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The Nexus Forums > Specific Games > Morrowind > Morrowind > General Morrowind
MDH Weaponeer
I'm making a little project that I am sending to Bethesda.

What I want to know is what exactly everyone's contridictions are to online play, and why or why not it shouldn't exist. I've looked at one of the biggest issues.

People randomly killing eachother:
1. Strong guard bots, and hired player guards.
2. Personal guards (bots and humans) available for hire in various places.

If you people can tackle me with ways that an online version can, or can not be fixed up, please reply!

Currently the biggest issue is sleeping. Unless you just had to find a bed and rest in it, without actualy in game timechange, I'm not sure what you could do.

I'm sure there's an answer to every one of those problems that you guys have been listing.

I specifically need answers from the moderators since they appear to feel quite againts the idea of it.

DO NOT LOCK THIS TOPIC. "IT WON'T HAPPEN" IS NOT A CIVILIZED AND VALUEABLE ANSWER. WHAT I AM SIMPLY LOOKING FOR IS THE PROBLEMS, AND THE SUGGESTIONS AND POSSIBLE ANSWERS TO THEM.
Peregrine
Problem: Game engine does not support multiplayer in any way.

Solution: Rewrite the entire engine at the same cost as developing an entire new game instead of creating new games.


And here's a hint: don't try telling me what threads I'm allowed to lock. You're lucky the d20 of fate rolled low or I'd just lock the thread for that.
MDH Weaponeer
Actaully, alot of modern game developers are quite willing to redo game engines for online play. Will Wright for example, he completely re-did the engine of The Sims so it could go online.

Bethesda is not a team to be underestimated.... I think they might be able to pull off such a thing.

And about NOT telling you what threads not to lock... I can respect that, I just have a bit of a different idea of what a moderator should be dry.gif
Marxist ßastard
It is widely known that Bethesda is working on something at the moment. If your intention is to go and whine to Bethesda to add multiplayer support to what is likely a dead project, then go ahead -- I'd pay money to see Todd (of Toddtest) rip you to shreds.

If you actually have some plans for the implementation of this aside from "OMG LIEK SO PEOPLE KILL PEOPLE... LIEK PERFCT SELOTON!!!!!!!!!!!111!! ADD MOR PEPEL TO KELL!!!!!11! DON'T LOCK THES NOW OR I CELL YU NAEMS," then I don't see any reason why this thread should exist until you prove that you actually have done some work. I'm not saying that multiplayer Morrowind isn't possible, I'm simply saying that it won't happen.
Rune
Why on earth did you make this thread?
Why is this still an issue with some people?
Why must EVERY FREAKING GAME go online?

Morrowind is an RPG for us who don't want to pay money every month to play online, and enjoy playing single player and having complete control over the world.

Look what happened with the Final Fantasy series.

I hope Bethesda keeps Tamriel offline. Single-player RPGs can do so much more and present so much more storyline. The very essence of all we've been experiencing in the games (I'm assuming you've at least played one of the other Elder Scrolls Games) will be destroyed with mulitplayer.
I.E. Morrowind books mentions both Daggerfall and Battlespire, continuing the story and writing Tamriel's history would be IMPOSSIBLE with an online game.

QUOTE
Actaully, alot of modern game developers are quite willing to redo game engines for online play. Will Wright for example, he completely re-did the engine of The Sims so it could go online.

BECAUSE IT'S THE SIMS! These are two COMPLETELY different games.

Quake went online, Unreal went online.

Yes, Morrowind in one big, meaningless free-for-all deathmatch. That sounds like so much fun.

Your thread title sucks, also.
hyperk1
i would just LOVE to see the faces on all the hordes of people who are anti-online for TES when it does(which i doubt it will) it becomes very popular and is a very good game....

my point being, you dont know if it would be good or not, i hear the "well they would have to change the whole engine" well they could just yuse a different one, besides a lot of new games have to get new engines, so you could just be like a new game coming out, and wait for it...
wesaynothin
QUOTE
"well they would have to change the whole engine" well they could just yuse a different one,


Because converting games from one engine to another is so simple! dry.gif

The problems this might make are endless. Sleeping, as you already said, poses a problem.

Now think abut mods. Unless everyone has the same mods , everyone would be pretty much walking error messages.

Not to mention quests. 'Find me the uber-staff of killing'. Only one person could find do that quest, unless Bethsoft put in multiples, and if that happened, 1 person would have eighty of 'the uber staff of killing'.

