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The Nexus Forums > Specific Games > Morrowind > Morrowind Plug-Ins > TES Construction Set
Danielned
Hi Ive been 1 cm from crushing my keyboard with an axe cutting my comp to
pieces with a chainsaw and throwing the **** out of the window without opening
it first. Ive tried atleast 20 times to make a quest the only thing we have to do to complete the quest is to take an item from something ive inserted im my new mod
(the something is a secret because im going to upload the mod when im done).
if someone could tell me how to do it my face would change from :angry: to biggrin.gif
all help will be appreciated.

Btw don't mension scott fishers npc tutorial
Spudnik
i cant help u until u tell me whats goin on.

error messages?

something screwy?

cant find {insert item here}?
Danielned
the thing thats going on is that i made a girl in a glass armor to ask me for help because she is to scared to do it herself and ive followed scott fishers(seems like an idiot from the tutorial)
tutorial on how to make an quest but it doesn't explain how to make the quest pop up in the journal
Theta Orionis
Ok...in the dialogue editor, start a new journal - eg MY_JOURNAL
Add the text you want the journal to show - eg 'a girl asked me to help her...'
Look for the field which says 'index' and enter a number - eg 10

In the dialogue window, go back to the response where you get the quest

In the results field type

Journal MY_Journal 10

This will add the entry to your journal as soon as that line as dialogue has been spoken.
Danielned
tnx man you really just saved my mod btw how do i do so the player must choose
to accept or not acccept the quest ?

sorry for my bad english
Danielned
one more thing why is there a small star on the right side of the journal quest name?
Danielned
Theta orionis do you got msn messenger ?
Theta Orionis
The stars means that this journal is part of your mod

To give the player a choice, pick the dialogue response where you want the player to choose...eg 'will you help me with this'

In the results field, type

Choice "Whatever you want the player to say to accept the quest" 1 "What the player says to refuse" 2

Above that dialogue response make a new response. In the conditions field, select function , choice = 1
The text for that response will be what she says when you accept the quest (probably the one where you want your journal update to occur too)

Above it, make another response for function choice =2

Add the dialogue when she hears you don't want to help her

If you want you can also add a journalentry here so that it says in your journal that you didn't want to help her - Journal MY_JOURNAL 5

Make sure you add the text for that to your journal by creating a new line, and giving it a number - eg 5
Danielned
Im getting really close to perfect my mod i got one more question how do i make him talk about the new topic i have to him?
Theta Orionis
In the greeting for your NPC - or in one of the existing topics like latest rumours, little advice etc, add the line

AddTopic "my new topic"

to the results field


Then, in the lists of topics, make the new topic, and add dialogue for your NPC to it
Danielned
also i was wondering how can i do it so i must kill a creature to get the quest done?
and i didn't understand how i make what the orc tells me when i accept the quest
(the girl was changed so its a scared orc instead)
Danielned
I got an error message it says cannot find blah blah on line 1 when i talked about the topic
Theta Orionis
Hmm...the easiest thing about killing a creature would be to give the creature a unique ID. Then, in the conditions for dialogue, you can set the condition

Dead CreatureID = 1

which means you only get this dialogue when the creature is dead.


To get the correct dialogue for the choices whether to accept oor not, the dialogue lines should look something like that - just use the lines of dialogue, journal names etc you've made up.

what the orc says when the player refuses (function choice = 2)

what the orc says when the player accepts (function choice = 1 - result Journal My_JOURNAL 10 )

what the orc says when offering the quest (result: choice "yes,i'll help you" 1 "no, i'm busy" 2 )



One more point: make sure when you give the orc this greeting that in the conditons box you select

ID scared orc


Or else you will get this greeting from a lot of people.

The best place to put quest greetings is greetings section 5.
Theta Orionis
QUOTE(Danielned @ Aug 1 2003, 11:46 PM)
I got an error message it says cannot find blah blah on line 1 when i talked about the topic

what exactly did the error message say?

it could be that you hadn't made the topic or the journal yet but were referring to it in the results box
Ragnor Stormcloud
Ok, this is about killing the creature. You'll need to do a tiny bit of scripting. And you might want to add a journal entry after you've killed the creature. Anyway, this is what the script might look like:

Begin Kill_the_creature

If ( OnDeath == 1 )
Journal "Your_quest" 10
endif
End

And now, for the dialogue problem. If I understand your question correctly, what you need to do is add some subtopic-things, or whatever you want to call them(very technical terms). What that means, is what will be displayed when you click on a topic. Or choice in this case. Now this is just an example, but hopefully it will help.

Will you do this quest? That's the question. Now, in the results field, add:
Choice "Yes" 1 "No" 2

What you'll have to do now is add some more subtopic-things. An example for choice 1 could be:
Thank you for excepting to help me.

Then under Function/Variables in field 1, put Function Choice == 1 (a.k.a. Yes)
Then, in the results field type in(this is an example of course) (you don't have to, but it may help)
Journal "Your_quest" 5
For the choice "no", you could do something along the same lines, except with a different message for clicking no. I hope that helps.
Theta Orionis
Ragnor - there is a function in the dialogue editor which checks whether a set ID is dead. You could then update the journal with the dialogue line corresponding to that condition if you want to save yourself the scripting.

You can also check if the player has a certain number of items in the inventory, what time it is etc...

The dialogue editor lets you check for a lot of conditions without the need for scripting smile.gif
Ragnor Stormcloud
Thanks for the tip.
Danielned
are there ant possibility to make or are there a HUGE monster int he game?
Ragnor Stormcloud
Ok, I think I know what you're asking. There are three ways to do this that I know of.
1. Go into the Construction Set. Drag a creature into the Render Window. Once there, click and hold the mouse button down on the creature. With the S key pressed, drag the mouse over the screen. That will make the creature bigger and smaller.
2. In the Construction Set, drag a creature into the render window. Double click on it. If you look at the dialogue box it gives you, you'll see a box with the words 3D Scale above it. It should be set at 1.0 if you haven't done anything to it yet. You can set this number as high as 2.0 and as low as 0.5.
3. Last but not least (and my favorite), you can right a short little script to make it bigger.

Begin Make_Creature_Big

SetScale 4.0

End

With this, you make the creature much larger than what is programmed into TESCS. So have fun making your giant.
Danielned
thank you very much
Ragnor Stormcloud
You're welcome. And besides, that's what the forums are for.
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