shadowace
Nov 3 2008, 05:35 PM
New w.i.p, Forgotten Land. Which is a new, dark land with many secrets and stories.
(Right now I'm in school and can't put pictures up, and am limited so I'll finish up description when I'm home) But till I get home I'll take ideas for monsters, weapons, towns, etc.
simonp92
Nov 3 2008, 06:09 PM
sounds good.. can we expect any new models??
shadowace
Nov 3 2008, 09:15 PM
Yes, i have actually started work on a weapon, I'll put pics up after I finish up a few kinks in it, (so far no textures, as I haven't UV mapped)
simonp92
Nov 3 2008, 09:29 PM
nice..
BTW are you making architecture too??
shadowace
Nov 3 2008, 09:31 PM
Most likely, unless I can get some people to help, minus Oz, I ain't got much help and he's basically scripting!
LoginToDownload
Nov 3 2008, 09:53 PM
Soo... The Desert thing is officially dead?
I'm not really sure how much modding I'll already be doing in the next while, but I'll help with anything nice and small.
shadowace
Nov 3 2008, 09:54 PM
Desert thing....is still on! (you'll see)
And ideas I could use.
paintballmaster254
Nov 3 2008, 10:01 PM
So this new land, do you have any basic ideas of what it is. If you give more details, more people could give you ideas based on the direction you want it to go. For instance, you said its a dark land, meaning evil?
shadowace
Nov 3 2008, 10:10 PM
It used to be a happy-go-round land, but then it was like destroyed by a knight. And yeah it's evil so to say. I already got the first "Area part in progress, which includes a shop (with a survivor of the destruction of the land) and a destroyed "port" (you'll see what I mean by "port" when I finish the first area)
paintballmaster254
Nov 3 2008, 10:17 PM
Cool, I have a coulpe of demon figures (that being two), a succubus which I'm working on a normal map for, and a nightwalker, you can use them if you like, however I don't know how to do animations with the skeleton.
shadowace
Nov 3 2008, 10:23 PM
QUOTE(paintballmaster254 @ Nov 3 2008, 10:17 PM)

Cool, I have a coulpe of demon figures (that being two), a succubus which I'm working on a normal map for, and a nightwalker, you can use them if you like, however I don't know how to do animations with the skeleton.
Cool, don't worry about animation, I'm sure I can figure it out *looks up 80,000 animation tutorials*
tyreil829
Nov 3 2008, 10:48 PM
i be honored to help any way i can dispite my limited CS skills
Sheppard
shadowace
Nov 3 2008, 10:58 PM
Ok, I'll send you the .esp and give you details on what I want so far.
And I knew you would help Sheppard, what are friends for?
Edit: First though, I need to know your email, so I can give you the .esp!
shadowace
Nov 5 2008, 10:56 PM
Updates coming soon, (I have barely any free time to work on this, with school, work, and other things)
shadowace
Nov 11 2008, 02:25 AM
New dagger (no textures yet, though I will post screens when I get them finished).
shadowace
Dec 13 2008, 04:05 PM
After a long silence, I have gotten some of the mod done. A pic of the two islands made so far, which will be connected via underground bridge. And, the one on the right is gonna be the first town you go to.
shadowace
Dec 21 2008, 10:03 PM
Made another island, which will be the "main" island of the lands. It's gonna be pretty big but for now it's a medium-small sized island.

(Just gotta fix some of the terrain spots, then I go into texturing the islands)
shadowace
Dec 22 2008, 02:57 PM
The island on the left of the city is a training island so to say. And we have begun work on making the city. While I have been modeling a wooden tower to put outside a rebel camp near the city.
shadowace
Dec 23 2008, 04:29 PM
shadowace
Dec 23 2008, 04:31 PM
alex2avs
Dec 23 2008, 04:36 PM
I'd recommend you to retexture the houses
tyreil829
Dec 23 2008, 04:36 PM
you might wanna add some trees and bushes or some roads to it as well gives it a bit of a real feel
Edward Cullen
alex2avs
Dec 23 2008, 04:46 PM
And why not adding some boxes,empty bottles,barrels , secret containers and such
shadowace
Dec 23 2008, 05:17 PM
Like I said I know it's not done yet, and I have been retexturing them, I just placed those buildings there so I can just replace those with the retextured version. Makes work faster. And I also said I'm going to fill the gaps and empty spots in.
Edit: Here's a screenshot of a waterfall/pond area I'm making.

(I'm going to have a whole back story on it) I already started on the story for it.
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