MrCooper2006
Aug 28 2008, 10:47 AM
LONG POST - BUT WORTH READING IF YOUR GAME CRASHES / LOCKS UP WITH MODS!!!
I have a preivous post similar to this, however the content of this differs. This is not a guide on stopping crashes/lockups. Its more of a request for people to post there advice / known fixes etc for crashes or offer advice on why they occur.
Im sure im not the only person with lots of mods but who also suffers from frequent crashes stopping the true immersion the mods provide.
Basicly, I have 255 mods all active and about 300 in total. My graphics are on maximum possible and average FPS in game is anywhere from 10-50fps. Playable. The game crashes very frequently, mainly CTD (Crash to desktop) on switching cells, mainly interior to exterior. And very frequent lockups outside. Hardly ever a CTD outside.
Now iv scoured the forums as to why this happens but to no positive end. I initially thought, must be all the mods, some are conflcting and causing the crashes. I have many including FCOM, Qarls, Better Cities, basicly every huge mod all running parrarel. However, after de-activating all mods except FCOM, the crases/lockups were still there just not as frequent. So it cant have JUST been conflicting mods. I also tried with FCOM disabled, but crashes did still occur as i sped through the landscape.
Now iv realized it isnt linked to the mods, althought they can cause occasional crashes they are not the cause of the frequent lockups. So what else can it be?
Now i also have an edited INI file with lots of tweaks for better/graphics/performance/loading times. So, in a last ditch attempt to fix the game before completely reinstalling 20gigs of mods. I backed up my INI file and let Oblivion create a new one. This obviously screwed up my inventory and texts etc from the mods.
But immediately loading times were better, performance was better overall, and after 30mins of fast gameplay (fast travelling everywhere, bombing thru landscape at super speeds and fighting everything i saw) I didnt have one crash, until i dived off a mountain about 100feet in the air and it eventually crashed). That one crash i put down to down to messing around to much.
Now this was only last night so i havent had time to test this properly as im now at work. But no crashes was better than crashing every 5mins before i switched the INI file.
The tweaks i had in the ini were: Ones made by MODS which i couldnt keep track off, texts/fonts etc. But the main ones that i changed were the preload size limits, shadows, background loading, harddrive caching. And many others, basicly every tweak off the TWEAKOBLIVION guide.
Now most importantly, the lockups outside, which are the most frequent annoyancies only seem to appear at certain times. I can be anywhere in the worldscape doing anything and they can occur, so they dont seem to be lnked to any specific thing in the game. They seem to occur only when im moving, so when the cell/grid im in has loaded, it doesnt crash.
When im moving around and it loads up things in the direction im moving, this seems to be when it crashes,
So i can only imagine that the crashes are caused by either bad INI tweaks (changing loading properties) OR its just when oblivion tries to load a certain thing in the game, it cant. SO it gives up and dies. But since the lockups occur at so many different times in the game. I cant imagine how it can be one object, or even just a few that are causing it.
If anyone has any experiance with this or knows of any INI options that would cause lockups on certain configs please share them,
I have also been informed that setting the NVIDIA control panel to defaults, and then performance options can stop lockups. I havent tried this yet, but all my optioins are set to max, except of course AA, which is unavailable.
Super long post I know but i hope this will keep going with lots of advice to help others, I cant be the only person suffering with this. And i cant go back to one or two or NO mods. Not now!
Thanks for reading and look forward to hearing the reponses.
My spec: AMD PHENOM 9500
NVIDIA GTX280 1GB RAM
4GB RAM
1900x1200 resolution
VISTA ULTIMATE 64 BIT
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Mr Cooper
tyreil829
Aug 28 2008, 10:50 AM
things like that can occur if something isn't right IE a Major Conflict or load order not set right what mods are you using?
ah i seen you have Vista it really doesn't work well with Oblivion it might explain why it crashes or locks up are you using old-oblivion? or just normal Oblivion?
Col John Sheppard
MrCooper2006
Aug 28 2008, 11:01 AM
Thats the thing. All the mods i have I originally put in a load order myself. Crashes were constant.
So i downloaded FCOM Helper, crashes have greatly reduced but are still there.
I cant see any major conflicts, ones i have found were obvious but didnt actually cause crashes.
The main crashes seem to occur when the mods arent actually being "used" ie just strolling thru empty countryside. (see above post). FCOM is still obivoulsy being used but when im in the Market District for example, which in that place alone is using 25+ mods. It has never crashed. Only occasionly when i come back out of a shop into the market.
But yes i have Vista 64bit, but as i mentioned i played on Vista64bit fully patched with no crashes aftter playing for 4-5hrs at a time (with vanilla oblivion 1.2), so it cant be just the OS. It may contribute but it cant be the only cause.
I will also add that even aunder extremely heavy loads (Market District - 25+ mods running, 50+ NPC walking around, Dogs, Cats, Rats, Better Cities, and Weather/SOund mods. It has never crashed,.
Then i can be stood in a forest, running at 75fps, nothing around me, and when i start a slow stroll it will randomly crash. This is why i dont think its performance related. It seem to be when it tries to load things up as im moving.
Thanks for reply
tyreil829
Aug 28 2008, 11:05 AM
if you got
Oblvion Mod Manager look for conflicts but overall i believe that the problem is manly to do with Vista the OS has never been Oblivion Friendly
Col John Sheppard
MrCooper2006
Aug 28 2008, 11:17 AM
QUOTE(tyreil829 @ Aug 28 2008, 12:05 PM)

if you got
Oblvion Mod Manager look for conflicts but overall i believe that the problem is manly to do with Vista the OS has never been Oblivion Friendly
Col John Sheppard
Yeah i have OBBM, OBSE, Wrye Bash etc. FCOM Helper..
Do you know of any specific things Vista causes ie crashes or anything? Or it just not optimized? Cos i would happily switch back to XP to play crash free.
