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Crimson_King
For some reason, my saved game keeps crashing whenever I start it. Even if I start an earlier file it crashes if I play past a certain time. Does anyone know what could be causing this problem and how I can fix it? I really don't want to start a new game because of this.
dezdimona
have you disabled the auto save feature on rest and fast travel?
What mods are you useing if any?
Crimson_King
I have disabled all autosaves.

These are the mods I'm using

CODE

Masters for: Witch Hunter.ess
00 Oblivion.esm
01 Francesco's Leveled Creatures-Items Mod.esm
02 Francesco's Optional New Items Add-On.esm
03 CM Partners.esm
04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34Beta3]
05 Mart's Monster Mod.esm [Version 3.6beta3]
06 Enhanced Daedric Invasion.esm
07 TamrielTravellers.esm [Version 1.36]
08 FCOM_Convergence.esm [Version 0.9.9a7]
09 Kvatch Rebuilt.esm
0A Better Cities Resources.esm
0B AFC v2 Core.esm
0C HrmnsOblivionScriptOptimizationv1.0.esp
0D Unofficial Oblivion Patch.esp [Version 3.2.0]
0E UOP Vampire Aging & Face Fix.esp [Version 1.0.0]
0F DLCShiveringIsles.esp
10 Unofficial Shivering Isles Patch.esp [Version 1.4.0]
11 Francesco's Optional Chance of Stronger Bosses.esp
12 Francesco's Optional Chance of Stronger Enemies.esp
13 Francesco's Optional Chance of More Enemies.esp
14 Francesco's Optional Leveled Guards.esp
15 FCOM_Francescos.esp [Version 0.9.9]
16 FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]
17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]
18 Natural_Weather_by_Max_Tael.esp
19 Natural_Habitat_by_Max_Tael.esp
1A Natural_Water_by_Max_Tael.esp
1B IWR-Lights.esp
1C IWR-Windows.esp
1D IWR-Shutters.esp
1E Unsafe Streets.esp
1F Living Economy.esp
20 Living Economy - Items.esp
21 moDem's City Life.esp
22 Crowded Cities 15.esp
23 Crowded Roads Advanced.esp [Version 1.3]
24 DLCHorseArmor.esp
25 DLCOrrery.esp
26 DLCVileLair.esp
27 DLCMehrunesRazor.esp
28 DLCSpellTomes.esp
29 BlackLuster.esp
2A M.O.E. - Playable Scythe.esp [Version 2]
2B DLCThievesDen.esp
2C Bob's Armory Oblivion.esp
2D Cheat Bob's Armory Oblivion.esp
2E FCOM_BobsArmory.esp [Version 0.9.9]
2F Oblivion WarCry EV.esp
30 FCOM_WarCry.esp [Version 0.9.9]
31 Oscuro's_Oblivion_Overhaul.esp [Version 1.34Beta3]
32 OOO-Water_Weeds.esp [Version 1.33]
33 OOO-Map_Markers_Stock.esp [Version 1.33]
34 OOO-No_Guild_Ownership.esp [Version 1.33]
35 FCOM_Convergence.esp [Version 0.9.9]
36 FCOM_RealSwords.esp [Version 0.9.9]
37 FCOM_DurabilityAndDamage.esp [Version 0.9.9]
38 Mart's Monster Mod - More Wilderness Life.esp [Version 3.6Beta3]
39 Mart's Monster Mod - Extra Wounding.esp [Version 3.6Beta3]
3A Mart's Monster Mod - Vindasel.esp [Version 3.6Beta3]
3B Mart's Monster Mod - Foxes.esp [Version 3.6Beta3]
3C Mart's Monster Mod - Dungeons of MMM.esp [Version 3.6Beta3]
3D TamrielTravellers4000.esp [Version 1.36]
3E TamrielTravellersItemsNPC.esp [Version 1.36]
3F FCOM_TamrielTravelers.esp [Version 0.9.9]
40 FCOM_BobsGuardUnity.esp [Version 0.9.9]
41 FCOM_FriendlierFactions.esp [Version 0.9.9]
42 Apachii_Goddess_Store.esp
43 300_White Stallion 4.esp
44 Extended Imperial City Version 1.0.esp
45 ICEXPAND.esp
46 KumikoManor.esp
47 M.O.E. - Tools of Kagrenac - The Secret of White Gold Tower.esp [Version 6]
48 MountainTower.esp [Version 6.0]
49 24HrArenaAliveV2Towers.esp
4A DLCFrostcrag.esp
4B Knights.esp
4C M.O.E. - Visit Valen Dreth Topic.esp [Version 1]
4D Mighty Umbra.esp
4E FCOM_MightyUmbra.esp [Version 0.9.9]
4F FCOM_Knights.esp [Version 0.9.9]
50 Enhanced Daedric Invasion.esp
51 FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]
52 Better Cities Full.esp
53 Better Cities IC Districts.esp
54 Better Cities - Full City Defences.esp
55 Better Cities Full - LEYAWIIN No Flooding.esp
56 Kvatch Rebuilt.esp
57 Kvatch Rebuilt - OOO Compatibility.esp
58 Kvatch Rebuilt - Leveled Guards - FCOM.esp
59 Natural_Vegetation_by_Max_Tael.esp
5A Harvest [Flora].esp [Version 3.0.0]
5B Harvest [Flora] - Shivering Isles.esp [Version 3.0.0]
5C Harvest [Flora] - DLCVileLair.esp [Version 3.0.0]
5D Harvest [Flora] - DLCFrostcrag.esp [Version 3.0.0]
5E Bag of Holding.esp [Version 1.5.0]
5F M.O.E. - Travel Services.esp [Version 3]
60 M.O.E. - Lycanthropy and Lichcraft.esp [Version 7]
61 Roleplaying Dialogues.esp
62 Enhanced Quest Roleplaying.esp
63 M.O.E. - Main Quest Delayer.esp [Version 3]
64 StarX Vanilla Vampires Revised.esp
65 OOO-Level_Stock.esp [Version 1.33]
66 MidasSpells.esp
67 M.O.E. - Teleportation Magic and Icarian Flight.esp [Version 2]
68 bgMagicEV.esp [Version 1.61EV]
69 bgMagicBonus.esp [Version 1.55EV]
6A bgMagicEVAddEnVar.esp [Version 1.61EV]
6B 300ft_crime_detection-7319.esp
6C CM Partners.esp
6D CM Partners NPC.esp
6E CM Partners More NPCs.esp
6F CM Partners Marker NPCs.esp
70 Francesco's day lenght rescale 1-12.esp
71 bgMagicLightningbolt.esp
72 _Ren_BeautyPack_onlyhairs.esp
73 _Ren_BeautyPack_full.esp
74 Beautiful People.esp
75 Streamline 3.0.esp
76 Mighty Enchants.esp
77 RICHARD temple.esp
78 Visual Enchantments v1.0.esp
79 AW_banbana.esp
7A (TLB)ElderCouncilsChambers v1.0.esp
7B LKF_EY_Vampirehunter.esp
7C AFC v2 Combo Chains.esp
7D AFC v2 Quick Powerattacks.esp
7E AFC v2 Damage Text.esp
7F AFC v2 Combat Moves.esp
80 AFC v2 Locational Damage.esp
81 AFC v2 Gauntlet Weaponry.esp
82 AT2 01-Shiki Armor Set.esp
83 Vampire Ashes.esp
84 _Ren_BeautyPack_full_anime_voice.esp
85 ArenaExpansionv1.0.esp
86 Younger Hotter NPC's v1.0.esp
87 Bashed Patch, 0.esp
88 TheOneRing.esp


