usprivateer
Aug 24 2008, 05:16 PM
In the IC I'm finding creatures I don't think should be there. In the waterfront area there are two goblins, in the palace district there are two skeletons. All are unkillable and have unique names.
I don't have very many mods installed, and none (I think) that have monsters included or add NPCs. Are these guys supposed to be there? One of the goblins in the waterfront is named "Broke Nose".
What's up?
Sarya
Aug 24 2008, 05:20 PM
No idea. I have that too and to me it's CM Partners mod but I never bothered to check. I don't use it often.
usprivateer
Aug 24 2008, 05:24 PM
QUOTE(Sarya @ Aug 24 2008, 05:20 PM)

No idea. I have that too and to me it's CM Partners mod but I never bothered to check. I don't use it often.
Yep, I have CM Partners loaded. I wasn't aware that it added monsters. Anybody seen a thread on this one?
gandalftw
Aug 24 2008, 05:49 PM
QUOTE(usprivateer @ Aug 24 2008, 05:16 PM)

In the IC I'm finding creatures I don't think should be there. In the waterfront area there are two goblins, in the palace district there are two skeletons. All are unkillable and have unique names.
I don't have very many mods installed, and none (I think) that have monsters included or add NPCs. Are these guys supposed to be there? One of the goblins in the waterfront is named "Broke Nose".
What's up?

You can recruit them as partners.There are also skeletons in the IC palace area.I employ them to
guard my castle.There are a few other towns with creatures well.You have to crouch to have them join in your cause.
usprivateer
Aug 24 2008, 06:02 PM
QUOTE(gandalftw @ Aug 24 2008, 05:49 PM)

QUOTE(usprivateer @ Aug 24 2008, 05:16 PM)

In the IC I'm finding creatures I don't think should be there. In the waterfront area there are two goblins, in the palace district there are two skeletons. All are unkillable and have unique names.
I don't have very many mods installed, and none (I think) that have monsters included or add NPCs. Are these guys supposed to be there? One of the goblins in the waterfront is named "Broke Nose".
What's up?

You can recruit them as partners.There are also skeletons in the IC palace area.I employ them to
guard my castle.There are a few other towns with creatures well.You have to crouch to have them join in your cause.
Woah. yep, you right. I didn't see that in the readme for CM Partners. TY
gandalftw
Aug 24 2008, 06:41 PM
QUOTE
Woah. yep, you right. I didn't see that in the readme for CM Partners. TY
You're welcome.
I didn't either,i found out by accident really,i was testing my pickpocket skill and wondered if Broke
Nose had anything on him..
tyreil829
Aug 24 2008, 06:48 PM
QUOTE(usprivateer @ Aug 24 2008, 06:16 PM)

In the IC I'm finding creatures I don't think should be there. In the waterfront area there are two goblins, in the palace district there are two skeletons. All are unkillable and have unique names.
I don't have very many mods installed, and none (I think) that have monsters included or add NPCs. Are these guys supposed to be there? One of the goblins in the waterfront is named "Broke Nose".
What's up?

the question was answered before i could say anything i am a bit late nice going Gandalf
Col John Sheppard
hyper574
Aug 25 2008, 12:11 AM
Go to your console, ~. Click on them and type in Disable to permanently remove them from the game.
gandalftw
Aug 25 2008, 12:46 AM
QUOTE
the question was answered before i could say anything i am a bit late nice going Gandalf
Col John Sheppard
Thank you sir,i tend to have more questions than answers.Tell you what tho you don't want to attack an IC guard while Broke Nose or Mumbles is following you for it tends to piss them off.
Don't get why but it happened to me.All i could do was knock them out and split.Some partners
they are...
gandalftw
Aug 25 2008, 12:52 AM
QUOTE(hyper574 @ Aug 25 2008, 12:11 AM)

Go to your console, ~. Click on them and type in Remove to permanently remove them from the game.
Thanks, didn't know you could do that.Hmm could i use that on the guards,nah I'd rather keep them around for target practice....
MrCooper2006
Aug 28 2008, 03:41 PM
Broke Nose? Goblins? IC?
Huh!?!?!
I have CM Partners but never seen this? Definitly from CM Partners?
simonp92
Aug 28 2008, 03:48 PM
i also have some creatures roaming the IC but thats skeletons and ogres with special names..
usprivateer
Aug 28 2008, 05:09 PM
Yep, just started a new game. They are still there. Broke Nose and Mumbles in the Waterfront, Skeletons in the Palace area and some little flying Imps around as well.
Strange. In my first game Broke Nose was great for sparring. Beat him up and practice blocking and slashing, he falls down and gets back up and fights. Now........., he has no health left when he gets up and can't take more than 1 smack. Not fun. I'm disappointed in you Mr. Broke Nose.
MrCooper2006
Aug 28 2008, 05:12 PM
Hmmm must have CM in the wrong order, I only have a .esm tho so that could be the problem. Not too keen on the idea of Goblins in the IC tho. They would be killed on sight "horrid beasts" the IC townsfolk cry
tyreil829
Aug 28 2008, 05:39 PM
yet they don't
Col John Sheppard
gandalftw
Aug 28 2008, 09:18 PM
Check out Anvil across from the temple and Bruma up near the castle.Might have to search around
a bit...
tyreil829
Aug 28 2008, 09:26 PM
and what will we find Gandalf?
gandalftw
Aug 28 2008, 10:04 PM
QUOTE(tyreil829 @ Aug 28 2008, 09:26 PM)

and what will we find Gandalf?
More creatures for recruiting.Didn't want to spoil the enjoyment of discovery.I guess i did already by telling you to look.lol I've gathered most of them up and have them wandering my castle grounds..
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