Iv never heard of any mods that need a specific OS to function properly however, never seems to even be mentioned.
It does say on the official site that none of the DLC is supported by Vista OR any 64bit OS. But they all work perfectly, including SI.
So im guesing they just mean its not optimized and tested, not that it doesnt actually work.
Thanks for help mate
Michlo
Aug 29 2008, 12:34 AM
It isn't Vista.
Mine works fine on both 32 and 64 bit.
It DOES sound like it is your mods. You were right up (and possibly over) the limit. Just deactivating a mod isn't necessarily going to undo the changes it made unless they were all omods.
I would recommend a clean install, all patched up and then slowly add in your mods.
Good luck.
MrCooper2006
Aug 29 2008, 08:44 AM
Yeah lol, i was hoping somebody wouldnt say that.
Well for anyone that was interested - the new INI file didnt stop the crashes, only reduced them. Performance/loading times were better but it DID still crash. I removed all mods including FCOM but obviously some remnants of it remained, and it only crashed once, after about 30 fast travels. But at least i could go back to "main menu" without a crash, and i could actually quit without another CTD!
But once is enough to know something obviously isnt right.
Anyway i spent most of last night downloading everything again. Although this time im going to be a lot more careful.
Start from scratch with patched Oblivion, then SI, then DLC. Then the Unofficial patches. Then Qarls. Then Open Better Cities. Then Hopefully FCOM.
Then if i can get THAT all working ok with no crashes, i might start to slowly add the rest! *crosses fingers*
LFact
Aug 29 2008, 08:49 AM
By the way, '255 mods all active'? The maximum allowed mods are 253 or 254(FF is reserved for in-game spawned objects).
MrCooper2006
Aug 29 2008, 08:55 AM
Dont know why ppl keep picking up on this....
When i say that basically i mean that in Wrye Bash, my mod List is 255/350. So 255 esp/esm files are all active. (Yes including the Oblivion.esm and the DLC files) There is probably over 400 altogether.
Not including texture packs - Looked at my Oblivion folder just before I uninstalled it and it was 30gig...... 30gig!!!!!
No wonder it was hanging all the time.
giskarduk
Aug 29 2008, 03:17 PM
I just wanted to point out that
A) Vista works better than XP does for oblivion on my computer. 64 bit all the way, nice and fast.
B) He disabled all this mods and still had the problem. So its not load order
Disabling a mod does not turn that mod off completely unless they are only esps. There are usually files left behind that change the game that remain active even if the mod that uses them is not active. This is why my mods always change those resources to something unique so once my mods are disabled, those files become dead unused files that cannot effect the game because they are unique to my mod and no other. They only share files with each other so you only need to worry about my other mods and that just means reinstalling them if your unsure.
But many mods replace stuff in the game freely, its the nature of modding and they do effect other mods and can cause crashing even if they are disabled. The only fix is a clean install.
Omods help make sure you can add and remove entire mods and be fairly sure you got all the files and that helps stop those sort of crashes.
But Omods can often remove files from other mods need too so you often need to reinstall the other mods to be sure all the files they need are still there.
But if you about that and do reinstall all your other omods, then the oblivion mod manager will make solving these problems very easy.
For example my only crashes I ever suffer with when not testing stuff is loading a save related and thats caused by OMG and some strange bug in Oblivion that I believe may be due to resource locking of custom items but im guessing. Its not something I can fix anyway, i know that but i keep looking just in case.
For the record, I do not use Fcom, Unique landscapes or better cities.
Giskard
MrCooper2006
Aug 29 2008, 03:28 PM
Thanks Giskard.
Yeah I am already in the process of completely reinstalling piece by piece. Im gonna add a mod, test it, test for crashes. If all works then ill add another, and so on. This is only way when your using 100+ mods. Hell maybe even 50+.
I see what you mean about OMODS/MODS taking bits from other mods and maybe overwriting existing ones that i couldnt possibly know about.
In all honesty i didnt want to do this 1st time so i installed FCOM over my 100+ mods that were already on (deactivated everything 1st of course). But i dont think was a wise idea but that was just my impatience.
Anyway once iv got it all back up and running (ie the minimum of FCOM, BETTER CITIES, ALL GRAPHICS and UNIQUE LANDSCAPES) I will post back with my load order etc and hopefully i can say it doesnt crash.
Also for the record mine usually ALWAYS crashes loading another savegame after im in another characters save. and ALWAYS going to main menu, it just cannot do it. oh and on EVERY quit, these 3 crashes are guaranteed.
Michlo
Aug 30 2008, 03:25 AM
QUOTE(giskarduk @ Aug 29 2008, 08:17 AM)

I just wanted to point out that
A) Vista works better than XP does for oblivion on my computer. 64 bit all the way, nice and fast.
B) He disabled all this mods and still had the problem. So its not load order
Disabling a mod does not turn that mod off completely unless they are only esps. There are usually files left behind that change the game that remain active even if the mod that uses them is not active. This is why my mods always change those resources to something unique so once my mods are disabled, those files become dead unused files that cannot effect the game because they are unique to my mod and no other. They only share files with each other so you only need to worry about my other mods and that just means reinstalling them if your unsure.
But many mods replace stuff in the game freely, its the nature of modding and they do effect other mods and can cause crashing even if they are disabled. The only fix is a clean install.
Omods help make sure you can add and remove entire mods and be fairly sure you got all the files and that helps stop those sort of crashes.
Giskard
As I said.
MrCooper2006
Sep 1 2008, 10:30 AM
Right its now Monday, after spending the entire weekend reinstalling oblivion, and all 30gigs of MODS im finally back where i started, well near enough anyway.
HOW TO SOLVE YOUR CRASHES IN OBLIVION - Thats right, iv fixed them, all of them. No more freezed/lockups/crashes.
How? Was quite easy really.
