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proutos
I have a question, about FCOM mods, which i don't know very well : i started a game with these four ones, and saw some creatures like rabbits, and "dark" wolves. Then i added lots of others mods, not ones that add or change creatures, but now i cannot see the rabbits and wolfs anymore. Are these animals really rare (so all is normal), and from which of the four mods of FCOM come they ?


And for load order, sorry i don't know exactly what it is. confused.gif

I added OOO first, then MMM, then FLC, War Cry, then mods like Dark Dungeons and Crowded Roads, and finally Deadly Reflex 5. It works but it seems that there are no rabbits anymore.
myrmaad
QUOTE(proutos @ Oct 20 2008, 04:57 AM) *
I have a question, about FCOM mods, which i don't know very well : i started a game with these four ones, and saw some creatures like rabbits, and "dark" wolves. Then i added lots of others mods, not ones that add or change creatures, but now i cannot see the rabbits and wolfs anymore. Are these animals really rare (so all is normal), and from which of the four mods of FCOM come they ?


And for load order, sorry i don't know exactly what it is. confused.gif

I added OOO first, then MMM, then FLC, War Cry, then mods like Dark Dungeons and Crowded Roads, and finally Deadly Reflex 5. It works but it seems that there are no rabbits anymore.



If you're using Oblivion Mod Manager you can create a txt version of your load order with the Import/Export button on the right.
http://timeslip.chorrol.com/obmm.html
proutos
Yes i'm using it, Wrye Bash too, and finally with FCOM Helper i got the "load order", which is :


Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

HorseCombatMaster.esm

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp
. Note: Only use with Shivering Isles expansion.

Natural_Habitat_by_Max_Tael.esp

Natural_Water_by_Max_Tael.esp

Oblivion Cats v0.22b.esp

moDem's City Life.esp

Francesco's Optional Leveled Quests.esp

Francesco's Optional New Adventurers.esp

Francesco's Optional House Chest Loot.esp

Francesco's Optional Leveled Arena.esp

Francesco's Optional Dungeon Chest Loot.esp

Francesco's Optional Dungeon Chest Locks.esp

Francesco's Optional Vendor Tweaks.esp

Francesco's More Wilderness Life.esp

Oblivion WarCry EV.esp

Oscuro's_Oblivion_Overhaul.esp

Cheydinhal Petshop.esp
. Note: Has problems with FCOM and other mods

Jagnot- Imperial City Library V1.3.esp

za_bankmod.esp

Natural_Vegetation_by_Max_Tael.esp

Dungeon Actors Have Torches 1.6 DT.esp
. Note: Functionality included in OOO/FCOM.

Exterior Actors Have Torches 1.3 DT.esp
. Note: Functionality included in OOO/FCOM.

P1DkeyChain.esp

RenGuardOverhaul.esp

Kobu's Character Advancement System.esp

Kobu's Skip Intro Mod.esp

Dark Dungeons.esp

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

Bashed Patch, 0.esp




There's also a few others mods like "Primary Needs" that are not recognised, but nothing linked to creatures.
myrmaad
Were those unrecognized plugins, OMOD versions? that's probably why..

I think your rabbits are coming from Natural Habitats..


Wait a minute, is this your actual load order, it doesn't look right!


Can you try again to get your actual load order out of OBlivion Mod Manager:

In OMM choose the Import/Export button on the right:

Then from the Drop-Down Box choose View load order:

On the list screen click the Disk Icon from the top menu bar:

Save it in explorer as usual with a name you'll remember. Default is RTF, which is fine.


After you save it, open it and copy all (Cntl+A =select all, Cntl+C =copy selected) and then paste here into a new reply. (Cntl+V =paste)
proutos
QUOTE(myrmaad @ Oct 20 2008, 10:20 AM) *
I think your rabbits are coming from Natural Habitats..


No, i saw them before i add NH, i think they come from MMM, but i'm not 100% sure.

And, thanks for your patience and trying to help me, but i finally find a solution : i removed the Cheydinhal Petshop, which seems to have troubles with FCOM and others mods. And i saw rabbits again, and others animals like goats, fawns ... well it works fine now. Sorry for disturbing . biggrin.gif
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