socksftw
Nov 8 2008, 06:25 PM
How do you guys feel about stealing in Oblivion?
Too easy?
Too hard?
Not worth it?
Anything else?
Your help is much appreciated ^_^
dezdimona
Nov 8 2008, 06:51 PM
I use it when the need arises,never gave it much thought if it was too hard or too easy though!
socksftw
Nov 8 2008, 07:14 PM
Who here does it for profit? And who would like to have a very big challenge in stealing?
dezdimona
Nov 8 2008, 07:22 PM
I use theivery in the IC mod which adds some nice quests and the Bartholm city mod adds some as well,and all the quests are profit motivated. I steal door keys sometime as my characters are usually thief/assassins anyways
socksftw
Nov 8 2008, 07:26 PM
And you know the other topic about the armouries etc, what would you think about an imperial treasury?
dezdimona
Nov 8 2008, 09:10 PM
it would be a great place to rob
XanAlderon
Nov 8 2008, 10:40 PM
I don't normally steal for profit, I steal for fun.
Pick-pocketing councilor Octaco has never been so fun.
wasder
Nov 8 2008, 10:47 PM
I steal for about 60% profit 40% fun i'd guess roughly. If i get bored I just quicksave and massacre.
UnholyShadow
Nov 8 2008, 10:58 PM
It's not worth it. However, with mods like Vaults of Cyrodil, Thieves Arsenal, and Imperial Vaults, it is very profitable.
exanimis
Nov 8 2008, 11:19 PM
I think it's too easy. I usually have several thousand septims worth of stolen goods by the time I get the thieves guild message "You have fenced 300 worth of goods"
Khet
Nov 9 2008, 12:33 AM
Honestly to me stealing is way too easy. I would also love to see harsher crime punishments in Cyrodiil (pay a fine? That's lame...) but that's a completely different subject. I wouldn't mind it if I was caught more often, especially when they're asleep! I'd love to have the game set up where I actually have to think "Is it worth trying to steal this?" rather than pick the lock on a door, take EVERYTHING in the house, and walk out whistling as the owner snores away in his warm bed.
Term1nated
Nov 9 2008, 12:43 AM
I personally rarely break into NPC's homes. I usually go for the stores such as weapon and armor retailers as weapons sell for a higher price than some stupid plates and cups you'd find in most NPC homes.
remotecontrol
Nov 9 2008, 07:05 AM
I try not to do anything in a game I wouldn't do in real life, bothers my conscience somehow... makes me annoyed when I'm put in a situation where I have to make a choice between wrong and wrong also...
socksftw
Nov 9 2008, 11:22 AM
So if you could make any imrovenents to the stealing in vanilla oblivion, what would they be?
I had this same topic like a few months back, and people were coming up with all sorts of things. For example, upper class clothes and cutlery is worth nothing, and the weight to woth distrubution in an item is uneven, for example a steel urn, they're worth nothing ut wegh so much.
exanimis
Nov 9 2008, 12:51 PM
as far as the punishment goes, I'd prefer if when getting caught I were thrown into the arena and had to fight to pay back the fine. The higher the fine the tougher the fight. That would be so much better than sleeping off your time and loosing 1 personality point
dezdimona
Nov 9 2008, 01:09 PM
QUOTE(exanimis @ Nov 9 2008, 12:19 AM)

I think it's too easy. I usually have several thousand septims worth of stolen goods by the time I get the thieves guild message "You have fenced 300 worth of goods"
I agree with you there.I did the quest for the countess in bruma,then stole the item I retrieved,sold it for over 1000, it paid for all my fees in the thieves guild!
being flogged or whipped would be great punishment .
wasder
Nov 9 2008, 03:15 PM
humanbean234
Nov 9 2008, 05:04 PM
Hmm... if you're looking at making second-story jobs more fun (or just more lucrative), it wouldn't be too hard to add a few pricey items here-&-there to the houses of upperclass citizens... there's a few mods that adjust the values of common clutter, and I could see adding in a few new shops as potential targets.
Ever notice that there's all these silver items, but the only silversmith I've seen is in Jannix Quinn's Streams of Silver?
There are jewelry shops, but who makes the jewelry?
Hmmm....
socksftw
Nov 9 2008, 05:08 PM
What about if there were market stalls in the market district? Try and give as much detail as you can, as i'm trying to improve everything for theives.
And i might as well try assassins at the same time, so what do you feel about assassination in oblivion?
exanimis
Nov 9 2008, 05:42 PM
I think something like a bounty for thieves would work really well. Not a bounty that would make guards arrest you but something like...
The more you steal and fence, the higher your Thieves bounty
The higher your thieves bounty the easier it is for NPC's to catch you
This would make stealing raise the detection of NPC's making it harder to steal that would mean that the player would have to find new ways to maintain a thieves lifestyle
Besides we all know that once someone gets caught stealing they are always thought of as a thief, Look at Wynona Rider. So a thieves bounty would make sense.
Khet
Nov 10 2008, 12:10 AM
I'd set it up so only when you're CAUGHT do you get a thieves bounty which then makes it harder to steal. Cause how would they know who stole something if they never knew? Now if you had gotten caught multiple times word would spread. Then again you got the cheater's who quicksave/quickload before their pickpocket and if they get caught. If I get caught I either give up or run like a bat out of hell (I never fight the guards since it wouldn't fit my character)
exanimis
Nov 10 2008, 01:58 AM
that's why I said the thieves bounty should go up with the amount that you fence, it wouldn't matter is the player saved before picking a pocket his bounty would still make it harder to steal. it would balance the mod
GenghisKhanIT
Nov 10 2008, 08:40 AM
Stealing in Oblivion gets boring after the second time you do it:
- items are worth nothing: compare the weight/price ratio of a silver urn and a silver dagger, even if they are made of the same material the weapon's value is 3x times that.
- it is indeed too easy. During the night you can steal anywhere without the slightest possibility of being noticed.
Term1nated
Nov 10 2008, 10:25 PM
Come to think of it, I definately think the difficulty of the whole process should be increased greatly. I mean, once when I was robbing some dude in Bruma, not only did I get away with stealing pretty much everything the guy owned, I also got away with jumping on him while sleeping! And, as if it wasnt stupidly easy enough, after I left his house in sneak mode, a guard approaches me (while sneaking suspiciously) and lets out a simple "greetings, Khajiit"!.
socksftw
Nov 11 2008, 12:13 PM
So what do you think could be done to improve these things?
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