I started by cleanly installing Oblivion, the patches, Shivering Isle, the DLC, the UOP, USIP, and the DLC Unofficial patches, and then FCOM. This all worked perfect, so that was a good stating point.
Then i started adding all my extra little mods and some big ones, ONE BY ONE.
A good way of seeing if theres a problem with a mod is to activate it, start oblivion, quit oblivion, if it crashes to desktop, theres a problem, if not, go into game and see if its working ok, if it is then on to the next mod.
Now i currently have around 200 mods all active from quests, to weapons to weather, to landscapes.
With no current crashes loading saves, exiting the game, or doing anything basicly.
KNOWN CRASHES - I have found 2 mods that do immediately crash my game exiting to desktop or loading a save, or occasionally just in game. The 1st one is "Real Lights" this inexplicably causes a CTD on Quit EVERY TIME. I havent found a work around for this yet,
And the other that im having problems with is - Unique Landscapes, some of these cause really bad tears in land around and in cities, and some of them cause CTDs at random points whereever you are in game, or at Quitting or loading saves.
I have succesffuly got Chorrol Hinterland working fine and Imperial Isle, though i havent tested them all individually yet.
SO if your having problems with crashes that you just cant fix, this is the way
Reintall, get a good working base setup 1st, then slowly install each 1, check it, and do the Start and Quit test.
Oh and yeah, DO NOT EDIT YOUR INI FILE - unless its for something really simple like "borderRegions"
The minimal FPS you get from the tweaks in the INI do NOT justify the unknown problems it can cause.
And i have gained a signiifcant 5fps in Better Cities (ie IC Market District) after reinstalling and using the default INI.
Oh and i havent tried Deadly Reflex yet as this says it can cause CTDs with FCOM.. .But i will be testing this tonight
Hope this helps some ppl with crashes etc
maYuYang
Sep 1 2008, 11:40 AM
Heya Guys,
I had the same problem, Oblivion crashes sumwat randomly. And always when I'm loading a savegame. About 50% chance to crash and show you the beloved "Windows encountered a problem and has to close Oblivion" when quiting the game.
I'm running this game with about 150 Mods(activated) and was quite sure it's their fault. I uninstalled everything, DELETED THE OLD GAME FOLDER and reinstalled it again(took me a week to gather all Mods, about 25 GB...). It ran about 50% better, no kidding. BUT: I still had some weird problems and noticed that my savegame is causing them! I started a new game with only my custom race-mod activated(exchanged my face to my new character), saved and activated all other mods and voila, It worked wonderful^^. However, this overthrew my Clocks of Cyrodiil Mod... Now the clocks are there with violet textures except for the clock face and "WTF?!? for clock hands(it wos working before starting a new game...)
Ah yes, I'm also using Streamline now, did you try that already? It may help you out I think
EDIT: I forgot: for some reason the game always crashed when I changed the Video or Audio settings...
MrCooper2006
Sep 1 2008, 11:44 AM
Yeah forgot to add i started new game no using old saves.
Also i dont use Streamline, seems to be running ok with graphics on full, and last time i used Streamline everyfight it put the view distance to 0. which really annoyed me!
maYuYang
Sep 1 2008, 02:15 PM
Funny, that with the Distance to 0. Doesn't happen to me... It changes the Grass view distance as well as the Object distance all the time(literly in game!), but not in an annoying way.
@ all Newbies: Now that I think of, some of my crashes were caused by incompatibility. I remember installing Hammerfell and Thievery in the Imperial City. Both caused that insta crash when starting the game. I do not have a clue why Thievery caused that, but I definitely know that Hammerfell crashed because it requires COBL which I do not have.
What I want to point out is that when installing mods, always make sure to read the readme first! Some Mods require specific addons or patches in order to work, others don't!(Wonderful example: OBC, it's not working with some BBC patches and will cause our favourite "You won't play now!" Crash)
@MrCooper2006: The reason why I suggested Streamline is actually not to increase performance, but more because of the features it gives(to purge the memory). I suppose that not what you see is causing random crashes, but what you not see. Like a NPC dancing(not literly) in the background which is currently not visible or in your back or maybe in the end of your current cell. While running through the woods, more and more things need to be calculated and in the end, this will be too much for the CPU(I'm not that good with computers, it's just what it feels to me. Usually those crashes do not happen immediately after starting to play, but after some hours or worse: after some minutes)
Luckily you solved your problem now^^. No worries atm.
EDIT: I forgot again:
This causes a crash:
Wig from Apachii Goddess Store Equiped + Seph's Dual Wield Mod
(Note, both need to be active, if you equip a wig(Wig will be displaced, not on head, but somewhere else) and save, exit and load your game again. Once you open your menu(not the game menu, but the menu you access via TAB by default) and exit again, the game will crash)
Hammerfell
(will crash if you do not have COBL installed)
Thievery
(dunno which mod this is conflicting with, but propably OBC, CoC and Extended Imperial City)
Deadly Reflex
(It always crashes when I'm using the Shield Bash[equiped: 1Hand Sword, NO shield])
Idle Pose Replacer
(Crashes random, chance for crash increases by about 10%)
Dual Wield Complete
(Dunno why, but activating this increases my random crash chance by 20%)
Human Race(included in Sakura savegame, not sure bout the name)
(Will crash when selecting a male character, didn't test this though)
Armamentarium
(Will crash when activating wrong .ESPs. Read the Readme!!!)
Apachii Goddess Store
(Might crash 'cause of lag. Be sure to install EVERY version, starting with 1.2[not sure, but has to be the earliest], THEN version 1.3 and finally 1.4)
FFX Magic Update
(Crashed for me when starting fight with Ifrit in Market District or when just entering and exiting "A fighting Chance")
May be updated later..
MrCooper2006
Sep 1 2008, 02:36 PM
Yes Mayu. Exactly.
I have no way to prove this cos im not a techie. But this was my initial thought, it seemed to crash everytime it was loading things, (ie everytime i was moving). So... i figured with all the mods maybe the cpu is struggling to keep up and then just thinks "F*** it" and gives up. Which causes a freeze, not a crash.
