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simonp92
i saw this tread on another forum,,
and i thought it would be great to hear your opinons..

wich town is the strongest..?
have you say..

i think that skingrad is the strongest because its divided in two,, but kvatch is also kind a strong because of its locaion on the hill..
another strong city could be bravil because of the water around the city..
DeathWarrior
I say the Imperial City is the strongest. Its the best fortified and has the most guards as well as mages, arena combatants, pirates, and bodyguards/mercenaries. Also unlike other towns it has multiple types of guards (Imperial Watch, Watch Captains, Palace Guards, Battlemages, and the Blades).
Jntk
in Vanilla Oblivion i would say either Skingrad, since thats the main place my Char lives also it got a powerful Vampire mage for a count. Or IC since its heavily forified and as DeathWarrior said, loads of guards and other fighting people.

in modded Oblivion i would say Kvatch since it's MY city and im its count
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I'd also say the Imperial City. Surrounded by water, home of the Arcane University and its battlemage guard, districts are walled-off from one-another, and by virtue of being the biggest city it has the most guards. It's also smack in the middle of Cyrodiil, which means an invasion force has a long way to go to reach it, and the river is much too small for a naval assault to get through. The bridges to the University and Prison are unfortunately easy to climb up to if you haven't been detected, though.
tyreil829
as in defending? npc atticks?

Bruma: one of the worse even with Horus-Re's help take one of the gates and then you win the caslte is poorly defended very little of brumas desgin could help the guard

Bruma Castle: possable the best place to defend if the guard got there frist and build up a blockcade they migh have a small chance of living

Chorrol: due to its size and open space it makes easy to defend bows from both atticker and defender and since a small bit of chorrol is on a hill it gives the guard a bit of a advangte to mow down the attackers + the fighters guild will bound to send help

Castle Chorrol: due to its size defending it will be easy if the guard manged to arrow them as they come thou the doors then they might win

Bravil: its large spaces allow easy defending and it can cut bits of the bravil off by cutting the bridges allowing the guard on the isle or the casle to bow them from the isle mages guild has the school of illusion there and little fighters guild members so they cant be counted

Bravil Casltle : its simple desgin makes it easy to take over count will be dead in miniites

Leyawin: simple space make it easy for the attickers to hide the guard is 2nd to useless after you kill the captain of the guard...

Castle: Leyawin: its small easly taken over

More later

Carth Onasi

Carth Onasi
Javalin
Strongest City:

Imperial City. Heavily Fortified and ALOt of guards.

Easiest City to Defend:

Bravil: because of motes and bridges.


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QUOTE
Bruma: one of the worse even with Horus-Re's help take one of the gates and then you win the caslte is poorly defended very little of brumas desgin could help the guard
If they came in from the south they would have to climb up three tiered areas with only one set of stairs up to reach the castle.
dezdimona
My first impulse would be to say the IC, but with its size,its defenders would be spread out and gaps in the coverage could appear...
Anvil town would be easy to evacuate to the castle and once the gates are closed easy to defend as water makes a lot of attacks hard. Skingrad too easy once a gate is breeched, no gates remain and the castle is too remote to provide aid.
Bruma would be my second choise.
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QUOTE(dezdimona @ Aug 18 2008, 05:52 PM) *
My first impulse would be to say the IC, but with its size,its defenders would be spread out and gaps in the coverage could appear...
Seems to me an army would have trouble reaching anything aside from the front gate and, with a lot of preparation, maybe the waterfront, (All the other walls are up against a sheer cliff) and once they get in their movements would be hampered by the city's modular design. I imagine the guards would have plenty of time to redeploy as individual districts fell.

QUOTE
Anvil town would be easy to evacuate to the castle and once the gates are closed easy to defend as water makes a lot of attacks hard.
Another way of looking at that is "A naval attack force would be right up against the castle or could land in the harbor before anything could be done about it."

QUOTE
Bruma would be my second choise.
Unless the attackers are coming from the north. Then they would come in right between the castle and the rest of the city, making evacuation to the castle very difficult. It's also wide enough up there that the city guards would have trouble doing any sort of pincer move with the castle guards.
simonp92
i noticed a lot of people chosed the imperial city,, and ofcouse,, its the capital..

but if you cannot chose IC wich one then??
tyreil829
i would pick Bravil due to the moats and the abilty to cut the birdges

Carth Onasi
dezdimona
QUOTE(LoginToDownload @ Aug 18 2008, 06:06 PM) *
QUOTE(dezdimona @ Aug 18 2008, 05:52 PM) *
My first impulse would be to say the IC, but with its size,its defenders would be spread out and gaps in the coverage could appear...
Seems to me an army would have trouble reaching anything aside from the front gate and, with a lot of preparation, maybe the waterfront, (All the other walls are up against a sheer cliff) and once they get in their movements would be hampered by the city's modular design. I imagine the guards would have plenty of time to redeploy as individual districts fell.

QUOTE
Anvil town would be easy to evacuate to the castle and once the gates are closed easy to defend as water makes a lot of attacks hard.
Another way of looking at that is "A naval attack force would be right up against the castle or could land in the harbor before anything could be done about it."