But, you know, the only thing stopping Bethsoft is reality. It can be broken...
Peregrine
Yes, of course you could use another engine. But my point is, most of the "we want multiplayer" threads are demanding it for Morrowind, not for some future game.
Warring Paranoia
I have to agree with them on this one. It just isnt the kind of game that should go online. There are several reasons for this.

Firstly people in general are stupid. What happens when you put a bunch of gamer people on a online game with as much freedom as this? I'll tell you ... your going to walk out the door and see two people throwing knifes and arrows at each other while another is trying to impale one guy with a sword. Shop owners will get killed and all of their stuff will get taken and then unless they just keep respawning shopowners (which is unrealistic), then you will be out of luck for a good place to barter. And how in the hell would quests work? You would go into the fighters guild and get a egg mine quest just to see 30 other people in the mine trying to kill the egg poachers, and stealing all the eggs while they are at it. It is seriously just not the kind of game you can put online. With final fantasy they have a whole different kind of game going. From what I know, you join a team and go through the world useing teamwork to kill off monsters that are much stronger than you by yourself. Not only that but it is a turn based game. Such games like that are good for online I guess, but its just not my kind of game.

This kind of game is just not a teamwork game .... so whats the point of haveing it online? Its a great game on single player and I am glad it is because I don't have xbox live or a good pc for games.
saldrex
It is not too hard to put the game on line. You dnt have to have massive amounts of people in one game. Insted you could have the game don on a host basis. Fist someone styarts a game and creatyes the game and has people join the game and go through the world with them. You could make multiplayer mods that the host can use. There is not too much that needs to be redone in the game except changing tyhe time scritping and haking it so that you heal automaticall but not too fast outside of batttle by giving a regeneration in safe zones. You could also make it so that when you press the button toi rest you will just start to heal but could not do anything in that time. As i have mentioned about the time scritpting is that all you would do is increase the speed of one day so that is passed very fast but make it only register as a new day after maby every 5. That would help solve many quest problems that you need to wait a day or two for. With the host option that i mentioned all you really need to add is the option to play it which could be put in with another expantion. It is highly unlikely that the game would be made into a massive multiplayer game. There is too much that would need to be done. The game could easily overload a server if it was all done on one. It could be put on a sever but oly run through it as a gateway to a person who is hosting a game. If it is set up like this it is possibl to play online and have mods and any such thing. It would help the preformance of the game since all would not be playing in one server and can also be made so that the host has the power to expel and help prevent the random destruction of the world. I do not think that the engine need to be redone, but oly parts need to be changed. If the company programmed the game well they should be able to easily change it but if it is not neatly coded it might not come around but fairly minor changes that i have mentioned could possibly be done and i think quite a bit can be done in the TES construction set as part of the scriptindg for the time and healing that i mentioned.
mcstreet
im not gonan argue with neone you all have very good points which are all in one way or another correct...but for a brief moment imagine if morrowind or a later version was to go online(not as a rule single player could be avaliable for non onliners)...things like setting up your own camp for you and a friend or two...earn money control cities in a mass group and the most feared is of course the leader...joinin some online friends and raiding peoples forts/camps etc...own cults and ways of life....options to smuggle illgal goods between players...hard nosed merchants with the ability to be as fair or as harsh as you see fit...plus hundreds of hundreds more possibilities...the whole idea of makin morrowind a life rather than a game would be no longer a wish................however its not like its gonna happen but its nice to dream for a while.
hyperk1
sorry i didnt read like the last couple post(too long for me dry.gif ) but i would have to agree with perigrine that multiplayer in morrowind would be a bad idea, but if you made a new game without mods or sleeping or te stuff that conflicts with online mode then so be it. Also i scimmed and it said how could you do the quest for the "uber" item and let other people do it as well?well you don't, first come first serve, its more realistic that way. The bethesda people running the servers would add quests on a daily basis or something to the quest house or something(places to get quests) so that you dont run out of things to do.
MDH Weaponeer
Marxist Bastard, stop putting words into my mouth. I did NOT say I was going to whine at Bethesda. I was simply saying that we could get a list of suggestions that could make it possible. And by the way, I'm aware that they've got an online Battle Arena plan for The Elder Scrolls IV. That sounds perticularly interesting.

Even if it's NOT morrowind, I'd love to see bethesda work on an online game, because they would do some pretty cool stuff.

So, if it was to be a completely new game, what would your guy's suggestions for this new title be?