I mean performace has now increased since reinstall, so its hard to tell really. And as i said theres no way of proving this.
The weird thing is on my old computer when i 1st got vanilla oblivion, it ran slow as HELL, even on minimum distance, to be honest i couldnt even have distand land etc on.... but it still chugged its way thru the game. Even at 1fps sometimes, and my CPU was obivously alot worse than it is now.
So im guessing performance does have an impact, but isnt the sole cause of the freezes.
maYuYang
Sep 1 2008, 04:08 PM
Hmm, I once read that Oblivion is eating resources like Toot Brownstein eats chicken, but won't purge it's own memory. Lol, I remember an attempt to increase performance by setting my rez to 1kx750 instead of my 1200x1000. I relized that I ran more slowly than before(about 5fps more slowly to be precisely).
I guess that the best solution is to just dl the mods you want(keep a backup of all of them!), activate them, test if Oblivion works, uninstall everything and install everything PROPERLY.
[That's how I did it, downloaded all mods and installed them into a Data folder(not into the oblivion game file, but on the desktop), uninstalled Oblivion and deleted the old game file folder. Then I reinstalled it, applied SI and the 1.20416(not sure 'bout the number) and afterwards the DLCs, UOP and UOMP. Then finally, I copy/pasted the desktop data folder with all my mods into the game file folder(yes, i kept the mod folder as backup, you never know...) and voila, everything running smooth and nice as never before(only the 50% crash chance when quiting remained, but it doesn't corrupt my save file nor does it do something at all, so it's ok). Also activating them ESP for ESP is a good idea(with more than 100 mods, you also can activate Mod type for Mod type)]
BossDweebe
Sep 2 2008, 02:14 AM
I have most of the unique landscape in as well as natural environments on a new install
and things seem O.K., but when I was compiling mods over time and adding them to a
game I was playing over the past 18 months or so things started slowly, but surely going
south.
I think clean is the word here. As has been said if you Oblivion folder is full of needless data
you won't have a smooth running game. Anything that has to be read by the machine that
the is not used in the game is wasting resources.
Michlo
Sep 2 2008, 02:42 AM
Thank you both very much for following up with your experiences after hanging in there and sorting it all out.

One tip I shall add (a bit late for you two now, sorry) is to always keep a backup copy of your data folder from before you start adding unofficial mods. That way you'll have a quick starting point should everything go wrong and you won't be forced to uninstall and reinstall Oblivion, just replace your data folder with the "clean" one.
Cheers and kudos to both of you.
BossDweebe
Sep 2 2008, 05:20 AM
Don't know if I'm one of the you two's, but my main reason for re-installing was I didn't have SI or the unofficial
patch in. However, I did have a lot of unused stuff in my game folder as well as I did put in a lot of clothing, and
armour mods, and this and that, that I ended up only using bits of as modding resources.
All part of the learning curve.
maYuYang
Sep 2 2008, 10:47 AM
It's indeed a bit weird. I think a tool which removes deactivated plugin datas would be great, but I also know that such a tool would be way too inaccurate....
I also have to update my current performance status:
Yesterday while playing, I experienced random crashes about every 20-30 minutes, always in the Imperial City(only Market District and the Waterfront. Later one quite frequently). I think that at least for me, Extended Imperial City is causing that(that mod adds over 190 new NPCs). However, Quiting a game didn't cause any crash this time^^.
UPDATE on Crash-Causing Mods(combinations):
Realistic Fatigue 2.0BETA2
(Note that this one is still Beta! Also, I activated all of it's plugins, fatigue, fatigue-hard, health and running. I also had DA Realistic Running[not sure 'bout the name, but it allows sprinting] activated. Thus, Realistic Fatigue's additional Plugins Health and Running are not compatible with DA Realistic Running!)
B&MOBC
(=Blood&Mud+Open Better Cities. Note that this one is EXTREMELY Load Order sensitive!!! Read the Readmes when using those 2. Also, make sure you're using the right OBC plugins for B&M!!!)
Btw, do you really think that Oblivion upon gamestart reads ALL Data files? Wouldn't it make more sense if it only reads Plugin-relative data files? My opinion is that a lot of cluster isn't loaded, but could have an impact on loading times... I also doubt that they cause an instant crash.
Let's take another example, F.E.A.R. Yes, completely different game, but similar hunger for resources like Oblivion. FEAR however will almost never crash because the "world" there is limited to the areas you and NPCs can access. Oblivion doesn't have these kind of limitations.
I'm afraid that the CTDs are individual and relate to a specific mod combinations and play style. Thus an universal solution is nearly impossible. Reinstalling seems to solve most problems, but they might appear again after some time. I will try to deactivate those mods which add many moving and animated objects or NPCs. I could imagine that the game will run better then(since it ran almost perfect before^^).
BTW, if you know specific mod combinations which cause insta crash or CTD, how 'bout you list them and explain briefly what happens?
MrCooper2006
Sep 2 2008, 10:53 AM
Thanks Mayu, for the list aswell.
Tried putting on Beach of Cyrodiil last night and it seemed to work ok, although Anvil and its surrounding area is a bit tempremental. (and started to crash entering anvil) Not sure why tho as theres nothing else affecting Anvil but Better Cities.
I had Anvil Bay Expansion but then removed it and the crash entering Anvil was still there, anyway i started a new game and it dissappeared.
Also the CTD exiting Oblviion has completely gone after removing REAL LIGHTS. Only after a long session of gameplay sometimes it will do it. However, after instlaling Streamline last night it hasnt done it all yet, maybe something to do with more resources to shut the game down. Who knows?
Also -- WEYE-TIC Anyone tried this mod? It makes Weye an actual township rather than 2 buildings, seems to work and everythings there, but everytime ive tried to explore it crashes.
