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The Nexus Forums > Specific Games > Morrowind > The Middle-Earth Mod > General MEMod Discussion
theNemon
I did a search and did not find anything of relevance, so here goes.

Picture this : I, the player, enters Bree a nice summer-evening, wandering the streets. Then I initiate dialogue with a NPC, let's simply call him Fargoth, for amusement... I ask him for the local rumours, but he's not interested in me, and replies "I really don't have time for this"... Then I invite him for a drink at the Prancing Pony (assuming it's there, if not, another tavern). He accepts my offer and we're off to the tavern. Barliman Butterbur welcomes us and I buy Fargoth a few pint's, raising his disposition. THEN I ask him for the local rumours, and now he's telling me this and that. After finishing the dialogue I leave him, hearing "I believe that you and I are about to become VERY close *hic*"...

Could this feature be implemented in Memod? Inviting NPCs to the local tavern, bribing them with drinks and such? There shouldn't be a problem adding a local dialogue topic giving the player the option to ask someone out... hehe dating in other words.

- So Nileno Dorvayn, wanna go out?
- I don't trust you and your intentions %PCName...
- I just want to go out, that's all innocent.gif
.:Imrahil:.
Wouldn't that be the same as giving someone bribing someone with money in Morrowind?
theNemon
No certainly not! This is a social feature far from the simplistic bribe-system in Morrowind. Surely you can see the difference? Reluctantly Fargoth joins me for a free drink (hey I would do so surely) and after a few rounds of beers and nonsense chit-chat, he gives me valuable information, instead of the common "Have you noticed, for all its proclamations about protecting the rights of property and preserving law and order, the Imperial legion does little enough to capture and prosecute abolitionists? That's a bit hypocritical, don't you think?"
Ancalagon
That seems like a good idea. It is far better than the social system designed in MW...

I recall walking into a bar in Suran (MW) and thinking, 'wow, everyone is standing around...doing nothing...'. So perhaps we'll have folk stting and drinking and being merry and such in MEMod, if it possible to make the NPC's do that...I am certain it is...
theNemon
Well Ancalagon, it is possible to have NPCs at the bar, but not drinking and sitting. That would require editing hardcoded animations. However, you can create creatures with whatever animation you want. Lady E (official forums) released some lute players and a drummer. So could (and probably will) the Devs make "creatures", looking like your everyday NPC with dialogue options but with unique animations. And I'm hoping they are considering my request, at least that's what suzerain SAID they are doing whenever someone requests something in here (unless it's multiplayer option, the One Ring or beeing an orc).

And so far, Rynos hasn't replied with "been answered several times before" (theNemon runs and hides under his bed, grinning...) nazgul.gif

EDIT : and Ancalagon, ahem, WHICH bar in Suran have you been frequenting??? Naughty little fellow...
.:Imrahil:.
yes, but I mean, it would be the same principle.
theNemon
QUOTE (.:Imrahil:. @ Mar 17 2004, 05:00 PM)
yes, but I mean, it would be the same principle.

Well yes, beeing that the principle is trading a thing for disposition. But would you invite Fargoth into a tavern just to pop up the persuasion menu and give him 10, 100 or 1000 gold? That's my point wink.gif
.:Imrahil:.
Well, not Fargoth... Maybe someone from the 'House of Earthly Delights?' happy.gif
wallernotsowelsh
Would be nice and maybe realistic to have drunken fools in taverns, they could sing, dance, fall over, vomit sick.gif etc
blackmage256
QUOTE

Well yes, beeing that the principle is trading a thing for disposition. But would you invite Fargoth into a tavern just to pop up the persuasion menu and give him 10, 100 or 1000 gold? That's my point 

The Point is to create a very immersive Game and So for RPing's sake it is an important addition

-- B
King_Arthur1688
Another option would be to have clickable replies with some having [persuade] in them, such as in Star Wars: Knights of the Old Republic or various other RPGs. You could have it depend on a 'persuade' skill or just use speechcraft.

to use fargoth example again:
when you attempt to convince fargoth to let you buy him a drink, you could have scripts somehow check the skill and if its above a certain number, he says yes, otherwise he declines. I do believe this is possible, but I'd have to check the scripting and dialogue stuff again.
Dunédan
Actually, you wouldn't need scripts to check the PC's speechcraft. As anyone who uses the TES Construction Set knows that dialogue entries have little "requirements" that you can input to that specific dialogue - this includes player skills. So, you could have one entry that has the choice you make (in this case, bribing Fargoth with a pint of ale), then you could make two different outcomes for the one choice, depending on your speechcraft level. Hope that wasn't too confusing for some people. happy.gif
Theta Orionis
You can filter dialogue for just about anything.

Plying an NPC with drink to loosen his/her tongue until he/she declares his/her eternal friendship for you?

Possible.

Nay, easy.


So will it be featured?


Wait and see


I've been waiting for ages for an opportunity to say this laugh.gif


But it's not as simple as just walking up to a random NPC and inviting him/her for a drink. We can't emphasize enough MEMod's focus on realism - so picture the following scenarios...

A Dwarf inviting an Elf for a drink (not saying either race is playable tongue.gif ) - is this likely to occur? Is the Elf likely to accept?

You, the player, having just slogged it out in the wild and looking decidedly disreputable as a result, arrive in Hobbiton (provided it exists at the time) and accost a thoroughly respectable Hobbit matron, inviting her for a drink at the tavern. Is she likely to accept an invitation from a ruffian? I think it's more likely that at this point she'll be reaching for her umbrella (and I'm not saying umbrellas will be in the game!)...

Newly arrived in Gondor, you approach a wealthy merchant with your offer of a drink.... is he likely to accept?

Since nobody seems to want to join you for a drink, you end up buying drinks for some random drunk at a tavern. What information is he likely to be able to give you (other than that you're his best pal now laugh.gif)?

And so on and so forth. There's a lot more to be considered than simple speechcraft if you aim for realistic NPC behaviour.
theNemon
QUOTE (Theta Orionis @ Mar 21 2004, 09:57 AM)
Newly arrived in Gondor, you approach a wealthy merchant with your offer of a drink.... is he likely to accept?

Since nobody seems to want to join you for a drink, you end up buying drinks for some random drunk at a tavern. What information is he likely to be able to give you (other than that you're his best pal now laugh.gif)?
.

Moahaha, gotcha... so there will be a wealthy merchant in Gondor!!! (as well as a random drunk)

Anyway, thanks for the good response. I was not thinking of a possible dwarf drinking with a possible elf, I just wanna hang out with a Fargoth-like character, assuming there's one in-game, that's all.
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