Since I love so many different games, I will give a review of my personal favorite in each genre.
Albion: Journey of a Lifetime
Catagory: RPG/Adventure
Developer/Publisher: Blue Byte
Year of release: 1996
I first got a demo of this game included when I bought Settlers 2, and it instantly got me hooked. The game is a mix of RPG and adventure, you can control upto 6 characters, each with their own set of different skills and stats. During the game you get experience for solving quests and killing monsters, and of course you gain levels every once in a while, which give you stillpoints. These points can be spent at a trainer, who for some gold, will improve your fighting or other skills. Characters with magic get access to new spells from teachers at their school or from scrolls. Combat is turn based, and performed at a special screen, the participants decide their actions (fighting, shooting, moving or spellcasting) at the start of the round, and they are worked out in initiative order.
Perspective is dependant on the location you are in, most 'dungeons' and cities are 3D, while interiors, and world movement is in 2D. Combat is done in a mix between the two, showing the participants in 2D while planning actions, and 3D when the turn sequence is activated.
Of course the games has various quests and puzzles, and while some are the standard find-the-key-to-get-through-door ones, they have much variety and almost never frustrating. Most of the time the main quests will trigger various sub-quests which are completely unexpected.
The story and events in Albion is extremely well done, with unexpected plot twists the game is unpredictable and exciting. Certain major events can end in several ways (often giving you different rewards, or none at all). Even though the game is relatively linear, it never gets boring. The NPCs always have things to tell, and you can question them on their background or the society, the conversation system is pretty much like morrowind, but IMO in Albion they have much more interesting things to tell.
The storyline itself is one of the most interesting I've seen in a game. The game starts on the starship Toronto, a corporate mining ship in service of the Euro-Japanese company DDT. This ship will travel to it's predefined target, the desertplanet they named 'nugget', which has been classified as very rich in resources. Once there it will and on the planet and begin stripmining it, and use the resources to build more spaceships, and send the remaining materials back to earth for the company. The player assumes the roles of Tom Driscoll, a pilot, and Rainer, one of two government officials monitoring the process (well the second one died under mysterious circumstances en route to nugget). As the Toronto approaches the planet, both will carry out inspections in a shuttle. While they get closer, they get strange readings from the planet, which possibly indicate oxygen, which should not be there as the planet was classified as barren. Then suddenly there is an explosion and the shuttle crashlands on the surface. As Tom and Rainer get out, they find they are in a forested area, and the planet is actually full of life. They are found and helped by the catlike people of the Iskai, who want the shuttle remains for the precious metal, which is a surprise to Tom, since the planet was supposed to be rich in ores. They stuggle to find the Toronto's search parties, but it appears none are sent out. To their surprise, they find out there are also human Celts on the planet, who share the history of the people from earth, but were rescued from the Romans by a mysterious diety, Animebona. Apparantly the brother of this deity, Animenkna, is the deity that created the Roman civilization out of jealousy towards the Celts so they would be destroyed, and this deity has continued to influence the humans of earth, while Animebona fled to Albion, as the Celts call their world. Then they hear terrible news, the Toronto has landed in the desert, and is beginning to set up it's facilities to begin mining. Albion appears to be safe no longer from the destructive influence of Animenkna. They find out the crew of the Toronto is being deliberately decieved by the captain and ship AI, who are well aware of the life on the planet, but will exterminate it anyway, because DTT invested so much in the mission and failure is not acceptable. Tom and his companions desperately try to find a force strong enough to stop or, if necessairy, destroy the Toronto.
Here are some screenshots:



The game is available for free download here:
http://www.the-underdogs.org/game.php?id=35Ratings:
Gameplay: 8
Story: 10
Sound(effects): 5
Sound(music): 9
Graphics(then): 8
Graphics(now): 4
Pros:
Absolutely great storyline
Environment has great atmosphere
Interesting spells and equipment
Always exciting
Cons:
Cannot create your own characters
Won't start without a good DOS configuration, and you're not likely to get sound at all unless you have old DOS drivers
240x360 resolution (screenshots are actual size)
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Hi-Octane
Catagory: Sci-Fi Racing/Action
Developer: Bullfrog
Publisher: EA
Year of release: 1995
I've never liked racing games. Until my eye caught this little gem. This game is said to be created by some bored programmers using the Magic Carpet engine, and it turned out to be good enough to be published.
The player can choose from 6 hovervehicles which can also be painted with various colorschemes. Of course each car has it's own stats. Not only speed and mass, but also more important things, such as firepower and armor! Yes, that's true, if you cannot win the race by speed, you can always blast your pesky opponents out of commision with your miniguns and missiles!
The game has a variety of different tracks, which are rendered very well. This game, despite what is nowadays a low resolution, still looks good. It has a good 'fog' effect, which obscures the view for things that are outside viewing distance, so the environment will not just suddenly pop up out of nowhere.
Screenshots:



Ratings:
Gameplay: 8
Story: nonexistant
Sound(effects): 3
Sound(music): 3
Graphics(then): 10
Graphics(now): 6
Pros:
Good graphics
Original concept
Multiplayer!
Cons:
Sound=horrible
Needs DOS
Needs a slow computer, or programs to slow your PC down
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Metal Fatigue
Catagory: RTS
Developer: Zono
Publisher: TalonSoft
Year of release: 2000
Metal Fatigue is/was a really innovative yet unknown and underrated RTS game. There are three factions, or CorpoNations (RimTech, MilAgro, Neuropa) battling for dominance over a series of planets which hold mysterious alien artifacts of a disappeared race known as the Hedoths. In addition to a couple of basic tanks and airplanes, the player can build giant robots (ComBots) to fight with. The fun of these is, that they consist of 4 components that have to be produced seperately, a torso, two arms and a set of legs. These parts can be combined to build the ComBot, and all parts have different abilities and statistics. Each CorpoNation has a different set of parts, and when you manage to destroy an enemy ComBot, it will sometimes leave pieces which can be salvaged and used in your own Combots, or researched to make these parts available for production. Arms can be ejected and swapped in the field, or cut off opponents and confiscated.
But the fun has only begun. The battlefield actually consists of three levels, underground, surface and orbit. ComBots cannot travel underground (yet some of their abilities can affect underground activity), however, resources are more plentiful here. The surface offers much space for building structures. Orbit gives a lot of energy when you build solar panels on the asteroids. You can transfer units between the layers with elevators and teleporters, and planes and certain ComBots can fly between the surface and orbit.
Screenshots:



Ratings:
Gameplay: 7
Story: 7
Sound(effects): 8
Sound(music): 7
Graphics: 8
Pros:
ComBots can be fully customized
Different layers on a map
Purchases of upgrades between missions possible
Fun in multiplayer
Cons:
Pathfinding and AI of YOUR units sucks
Cannot save in multiplayer and skirmish