Anyone have this working?
Anyway needless to say even tho i had a perfect load order im still downloading and adding more quests like a madman. Think im addicted, will try post back ones that just arent compatible with major ones, or that cause CTDS at any point that the authors may have not picked up on.
If anyone has anymore please post them
Shadowcran
Sep 2 2008, 11:58 AM
Tricks I've had to learn the hard way (Trial And error)
1- FCOM is a demanding b***h that is temperamental at best. I'm currently running the "Big 4" at the same time WITHOUT FCOM. Result? Sometimes creatures fight each other from conflicting mods. Is this a problem? Hell no, it's actually fun to watch and a good strategy when potentially overwhelmed is to lead a monster or group of them into another group. Helps the odds quickly. Sometimes I get 'copies" of the same ingredients from 'conflicting' mods. This means I might get 2 different ingredients with the same name..problems? Hell no, These 2 will actually make a potion with each other. Sometimes I also get an overabundance of items and choices for weapons and armor. Problems? Hell no!, I'm a pack rat and love the possibilities of collecting this brings up.
2-LEARN TO USE WRYE BASH!!! Even if you only learn a little more a day, this utility, when learned, blows the Oblivion Mod Manager to hell and back. I've had crashes fixed simply by readjusting saves using Wrye Bash's utility for this. Using this in tandem WITH OBMM and FCOMhelper and there's very little error. In truth, I've encountered ONE, Only ONE that the FCOMhelper put in the wrong spot(MMM for FCOM).
2-continued- Wrye Bash also has a fix for the NVIDIA Fogs. How hard is it to utilize this feature? easy as pie. Every mod on your list can be fixed at once by clicking them all(select top, then go to bottom, select shift) and just using the NVIDIA fox fix feature. In less than 30 seconds, it'll fix them. Then for every new mod you add, do the NVidia fix on it.
2 Continued-The Bashed Patch is your friend!. Merges tons of mods into itself. I've currently 40 other mods incorporated into mine. Plus, The Bashed Patch itself has the features of about 25-50 different single mods right inside it.
Also, using the Wrye Bash it's a snap to fix load orders.
**yes, Keep making OMOD's out of every mod, but don't rely solely on the Manager for everything. My Wrye Bash overrides whatever I select for the OMOD, so I can select and unselect it from the list at my leisure.
3-This, I found out by sheer accident. Ok, I had a ton of mods, about 535 in my data folder, of which I'd select the one's I was using. Most were all 'zipped up" or archived...the one's I wasn't using. I decided on this day of accident to Open them all Up and do some testing. Before I had even clicked the first one on, I went ahead and ran Oblivion....It wouldn't start...crash immediately. What the Devil!!! I hadn't changed a damned thing since the night before EXCEPT HAD A BUNCH MORE PLUGINS AND MASTERS IN MY DATA FOLDER!. Since then, I put unused mods into a folder inside my data directory called "rainy day mods".
4- some mods are just problematic. Seems all sites about modding do not want to cast blame on anyone. Well, that's a good policy, as the problem mods are probably NOT MALICIOUS IN THEIR PROBLEMS. However, I've encountered a few that made me think" This was a deliberate attempt to ruin my gameplay experience." Here's a list of mods that were problematic and are archived(probably permanently) in my Rainy Day Mods folder.
These are:
Altessian(no matter where I put it, it won't let the game load
BD&R Deepgrave(this mod crashed me whenever I would hit exit after selecting attributes after level up)
BD&R Laughing Maw(this one wanted to conflict with a lot of other mods)
300_White Stallion (naming problems with the mod itself, I suspect my own idiocy on this one)
2.0 Final Lair of the Hydra
Dej Flora WIth 100%Harvest Chance(this doesn't crash the game, just one doesn't work with the other one present in the game)
Ancient Towers(I think this is due to me currently using so many mods)
Crypt of Decay
Duke Patrick's Old man of the Mountain
Equinox Order
Gaelyndril
Helm's Deep
Wrath of the Fallen Heroes(WOTFH)
Kvatch Aftermath
Treasure Maps-Revenge of the Nords(This mod actually duplicated itself in front of my eyes without me touching one thing)
Meracaish the Transcended Lich
Melle Island
The Pilgrim's Path(very, very buggy mod that adds annoying 'extras"..I suspect malicious)
Trial of Achilles
Unofficial Shivering Isles Patch(for some damned reason, my game won't even pretend to TRY to start with this one on it)
Watchtower
Aletregan Shrine
Anvil_Mazecave(Anvil, even in vanilla Oblivion, is buggy as hell, be careful of any additions to this area)
Dark brotherhood Dungeon
Edolsian's Furnace
HouseMiyoto
Silver_Manor
The Beast of Legend
The Dawn of Death
XaerthJa
*I've only counted ONE conflict out of all the mods I've tried where the two mods caused the game to crash due to 2 of the main things in them being close to each other. Each mod works great without the other one in it due to this. Abacean Pirates and Memories of Daggerfall. The Guild office for Pirates is too close to where the 'waiting ship' is for Daggerfall.
5-ALWAYS TRY TO GET THE LATEST VERSIONS OF OOO, MMM, Frans, and Warcry(warcry actually has only added a patch since it's creation as far as I know)
Hope this helps
MrCooper2006
Sep 2 2008, 01:16 PM
Thanks for the replies guys, these do help.
Guess the bottom line here is: Mods = Crashes.
Suppose even if you have it perfect, after a certain amount are loaded into the game its gonna cause a crash at some time, at some place, doing a certain thing.
Only thing we can do is to get it working as well as possible, and just live with it.
Like my missing meshes and occasional crash in Anvil i can live with, much better than the crashing every 5-10mins
Shadowcran
Sep 3 2008, 11:48 AM
QUOTE(MrCooper2006 @ Sep 2 2008, 01:16 PM)

Thanks for the replies guys, these do help.
