Rise of the Undead is an RPG for unlimited amounts of players, it is about the war between The vampires, who wish to conquor the world and the Gaurdians, who are sworn to protect it.
Setting
On the remote Mormura archepeligo active volcanoes push life to the rare inhabitable areas of land. it is made up of four main Islands (see map) and countless secondary islands that stretch northwest - southeast past the curvature of the planet. The climate is about as diverse as the inhabitants of the archipelego, there are deserts, forests, plains and ash wastlands. But the single most feared object is The source, a huge storm a thousand miles across. It has been raging over the planet since the dawn of time and leaves only ruin it's path, whole landmasses have been destroyed by it.
The Source
The Source (as stated above) is a gigantic storm that rages over the planets surface, leaving only ruin in it's wake. Fortunately the storm moves slowely, unfortunately in the last 500 years it has crept from the high seas and over a western island of Mormura, rendering it uninhabitable. The Source gets it's name for the extreem amounts of energy that it gives off, decades after it has passed strange phenomona have been know to occur in those regions. So called mages, or sorcerors are those gifted with the ability to tap into The Source's energy and harness it for their own purposes, most commonly healing, telepathy and other psionics, elemental mastery, or necromancy.
History
Mormura has lacked a specific controlling force, but many cultures inhabit the land. War is a way of life, and as with all the world is still molding the future with every battle that is won or lost. However these wars are between tribes or fledgling kingdoms at best, the real power resides with the darker beings.
Vampires
Thousands of vampires walk the ash wastes, in preperation for the day that their invasion begins, which is drawing near. These foul creatures always apear pale, numerous scars mark their bodies as proof of their eternal life of war. The elder vampires of Mormura are even more putrid then the common, the flesh that remains on their bodies is hundreds of years old, yet will remain for hundreds more, it is a ghastly white, as the pigment has long since left it. It is dirty, and maget infested, rotting flesh is clearly visible. The vampires' origin is unknown to mortals, but most theories point to the evil gods of old who disappeared long ago. The vampires have always been at war with the ancient line of Gaurdians, or protectors. Vampires have numerous bases around Mormura, ussually underground cities, home to about a thousand Vampires.
The Gaurdians Some basic
It is the Gaurdians only who hold the ultimate knoledge, the origin of themselves and vampires. As their records say: The ancient gods, Mormuri and Taturas created all that is good and they governed their mortal lessers until about the year 15,00 after creation. This is when the evil gods Ghaldor and Felfalas' rise to power, they created all evil and battled Mormuri and Taturas for a thousand years. Both sides' power waned, and in a last hope of victory each claimed their "agents", the ones who would continue their war. These became the first of the Gaurdians, and Vampires. And so the time of the gods ended, but with her dying breath Mormuri created a land in her name that would reflect her divine beauty forever. And Felfalas with his dying breath, created The Source to forever leave a symbol of his power and malice. The Gaurdians resemble the vampires in many ways, their intolerability of sunlight being one resemblence. When not suited for war in their dark armor Gaurdian's dress in black robes, hoods drawn up to conceal their yellow eyes in shadow. Gaurdians are based in an extinct volcano on a northern island, a huge towering spire is at it's top. Gaurdian's always apear putrid, as their centuries old flesh is wrapped tightly to their muscels.
Power
Vampires draw their power from The Source, they hold supreme mastery over the supernatural and have the ability to climb up vertical surfaces, no matter how smooth, and can comunicate telepathically to other Vampires. However, for this mastery to be effective it must be fueled with blood, along with their immortality. Vampires also possess uncanny speed, and the ability to jump very high if they are "well fed".
Gaurdians also draw their power from The Source, despite their good intentions. Through that power they hold supreme mastery over wisdom, intelligence and the art of weilding a sword.
Weaponry
Vampires typically use natural weapons, such as their razor sharp claws that extend a full inch from the tips of their fingers or their sharp, infection spreading teeth. Otherwise bows, and short blades are used, Vampires wear only light armor, often chain, depending on their super-human speed and agility for defence.
Gaurdians are masters of the Bastard Sword, lightening reflexes and strength make them the death of any mortal who would try to kill one. Heavy armor, the color of night is donned when battle calls, plated and often spiked metal pervide portection. Other weapons used by them are bows and spears, In the front line of an army specially trained two person spears are extended out 20 feet or more. These warriors are known as pikemen, once their innitial charge is over the spears are abandoned and the pikemen draw their swords.
few, that was a lot of info, and there is still a lot more...
Characters
In this RPG you will either play as a Vampire, or a Gaurdian, believe me they are balanced. I will not have control over who wins this war, however, as the DM I will shape the storyline and provide challenges for both sides seperatly as you wage your war.
Your character sheet will look like this:
Name:
Sex: (Gaurdians are male only)
(Vampire or Gaurdian)
Favored Weapon: (Other than sword for Gaurdians)
Special Attribute: (Speed, Strength, Agility etc. you are immortal remember, you get this on top of your race attributes i.e. Vampires are agile and fast, Gaurdians are intelligent and strong)
Description: (make sure to include what you wear in here)
Profession: (if you say your a smith you can make armor/weapons etc.)
Rules
1. You can control fighting with standard NPC's such as any mortal enemy or Vampire/Gaurdian but be realistic.
2.PC fighting is most definately allowed, make your move and leave it open for a reaction. (feel free to say you strike them and inflict an injury because it will take alot to kill either one of you)
3. Don't skip ahead, such as say you sleep for a few hours, instead say you go to sleep and let events go on then say you wake up later, I will do all "one hour later" deals
4. Don't worry about describing weather or scenery because I will porvide that for you, but feel free to be descriptive, just know what your talking about and be accurate to what i have said.
5. Limited magic is allowed, but follow the "powers" given to you above
That is it, I will start up when there is a lot of people, this RPG is for unlimited amounts!! All other details will be given to you in the RPG thread through the plot and storyline. Go ahead and sign up if you have gotten this far
Concept Art check back here regularly for the newest pictures... Official concept art is drawn by me, and Unnoficial is drawn by my players.
Official Concept Art
Gaurdian Concepts
Gaurdian Weapons/Armor Part One
Unofficial Concept Art
Shadow's Weapon Concepts
The Map, Mormura