could one of my mods be causing the problem? Or is it a problem with the game?
dezdimona
follow this load order guide,see if it makes a difference:

General Load-Order Guidelines

Here are the guidelines that I adhere to, personally.

~ Unofficial Oblivon Patch should always be first on the list. The fixes are great, but most aren't essential, so if a mod overwrites them its not a big deal, and the fixes have the potential for screwing up other mods if loaded later.

~ Offical Content (DLC's) should be loaded last, until you complete all quests associated with them (that includes buying all furniture for the houses and whatnot). Once they're complete, they can be safely moved up in the list. This is especially important for Knights of the Nine, which will have some fairly major problems unless loaded last (unless you get the UOP for KotN)

~ Major overhaul mods (OOO, Frans, MMM) should be loaded near the end. That gives you the most complete experience with any of those particular mods. It also lets you carefully choose which other mods to load afterwards... only move mods that you know will conflict and that you want the changes from. For example, I have Improved Soul Gems below OOO because I know that OOO changes the icons of some of the SG's, and ISG needs to be below to show through.

Some people will recommend putting larger mods first, but personally I disagree. There are a number of mods out there that make minor tweaks, and loading after a large mod will end up completely overwriting a chunk from one of the bigger mods because of the way conflicts work in Oblivion (even one minor change will take precedence over the entire record... for example, simply tweaking the speed of a weapon can cause every stat of that weapon to be retained to vanilla levels if loaded later).

So basically, it stacks up like this...

Oblivion.esm
Unofficial Oblivion Patch
<Minor Mods / DLC's (Post-Completion)>
<Major Overhaul Mod/Mods>
<Mods that specifically conflict with overhauls and need to take precedence>
<DLC's (Pre-Completion)>



Expanded Load-Order Guidelines
by dev_akm

I would extend this to include:

Oblivion.esm
Unofficial Oblivion Patch
<Weather/Environment/Sound Mods>
<Minor Mods/New Items/Houses/DLC's (Post-Completion)>
<Major Overhaul Mods>
<Mods that specifically conflict with overhauls and need to take precedence>
<DLC's (Pre-Completion)>
<Quests>
<Compatibility Patches/UOMP/Merged Leveled Lists>

And a special-case warning for Knights.esp (Knights of the Nine) -- you may not be able to move it earlier than some other mods (some people have had problems after moving it before OOO, for example).

That's basically the structure I use and I have 140+ mods working well together.

Another way of describing this (posted by DMan77):
....
Oblivion
unoffical patch
Deeper realism mods that add sights and sounds
added content like weapons/items
gameplay changes, like 'must eat and sleep'
The OOO type
the 'new begining' type mod..
...
Crimson_King
Well, I'm actually using BOSS to set my load order. pretty much every mod is in order.
LFact
Unfortunately, recent version of ICExpand is known to crash the game after a while. deactivate it and check if your game still crashes.
Crimson_King
*sigh* Know what? After all this grief, there's only 1 thing left to say....

Thank You LFact! thanks.gif

You solved my problems just like that biggrin.gif biggrin.gif
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