Guess the bottom line here is: Mods = Crashes.
Suppose even if you have it perfect, after a certain amount are loaded into the game its gonna cause a crash at some time, at some place, doing a certain thing.
Only thing we can do is to get it working as well as possible, and just live with it.
Like my missing meshes and occasional crash in Anvil i can live with, much better than the crashing every 5-10mins
I don't know why Anvil in particular is so buggy. The Benirus quest has 2 bugs: 1)sometimes the benirus guy won't go through the front door 2)and I've read him being in front of the portal sometimes doesn't work
The Mages Guild recommendation taking you to the Brina Cross Inn. Depending on particulars this can cause a lot of crashes if you don't do it almost exactly. More bugs in this than I care to list.
The Waterfront area. Even without mods, wierd glitches happen.
The areas and water around it are all extremely buggy and will crash often for no reason. You can usually just go back to the same place it crashed via a saved game and nothing will happen next time.
I suspect Bethesda rushed this area or didn't sufficiently play test it before release. ALl the above bugs I've mentioned ARE NOT CAUSED BY MODS!. These happened before I even knew there were mods out there.
The unofficial Oblivion Patch fixes a lot of these but don't rely on the OFFICIAL patch to do it.
Varus Torvyn
Sep 3 2008, 12:15 PM
Over on the Bethesda Forum, Elys (Pluggy, Uncapper) has a nice little OBSE .dll plugin for a crash. She calls her topic "Workaround Fix for CTD 00240fc4".
The download link is in her topic at
OBSE Plugin: CrashShield
maYuYang
Sep 3 2008, 01:04 PM
OH MY GOSH!!!
I could become religious, Thank you Varus Torvyn!!! Very Good!! The 1st CTD cause she listed is exactly that one which causes my problem!!
I'll try it at home this evening(yay, already expecting^^

)
BTW, I was goofing around yesterday and now can varify this:
Realistic Fatigue 2.0BETA2
(Crash when using either RealisticHealth and/or RealisticRunning. Dunno why though...)
One more thing, I'm not sure if only I noticed that: When I play and exit Oblivion after a specific time, there those Weird double Fs on the active Aplication bar(right side of the task bar of windows). White Icons with light blue FF on it(and something written below the FF, but too small to read). Now normally, when exiting the game without any crash there about 3 to 5 of those Icons, but when the game crashes there're about 10 or even more. Any Idea what those are?
Varus Torvyn
Sep 3 2008, 01:11 PM
You're very welcome. I've never seen that on the Taskbar before. What version of Windows are you using?
MrCooper2006
Sep 3 2008, 01:32 PM
Ive also never seen them, usually just "Oblivion".
Only thing i could think of is FFD Show... but thats like a video codec cant see why it would affect Oblivion.
Maybe you have some spyware/malware etc interferring with the game. Seems unlikely tho.
Yeah, Anvil is notoriously buggy for me anyway, usually always get a crash near Fort Strand (?).... I follow the Anvil Militia around Anvil, get to near Fort Strand, and it will crash. Then i reload, go back and its fine.
Also usually crashing on entry into Anvil, although doing it constantly was linked to a mod(s). It does still do it occasionally in Vanilla.
Although the surrounding countryside/grass in this area is poor so maybe they did just rush it. (Compared to places like Chorrol or The Swamplands near Bravil/Leyawiin)
maYuYang
Sep 3 2008, 02:12 PM
It really looks like a video codec(which one was the name again... Damn I forgot.. Maybe Matroshka, but not sure). It only appears on oblivion, but since my gaming performance is even better than most others, I do not mind. I also have that codec quite some time and it never caused problems(I only hate it's settings, when watching a movie on my media player, the settings are driving me mad. But it's the only codec for that kind of video format which is freeware).
My Windows Version is XP SP3.
MrCooper2006
Sep 3 2008, 02:21 PM
Yeah FFDshow is linked to that Matroska thing i think. Still dont see why it would affect a game tho, very strange.
Could be causing the crashes, try look in task manager and see if theres anything out of the ordinary there.
arnoldvsthegooch
Sep 3 2008, 02:23 PM
I recently did a complete reinstall of Oblivion. I had many, many MODS and didn't have any big crash problems until I loaded the Unique Landscapes and Compatibiblity Patches for UL. Once I deactivated the MODS for UL that interfered with The Lost Spires and related Compatablility Patches, everything worked fine again. Also I get a CTD on exit with Kvatch Aftermath for some reason. Here's a list of the MODS I used with very little CTD problems along with the load order:
http://jlspain1.googlepages.com/thegooch%27soblivionmodsThis was an extremely stable MOD list and setup. Like I said once I added UL, I started having problems. Good luck with your CTD's!
MrCooper2006
Sep 3 2008, 03:23 PM
Again UL seems to keep popping up, probably because of the vast scale the mods cover, and the long list of esps and patches involved.
Although just deactivating the esps doesnt cure it, you need to fully deactivate the OMODs for each one and crashes should go.
Shadowcran
Sep 3 2008, 03:33 PM
Glad I never got that any of the UL's. Natural Environments does just fine. Course, I keep hearing that I should have the Atmospheric weather instead of NE's weather, but keep the rest of NE.
MrCooper2006
Sep 3 2008, 03:41 PM
Yeah Shadow personally I use Enhanced Weather (updated version of AWS) and then Natural VEGETATION and HABITAT.
Thats my personal favourite set up for visuals... cool thing about EW is you can fully customize it, theres also a "Seasonal Weather" feature where it adds ambience with the use of the ScreenEffects mod, i.e. it looks colder in winter, and a warm glow in summer, also its obivously more sunny in summer and snows in winter. (Instead of just in Bruma)
Although playing at 10x Timescale i wont be seeing winter for lonnng time.
AWS I used to use also before EW. Heard there's lots of add-ons for it now aswell like Lightning Strikes etc, personally I dont think these look that good tho. But that's down to personal preference. Also Im sure theres a fix for the "yellowish hue" that comes with NE. Unless you like it tho.
