QUOTE(gobravo @ Aug 21 2008, 09:23 PM)

Well ya, a bounty hunter office of cyrodill or somthing when you get contract from them, because there is a lot of bandit on the road
The lore tells the origins of the fighters guild and how it was created to maintain the order after the exhausted post wars empire's resources weren't enough to keep a regular police force.
Many mods gives an enhanced role to the Fighters Guild, mainly the ones that deal with the Kvatch reconstruction. The OP idea is good, just doesn't need the creation of an Imperial centralized Police force, even less while the empire itself is at the verge of collapsing.
Remember the own FG original quests get to the point of facing a rival faction mounted by the now unemployed mercenaries coming from the Morrowind fronts and Black Marsh. The creation of such Imperial force could be interpreted as treason by the Fighters guild and itself becoming the main "problem" to that police. Maybe leading to an intestinal confront with real war dimension.
Edit: Anyway the Empire is satisfied with the FG performance and it costs a good deal less to the Treasure that creating and maintaining an Imperial Police.
Now, to be in the original topic itself; what this implies is the proposed "jobs" are already function of the FG and such mod would be creating quests for it. Caring not conflicting with mods than already creates quests for FG and "mainly" with the original FG quests itself is important.