't believe that, except for the last task, you could go trough both "leader's", or "mentor's" or whatever they are called, quests without missing any. As for the last, the outcome would be up to you.
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