Getting off topic here tho.
maYuYang
Sep 3 2008, 03:42 PM
@arnoldvsthegooch:
I also have Unique Landscapes(the OMOD Full version), but I never witnessed a CTD because of it. However, I know that it is one of those mods which is very sensitive to load order, I used this guide here:
http://spreadsheets.google.com/pub?key=pb7...gmsEA&gid=0Also, UL needs several patches for all kind of things, if I remember right, someone uploaded all UL compatibility patches. You maybe want to check on this:
http://www.tesnexus.com/downloads/file.php?id=13834I also use Atmospheric Oblivion and the AWS(Atmospheric Wheather System) and of course optimised Distand Land UL.
btw, MrCooper2006, what exactly does natural vegetation and HABITAT do? Never heard of those 2...
Varus Torvyn
Sep 4 2008, 04:19 AM
QUOTE(maYuYang @ Sep 3 2008, 10:12 AM)

It really looks like a video codec(which one was the name again... Damn I forgot.. Maybe Matroshka, but not sure). It only appears on oblivion, but since my gaming performance is even better than most others, I do not mind. I also have that codec quite some time and it never caused problems(I only hate it's settings, when watching a movie on my media player, the settings are driving me mad. But it's the only codec for that kind of video format which is freeware).
My Windows Version is XP SP3.
I have XP SP3; however, I've never experienced what you describe. I have a question for you, however, and this might or might not apply to why you see that happening.
Did you start installing SP3 while Microsoft was releasing Beta Versions for it, or did you stick with XP SP2 until the final approved Version was posted on Microsoft Update?
I'm not saying you used those Betas, but the reason I ask is because I'm thinking that there had to be some "buggy" coding within those Betas, and installing over those could have left you with unwanted files and/or Registry entries.
I wanted XP SP3 in the worst way, but I refrained from downloading those Beta Versions, as I wanted the cleanest possible install for the approved final version.
I was glad I waited, as I noticed nearly every file was rewritten while I was installing. I was impressed with the overall security of the download also. I never before saw an installation with so many failsafes coded in.
Shadowcran
Sep 4 2008, 05:18 AM
QUOTE(maYuYang @ Sep 3 2008, 03:42 PM)

@arnoldvsthegooch:
I also have Unique Landscapes(the OMOD Full version), but I never witnessed a CTD because of it. However, I know that it is one of those mods which is very sensitive to load order, I used this guide here:
http://spreadsheets.google.com/pub?key=pb7...gmsEA&gid=0Also, UL needs several patches for all kind of things, if I remember right, someone uploaded all UL compatibility patches. You maybe want to check on this:
http://www.tesnexus.com/downloads/file.php?id=13834I also use Atmospheric Oblivion and the AWS(Atmospheric Wheather System) and of course optimised Distand Land UL.
btw, MrCooper2006, what exactly does natural vegetation and HABITAT do? Never heard of those 2...
Natural Vegetation makes fuller bushes and prettier flowers. Natural Water makes it look beautiful and more clear. Natural Habitat makes for butterflies and small creatures like that to show up.
They're all part of the Natural Environments package.
There's now a service pack 1 for Windows Vista. Got it yesterday.
Elys
Sep 4 2008, 06:49 AM
QUOTE(maYuYang @ Sep 3 2008, 03:04 PM)

OH MY GOSH!!!
I could become religious, Thank you Varus Torvyn!!! Very Good!! The 1st CTD cause she listed is exactly that one which causes my problem!!
I'll try it at home this evening(yay, already expecting^^

)
Did it work for you ? If it works, you should hear a firesiren once. (and also a log in Oblivion\Data\OBSE\Plugins\OBSE_Elys_Crashield.log which give details about which crash was fixed on the fly)
QUOTE
One more thing, I'm not sure if only I noticed that: When I play and exit Oblivion after a specific time, there those Weird double Fs on the active Aplication bar(right side of the task bar of windows). White Icons with light blue FF on it(and something written below the FF, but too small to read). Now normally, when exiting the game without any crash there about 3 to 5 of those Icons, but when the game crashes there're about 10 or even more. Any Idea what those are?
As people suggested here, it is prolly FFDSHOW.
It is a BAD thing to let Oblivion use FFDSHOW to render it's video or sound. A great chance to lead to unsuspected crash.
I won't go in the details about how to fix it, which can be done in the FFSHOW options. Else if you don't want to deal with it manually, when you install the K-Lite codec, you have the option to specify "Block blacklisted application from using FFDSHOW" and "Only allow whitelisted application to use FFDSHOW" or something like these. It's a good idea to validate these options which will exclude Oblivion and some other application that don't live friendly with FFDSHOW.
maYuYang
Sep 4 2008, 07:42 AM
Ah, Hi Elys^^,
Thank you for your fix, I actually wanted to thank you in person(by PM) but wasn't sure if you use the same Nickname.
I have to admit that I didn't have that crash yesterday, thus I didn't hear the siren. But I'm 100% sure that the 1st cause you listed caused my waterfront crashes and some random crashes.
You mentioned that you would update your .dll once you find more of those.
Well, I goofed around a little and found 3 more:
000dfa7f = causes a crash when loading an old savegame while ingame(I can varify that this line is always the same)
0025c640 = another random crash, that one happened to me in the imperial prison
000026c0 = this one sometimes causes the crash when exiting the game(there's also another line, I will check this evening)
However, I'm not sure if you can fix those, since these propably only happen to me. As I mentioned before, I suspect that the CTD are individual and depend on the mod combination and the own play style....
FFDShow.. I will check if I can disable it somehow. I remember one setting page(of dozens -_-) where you could enable/disable single things, but I'm not sure.
about Windows XP SP3, I downloaded the final release version(Beta version from MS are just plain bad... Just think of the Vista beta, that sure was a desaster...). But I have to admit that beside some small things, there're no real improvements. Somewhere I read that SP3 is just a compilation of all the old fixes and enhancements.