QUOTE
Bruma would be my second choise.
Unless the attackers are coming from the north. Then they would come in right between the castle and the rest of the city, making evacuation to the castle very difficult. It's also wide enough up there that the city guards would have trouble doing any sort of pincer move with the castle guards.

The bigger they are the harder they fall. isolate, and hunger and disease set in.
maybe you have a different version of the game then me, I haven't seen a navy anywhere in mine!
Who cares if peasants die, Its me and my men who matter.....
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QUOTE
The bigger they are the harder they fall. isolate, and hunger and disease set in.
Maybe you have a different version of the game than mine, I don't see hunger mechanics anywhere. Besides, it's hardest to stop individuals coming and going from the IC with a siege...

We're probably going to need a more specific definition of "Strongest City"...
dezdimona
QUOTE(LoginToDownload @ Aug 18 2008, 10:48 PM) *
QUOTE
The bigger they are the harder they fall. isolate, and hunger and disease set in.
Maybe you have a different version of the game than mine, I don't see hunger mechanics anywhere.

there in the hold of all the ships that are in your game tongue.gif
forsaken_epicentre
If you were using standard arms and siege weapons..no magic I would answer this way.
IC 4 ways into the city rather large city urban fight either way it would be hard fight. If you happen to make it the imperial tower, its more or less death trap for those defending.

Anvil is much the same, but on smaller scale the castle has one entrance point and if wanted to say resupplied rather quickly.

I am going to treat this city as I would in Medieval Total War Attack and defending
Skingard castle: The bridge between the castle and road would be nasty for any invader to cross. You could also say the 2 towers at the end of that bridge could be also a gate house. Castle is on high ground with steep sides, so attacking from the side is out. No ladders or siege towers to worry about. You could command fire support from the castle on the city below.

City of Skingard
You could say those open arched ways in the city of Skingard are in fact gate houses. So the city could, close if it were to be attack and breached. Breaking Skingard into 2 walled cities with road or killing field between them. On the one side you have the castle looming over the area, archers on the high ground firing down onto the enemy in Skingard city.


Attacking I would have to break Skingard, breach the walls in 3 or 4 place try not get caught between the city walls there. Same would go for Skingard castle bombard it until there was not tower standing, then try to breach the gates with ram.
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How would an army reach three of the four entrances to the IC? It seems improbable that they could bring enough ships in through that puny river to get to the Waterfront, and you'd need friggin' huge siege towers/ladders to get up the sheer faces required to reach the bridges. Taking siege weapons in for the secondary walls would also be next to impossible if you went via the bridges, and trying to use catapults/rams/ballistae inside the city seems practically suicide between geurilla warfare and archers on the walls.

P.S. Yay for Medieval 2. biggrin.gif
simonp92
QUOTE(LoginToDownload @ Aug 18 2008, 10:48 PM) *
We're probably going to need a more specific definition of "Strongest City"...


you are on the right path,,

the thing i am talking about is both army,guards, location of the city, guards armor, location of the castle ETC.
Kresselack
What if someone destroyed the bridge to Castle Skingrad? Nobody goes in, and nobody goes out. But the entire cuty has so many watchtowers surrounding the city, and even within it. Imagine each tower as an outpost or smaller barracks, and each one filled with about five guards. The castle is also fortified with many towers aswell and also has its own barracks with more guards.

Besides the large army of guards, there is also the Fighter's Guild with many well equiped knights. The Mage's guild also has good sorcerors. The count is also a vampire.

I think that Skingrad is better than the imperial city. It has a larger army with decent fortification.
tyreil829
bit of a flaw there with the count he doesnt want to be seen and i think the mages guild might have enough problems with nercomancers then simler problem with the fighters guild the guards will tell everyone to stay indoors so none of the townpeople get in the way

if bravil had a dock it would make it evenmore defendabul
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QUOTE(Kresselack @ Aug 19 2008, 08:28 AM) *
Besides the large army of guards, there is also the Fighter's Guild with many well equiped knights.
But the Fighter's Guild, unless I'm mistaken, don't have any particular loyalty to the Empire. As mercenaries, I imagine they'd probably escape if they could, though they might help if that becomes impossible.

QUOTE
The Mage's guild also has good sorcerors. The count is also a vampire.
If they couldn't escape either, I'd take the University's numerous Battlemages over the Skingrad Guild's four unarmored casters. You shouldn't put so much stock in rumors, though. Reclusive spellcasters are practically an archetype, and it's only natural that the more powerful mages would use their power to increase their lifespan. tongue.gif
dezdimona
Anvil uses all these:
Introduction
All wars follow rules whose origins go back before the dawn of history. The rules of war relate to solving specific problems. They are not general rules for all situations.

Chapter 1: The Revolution in Warfare
Highly accurate weapons and the discovery that conventional armies can be defeated by guerrillas have transformed warfare.

