QUOTE(Elfie44 @ Aug 25 2008, 08:45 AM)

Hey there,

I was wondering how to add a script to run after a certain dialogue sentence spoken by a specific NPC. Do I use something like Begin OnAdd or what?

For example, I want to say something to "Joe Bloggs" (Fiction name) And he then replies, how would I run the script just after he says it? (Would it be an end conversation? (That's the intention.) and if so, what would be the correct script to use, and where to place it?)
Any help would be greatly appreciated.

Hi,
Giskard was kind enough to point me to his quest-scripting tutorials and I'm going to re-post them for you. There are three and the second two are more advanced, the first one should be helpful to you for this question, specifically. They should go a long way to helping you wrap your mind around the process. Then if you still have questions you can take it from there.
Pretty cool, huh?
QUOTE(giskarduk @ Aug 12 2008, 07:28 AM)

I wrote a series of Tutorials that start with what you want to know and built up to the sort of quests I normally mate in 3 easy steps. I believe you need the first one. Maybe the other two as well.
Oblivion Tutorial Part 1: Adding Dialog to an NPC.
http://www.mechstorm.net/forums/index.php?showtopic=4060 Oblivion Tutorial Part 2: Making a Basic Quest
http://www.mechstorm.net/forums/index.php?showtopic=4063Oblivion Tutorial Part 3: Making an Advanced Quest.
http://www.mechstorm.net/forums/index.php?showtopic=4064Giskard