QUOTE(armageddon818 @ Nov 3 2008, 03:31 AM)

Ok i am making an ocean-esque world space for this town. It is on a giant icy landmass in the middle of the sea. It needs to be mountainous... but not so much that it is difficult to get to the water. In other words, it needs to vary in altitude. It is going to be a harsh environment. What I want to know is: Is there an way to set the land that i create as an icy texture... rather than having to go through each and every wilderness cell and painting it with that texture? Man that is going to take forever... hopefully it wont have to be like that!! Thanks!
You can do some of it with setting up regions, however you will still have to go through cell by cell touching up borders between regions, and making minor adjustments. You would also have to go through cell by cell adjusting/adding things to those cells which add interest to the landscape, so no matter what, you will need to do manual work. However, the amount of manual work is related to the size of your worldspace, which is why it is important not to make things too large if you do not plan on using those spaces.
Additionally, there really isn't any sort of icy ground textures, even bruma regions tend to be more rocks, dirt and snow than anything like ice. Which means that you may need to spend some time creating ground and rock textures to make your terrain look right.