And about people beating eachother up, I SAID POWERFUL ONLINE GUARD BOTS.
saldrex
One thing it is not a completely new game. All the games in the elderscrolls series are actually the same. Alll are set within the same lands but diffeerent sections of them. The game has not changed too much in the general layout. the imperial guard have been the same in ES I and ES II. They are all basically the same game except for improved graphics, a somewhat different plot, and it takes place in a differnt province otherwise you can do just as much in all the others.

ALL OF THE MORROWIND GAMES HAVE NAMES BASED ON WHERE THEY TAKE PLACE AND IT WILL ALWAYS BE THE SAME.

DAggerfall is the name of one and the name of a region
Morrowind is the name of one game and region
Redguard (one of their productions) tkaes place in the redguard province
And i believe the same goes for their first in the series name arena i believe that it is named around the region but have not played much of it or listened much to the dialog to remember and it does not run on xp mad.gif i doubt that they will stay much from their naming traditions

for the new name i bet it has to do with the region of the new game and it would not be a completely new game or they would never finish it since very thing is based of older versions.
hyperk1
Well the new game is from what i've heard going to be called "Oblivion" but anyways.. its not like they are locked into naming there games after the region, just like making it online would break a tradition, so would the changing of the title/type of game.
Dark0ne
I really do feel sorry for people who come to these forums asking questions and get ripped to shreds...

..wait, multiplayer Morrowind..?..

...cancel that.
Ac3s
imo, morrowind online is an option and it would be nice to have, It's good to have people asking questions about this (maybe it will bring some enlightning in Bethesda's minds for some future online game like morrowind).
Afterall, whats better then playersupport and feedback from players?

So please! stop with negative posts and give MDH Weaponeer some positive ones.

(/me = ready to be flamed at) tongue.gif
MDH Weaponeer
You guys are all acting like I said "hands down, there should be a multiplayer Morrowind" - I DIDN'T SAY THAT! I just said it would be interesting to tackle the idea and try to solve the problems the idea would have in different ways. I thought you might understand that, but it seems that 90% of you either only read a quarter of the post, or skipped it completely and just mocked what everyone else said so they could get another post.

You know, I was seriously suprised at your reaction seeing that most other forums I've been on are quite open minded and idealistic to the prospect.

Try to remember, people, that this thread it about suggestion.
MDH Weaponeer
what about modes that you can play online, but aren't actually in the game world itself.

For example, you could host battle arena games. First you'd join the game, choose to be a fighter or a spectator. If you're a fighter, you can bring whichever saved character that you have into the game. Players take turns fighting in the Arena, two at a time... stuff like that.

Or there could be limited ones. High Elf Mages only, and such...
thanateros
Morrowind multiplayer would only work over a closed LAN or IP game with at most 8 other people who you probably would know anyway. A massive server is just an awful idea and would effectively kill the game because everyone would be on the lookout for 10 year old illusionist mages who PK people walking around the map.
Shakkara
QUOTE (thanateros @ Mar 25 2004, 04:43 PM)
Morrowind multiplayer would only work over a closed LAN or IP game with at most 8 other people who you probably would know anyway. A massive server is just an awful idea and would effectively kill the game because everyone would be on the lookout for 10 year old illusionist mages who PK people walking around the map.

That's exactly my opinion. Should be like the Baldur's Gate series, focussed on single player but ALSO possible as multiplayer over LAN or TCP/IP.
saldrex
That is exactly what i was talking about in my last post. Also with that system mods can be used.

Its pretty funny since i got also got some of the ideas from the BG series and also mods in games can be used online and can be done like it is in neverwinter nights since it supports online mod play.
Akominatus
The basic structure of Morrowind is such that it simply wouldn't make a decent multi-player game. Why try to distort it into something its isn't? Also, as a purely hypothetical side-issue, I suspect most players would rather see the developer devote resources to the next generation game than to a half-baked MPG which might prove a finacial disaster.
saldrex
Making the game multiplayer does not really hurt the game if you think of it as the other people who join happen to be mercenaries who work for you. In the normal game it is possible to have other NPC's join, follow, and fight for you. It dies not really ruin the game since youcan have ohter poeple in the normal. It could be like the mercenary from tribunal but instead someone else is controlling the character.
Kay-z
i agree the cost is great but it would be kind of cool ..but on the other hand y does everygame have to go online personally i dont think this will happen but if it does it would be really cool
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