MrCooper2006
Sep 4 2008, 09:52 AM
Its probably best to get rid of FFDShow unless you actually use it. i.e. for encoding video / watching certain video formats etc.
Just to stop it from interferring with anything.
Also yeah, as Shadow said.
Natural Habitat - adds birds/butterflies/insects etc.
Natural Vegetation - Makes the bushes/tress bigger and more foliose (looks better basically)
I just use these out of the Natural Environments package and leave the Water and Weather to other mods.
Again this is all down to personal choice and what looks best for you tho.
maYuYang
Sep 4 2008, 11:57 AM
Hi MrCooper2006,
Hmmm, Sounds like a mod for me^^. I really like butterflies.
Ah yes, I remember one more Lockup/Freeze, but this one is somewhat weird. When starting the game, but exiting from the main menu again, Oblivion usually locks up. Then, the menu options disappear, but the background and the music are still playing. I usually have to press the middle mouse button(brings me back to the desktop) to continue using my computer. And this one happens even on Vanilla... Any one experienced the same thing?
Slytovhand
Sep 4 2008, 01:44 PM
I have just done a complete reinstall of vanilla, and have only added the official patch, and now the unofficial patch, and I am getting CTD's - but only when attempting to exit the game, with the compulsory "pls send this to MS" error message.
Any thoughts on this?
Slyt
edit: I should add - my machine is all of 3 weeks old so has very little on it, and is running XP with SP3 freshly installed.
maYuYang
Sep 4 2008, 01:47 PM
QUOTE(Slytovhand @ Sep 4 2008, 01:44 PM)

I have just done a complete reinstall of vanilla, and have only added the official patch, and now the unofficial patch, and I am getting CTD's - but only when attempting to exit the game, with the compulsory "pls send this to MS" error message.
I think it's the same what I have. You exit the game from the main menu, right? If that happens ingame, something is wrong.
Slytovhand
Sep 4 2008, 02:17 PM
QUOTE(maYuYang @ Sep 4 2008, 11:47 PM)

QUOTE(Slytovhand @ Sep 4 2008, 01:44 PM)

I have just done a complete reinstall of vanilla, and have only added the official patch, and now the unofficial patch, and I am getting CTD's - but only when attempting to exit the game, with the compulsory "pls send this to MS" error message.
I think it's the same what I have. You exit the game from the main menu, right? If that happens ingame, something is wrong.
That's the one! though I just did a quick test on previous saved games - both modded and unmodded... drops out on the modded, fine on the un-modded.
Btw - after just reading back the last 5 pages, and thus following up on what Michlo had to say - I download all my mods into a completely seperate folder (as it happens - E:\downloaded mods\oblivion) to make things re-loeading a lot faster! I'd suggest it to other ppl as well.
Slyt
MrCooper2006
Sep 4 2008, 02:19 PM
Thats unusual Slyt, try it without the UOP active and see if it still gives the same crash.
You definitely emptied data folder etc after uninstall?
EDIT: Yeah as MaYu said this crash is nearly always a sign something is wrong, maybe not something you can see in game, and that would actually damage it, but most likely wil cause a crash somewhere in game at some point.
As i mentioned earlier in this thread - REAL LIGHTS always gives me this crash, regardless of Load Order and whatever other mods i have installed.
Shadowcran
Sep 4 2008, 02:46 PM
Think back to any mods you may have installed that didn't have an esm or esp. perhaps this could be the cause. These are usually sound/graphics/extra textures, etc. I don't know if it'll help, but it can't hurt.
Thacrudd
Sep 4 2008, 03:17 PM
I was getting allot of CDT's with the unofficial Oblivion Patch. I did a fresh install, the UOP, and then USIP and UKOTNP. I just disabled the UOP and the crashes stopped.
Be sure and delete your old Oblivion.ini out of the My Games/Oblivion folder when you do a fresh install if you use the delete folder/reg cleaner method. If you have allot of mods running and decide to do a fresh install, any alterations to the old .ini file carried over to a new install would cause an insta-crash for me. (took me a bit to figure out the problem)
I had everything up and running including FCOM. If you install Better Cities, be sure and disable the City Defence mod from MMM as it conflicts with BC. Even a conflict as little as that cause me to get more frequent random crashes, even in the SI! I disables City Defences and the random crashes dropped form 20 minutes to no crashes in a 3 hour play session. Be sure and patch BC with The Lost Spires patch as well.
For other's future reference, My computer was having a bit of problems with Better Cities (LOTS of lag and lockups). I was able to dramatically increase my FPS and performance by using Streamline. I hope that helps anyone who runs across this.
MrCooper2006
Sep 5 2008, 10:17 AM
Good point Thacrudd -
Playing with BC for ME is usually unplayable unless I put Object/Item/NPC distance at 10 or lower. (5th of the bar/slider)
Even then it was barely playable. Streamline installed - even the IC Market Distrct runs perfect, with only a minimal drop in visual quality, however, because of the higher FPS it looks better anyway as its smoother.
EDIT: This of course is worse with Texture Packs installed eg. QTP3. Due to every object added by Better Cties is Qarl'd (made to be 4x its original size). and with something like VWD this will kill your gfx card, possibly even burn it out so be careful.
Even my new card with 1gb ram cant handle this, and my old 8600GTS Superclocked with 512mb very nearly fried playing even without MTAEWVD. So be careful!
EDIT 2: The above is due to the mods using resources far beyond the Engines original capabilities, which means Oblivion will contine to use resources that your computer may not even have, as in VideoRam, it will keep churning up your card until it breaks because Oblivoin can no longer stop at certain points ie. too much processor use.
Whereas on Vanilla these levels of "hunger" couldnt be reached.
Just a warning