Chapter 2: Striking at Enemy Weakness
Terrorism and guerrilla warfare exploit this rule, which is to nullify an enemy’s strength by exploiting his weakness. Chapter describes Mao Zedong’s success in China, Giap’s success in Vietnam, and examples from earlier history.

Chapter 3: Defend, Then Attack
Though most commanders have merely tried to avoid defeat against a stronger enemy, a leader with a better weapon or a superior tactical system can win great victories by stopping an enemy attack and then going over to the offensive. Examples from Stonewall Jackson and the English at Crécy, among others.

Chapter 4: Holding One Place, Striking Another
The convergent attack, exemplified by ancient Chinese strategist Sun Tzu’s direct zheng element and his indirect qi element, but applicable to all warfare at all times. Examples from Gustavus Adolphus on the Lech River in Bavaria 1632, Napoleon at Jena 1806, and defense of the Kum River line in Korea 1950.

Chapter 5: Feigned Retreat
Drawing an enemy away from strong defensive positions by enticing him to pursue, then falling on his disorganized elements one at a time. The greatest practitioners of the rule were the horse archers of the Eurasian steppes, including Genghis Khan’s Mongols.

Chapter 6: The Central Position
Placing one’s force between two enemy forces that collectively are stronger; defeating one before having to deal with the other. Examples from the greatest appliers of this rule, Napoleon and Stonewall Jackson, and from German commander Erwin Rommel at the Kasserine Pass, Tunisia 1943.

Chapter 7: Employing a Superior Weapon
Armies try for symmetry, or similar weapons on both sides, but asymmetry is common in war. When a commander is unable to recognize that his opponent has a better weapon or is unwilling to counter it, he can suffer devastating loss. Examples from Adrianople A.D. 378, Hastings 1066, the Thirty Years War 1618-48, and Erwin Rommel in Libya and Egypt 1941-42.

Chapter 8: Driving a Stake in the Enemy’s Heart
Pressing into an enemy’s vitals and destroying his means to resist. Examples from Alexander the Great against the Persian Empire 334 B.C., the American march on Mexico City 1847, Sherman’s march through Georgia and the Carolinas 1864-65, and the German defeat at Stalingrad 1942.

Chapter 9: Blocking an Enemy’s Retreat
Cutting off the means of an enemy’s withdrawal and supply can result in his outright destruction. Examples from the Teutoburger Wald A.D. 9, Saratoga 1777 and Yorktown 1781 in the American Revolution, and Chancellorsville 1863 in the Civil War.

Chapter 10: Landing an Overwhelming Blow
The dilemma is where to land the blow and what to do about the rest of the enemy’s force. This requires the commander to act without being thwarted or deflected by the enemy. Examples from Epaminondas at Leuctra 371 B.C., Frederick the Great at Rossbach and Leuthen 1757, and Nelson at Trafalgar 1805.

Chapter 11: Stroke at a Weak Spot
Penetrating a weak point either discovered or created in the enemy’s position. The opposite of the usual military effort to break into an enemy’s position by sheer power. Examples from Alexander the Great at the Granicus, Issus and Arbela 334-331 B.C., Napoleon’s “strategic battle,” and his actions at Austerlitz 1805.

Chapter 12: Caldron Battles
Enveloping the enemy from all sides, preventing his retreat, then destroying him in place. The rule goes back to the Stone Age, but is extraordinarily hard to pull off. Examples from Hannibal at Cannae 216 B.C., the German Schlieffen Plan 1914 and Tannenberg 1914, and the German attack on the Soviet Union 1941.

Chapter 13: Uproar East, Attack West
From Chinese strategist Sun Tzu’s admonition to “make an uproar in the east, but attack in the west.” That is, induce the enemy to believe a blow is coming at one place, but actually deliver it at another. Examples from Alexander the Great on the Hydaspes River in India 326 B.C., British general James Wolfe at Quebec 1759, and the German attack on France 1940.

Chapter 14: Maneuvers on the Rear
A massive descent with one’s entire army or a large part of it on the enemy’s rear, blocking his lines of communication or avenues of retreat. Most famous exponent was Napoleon with his manoeuvres sur les derrières, but practiced by Genghis Khan and others. Examples from Napoleon’s Marengo campaign 1800, American island-hopping in the Pacific 1943-44, and MacArthur’s Inchon invasion in Korea 1950.

tyreil829
they dont always follow that depends on some key factors: Smartness Determentatsion and balls
dezdimona
QUOTE(tyreil829 @ Aug 19 2008, 11:44 PM) *
they dont always follow that depends on some key factors: Smartness Determentatsion and balls

ok,the last one I definately lack,but the other two.....
tyreil829
Maneuvers on the Rear? we all know you like that dezi but really some assults with one rule works well the others

Col John Sheppard
dezdimona
QUOTE(tyreil829 @ Aug 20 2008, 12:03 AM) *
Maneuvers on the Rear? we all know you like that dezi but really some assults with one rule works well the others

Col John Sheppard

hmmm,you've been peaking!!! whistling.gif
tyreil829
nope couse not!

Col John Sheppard
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