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Full Version: Recruiting for a seige mod.
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > File Requests/Suggestions
minion5
Ok, so this is a mod ive been wanting to create for a very long time, basiclly, its a custom created castle that is under seige from an oppsing army. The thing is, i myself am not that skilled of a modder, and that is why im not calling myself mod leader, this is because im basiclly going to help build the castle and thats it, that all i know how to do, so the team is going to end up doing more than me, so im sorry about that,anyway, i need many modders for this mod as it will be huge, and here are the types of modders i need:

general construction set users: for helping create the custom castle

Scripters: to create scripted objects and events in the battle, i was also thinking of a ring the player equips would start the seige over, so you can play it as much as you want.

quest makers: i was thinking maybe the player could choose what side to join, the attacking or defending armies.

Modelers: we might have a few peices of custom made armor wepons, but i think i already know the armor im gonna use, i just need permission from the guy that made it.

AND anyone else who thinks they can put there skills to good use in this mod.

thanks for your time guys.

more ideas and details will be created as the team grows larger, so THIS^ is not the final product.
minion5
Sorry forgot this: whoever wants to join post here.
maafiaman
I don't mean to be rude...but with the modding experience you said you have I don't think anybody will join you.

I've never been in a modding team but I know that the team leader must have some advanced (or nearly advanced) modding experience to gather a team for a big mod.

Members that join a team expect the leader to contribute more to the mod not just as you said that you will help build the castle.

Maybe people will join you....maybe I am wrong but from what I know you must know much more things about modding before you start a big project.

I myself have some experience (a little) and I never tought of bringing up a crew for a big mod.


Cheers thumbsup.gif

Maafiaman
LoginToDownload
He did specifically say he wasn't assuming a leadership role...

I've got plans for the time being, (and for a sizable time in the future) but I'll help with anything minor you need. I know a sizable amount about Quests and Scripts, some interior design, and am learning to model.
minion5
^thanks for reading above poster, and thank you much, i will tell you when the castle is done so you can help out on the quest and scripting.


P.S once again I AM NOT ASSUMING MOD LEADER POSITION, IF YOU MUST GIVE ME A TITLE, CALL ME TEAM STARTER OR SOMETHIN.
LoginToDownload
...Though I have no idea how the only person with a complete idea of the mod can not be the one leading a mod based on said idea.
Reepimeister
if you guys can produce all the exteriors and interiors you need, I'm happy to help out with scripts.
minion5
^ thank you i shall tell you when were done.
minion5
OK, the rest of the team and i were desscussing, and we have one more team member that needs to agree before this is offical, but most likely, we are going to change the setting of the mod, and instead of a custom castle, we are going to put one of the major cities under seige by a oposing army, this way you can expirience a city youve visited many times become under attack, and it even gives you the option to help destroy it! And even better, we are going to add defences to the city, like archer towers and spiked walls,ect. AND if we get good feed-back we are going to do another city, resulting in a series of mods, each having a detailed siege of one city..................so what do you guys think?
InfiniteRealm
I prefferred the idea of a custom fortress.
Destroying a city, or even only lightly damaging it, with a siege could have some huge repercussions, and its going to take a lot of extra work to take it into effect. The sige of a castle could rather much easier be ignored, and it would also be easier to pull off - no npcs from vanilla quests getting in the way, and less conflictions.

You can still have the same experience as wih a city siege, by making it a modified motte and bailey type fort, with a vilage insid the wall, and the keep up on the mound.

-

If you dont decide to do the city, I might help with the interiors.
minion5
^ we discussed that, there is going to be a ring or somethin that starts the quest over, and will bring anyone killed back to life in the battle, so no NPC quest givers will be sacraficed.
Gibraltar
Hey, if you still want some help, ill help. I'm not great with scripting or modeling but im a fair hand at interior design and such. And i like the idea of the city under siege with the ring to bring back NPC's. My idea of the city to be attacked is Anvil because then you could have them being attacked from water and land. I could make some towers and such. There could also be the last fallback point that would be the castle. you could make a garrison there and turn the bridge into a draw bridge. Anyway, my email is whywhowhat427@hotmail.com.
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