Help - Search - Members - Calendar
Full Version: Cheat Pack Mod
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
Gamerbird
The Mod

If you have downloaded this mod, you can see there isn't many cheats in it for the first version. What I am asking is, what cheats would you like to see in version 2?

Already arriving are:
- A new sword to obliterate your enemies with
- Instant member of the all guilds
- Throw target spell (maybe)
- Kill all in cell
- Over Paralyze Blade
- Super Boots (Pending)
Gamerbird
Any ideas? I would like to get version two out pretty soon. So far only two new things to go in so it would be a rather pathetic update.
nosisab
QUOTE(Gamerbird @ Aug 23 2008, 01:00 PM) *
Any ideas? I would like to get version two out pretty soon. So far only two new things to go in so it would be a rather pathetic update.

While cheat packs aren't among my preferred kind of mods sometimes they can be made so they become testers and developers tools.
I did a brief read in the mod description and saw there Instant mages guild member, this is one of the "cheats" could lead me downloading a mod. You can go ahead and make the same for the others guilds. Versatile and instant leveling, better yet if the default brings adjusted stats for the choose class is something worth a try. The "problem" is those things could move the category from cheat to developer/tester utility/tools as stated before smile.gif

Beyond this are those things like godly amulets, slay all in the cell at menacing draw the weapon and so on

By what I have seen attending forums, things that attracts cheaters like honeypot attract bears are those that set people afire or send then afloat 100 yards high, better yet set them afloat and flaming, like the sword you are menacin... ops, I meant promising us, hehe.

PS: I aways get my day when this thing backfires and the player is fried by a mere 5% reflect damage/spell biggrin.gif Because this the godly thingie is a must have for the perfect cheater.

Gamerbird
Thanks for the ideas. I will try and add a way so you can choose which guilds to become an instant member of. If that fails you could become an instant member of all straight away.

---EDIT---
I could also do a kind of kill-all-in-cell thing. I may also make a spell that send the target flying while damaging the player just that little, obviously it will have to have the option of not damaging the player for those who just wish to run around killing people (eg ME!!).
nosisab
QUOTE(Gamerbird @ Aug 23 2008, 03:49 PM) *
Thanks for the ideas. I will try and add a way so you can choose which guilds to become an instant member of. If that fails you could become an instant member of all straight away.

---EDIT---
I could also do a kind of kill-all-in-cell thing. I may also make a spell that send the target flying while damaging the player just that little, obviously it will have to have the option of not damaging the player for those who just wish to run around killing people (eg ME!!).

Uhh... ahh, I didn't thought dealing willing damage to the player... was more something like a sword that gives 30 min paralyze hitting a lich...
Gamerbird
So a enchantment to a sword that basically paralyze's the target for ages? I can put that in as well. Thanks for the help by the way.

I was also thinking of boots that increase your atheletics and acrobatics loads so you become really speedy.
Gamerbird
Sorry for the double post.

Version 2 of this mod will be released either these following days:
- Today
- Tommorow
- Monday
So keep a look out. If all goes well it will be out on these days.
nosisab
QUOTE(Gamerbird @ Aug 23 2008, 04:08 PM) *
So a enchantment to a sword that basically paralyze's the target for ages? I can put that in as well. Thanks for the help by the way.

I was also thinking of boots that increase your atheletics and acrobatics loads so you become really speedy.

I'm not sure you already understood what I'm saying... Once I was beaten to death, rock grounded by mere 10 sec paralyze backfired after that "feature" from my pet sword was reflected... The electrical, fire and cold (the weapon SHOULD deal to the foe) just added a bit to the joy.

The boots are good idea, mainly if limited to 100. This is enough to turn the player The Flash jealousy. Remember this will be added to the already present player's stats. More than this the control becomes more an annoyance than a joy. Surpassing the limits chances are the item just failing or corrupting the game.

Edit: remember Oblivion is cell based, being this quick most of time implies just more and more "loading cell" times, that depending on installed mods may be less than worth the troubles.

To understand the way things works. Byte boundary fields can have a max of 256 values hanging from 0 to 255 on unsighned fields or 0 + 1 to 127 + -128 to -1 . being FF the hex representation for that -1. Assuming the field for stats are unsigned, beyond 255 it can't be stored and so 256 would be 0 plus a carry bit that would be dumped or carried over the previous field depending on the way the code stored it. Doesn't matter, the result isn't what was expected.

Just as an example: trying storing 257 on a byte field implies indeed just 1 (one) was effectively placed there. See the binary representation to understand. the field support only 8 bits.

255 dec stored in a byte becomes FF hex = "11111111" bin = 255 effectively stored
256 dec stored in a byte becomes 00 hex + carry bit = 1 <- "00000000" bin = 0 effectively stored
259 dec stored in a byte becomes 03 hex + carry bit = 1 <- "00000011" bin = 3 effectively stored

.
.
.

I placed this explanation because I saw a discussion about this "boots" values and values like 1000 was tried with "Success" ... well... the pattern just repeats in cycles.
Gamerbird
I now think I get what you are saying. So your weapons enchantment was reflected by a simple reflection spell. So if I am correct in thinking this then I could make a sword with an enchantment that disallows reflection.

Also thats what I was going to do. When messing around with the console commands I put in modpcs acrobatics 255 (the max) and it sent me from something like 179 to something pathetic.
nosisab
QUOTE(Gamerbird @ Aug 23 2008, 04:35 PM) *
I now think I get what you are saying. So your weapons enchantment was reflected by a simple reflection spell. So if I am correct in thinking this then I could make a sword with an enchantment that disallows reflection.

Also thats what I was going to do. When messing around with the console commands I put in modpcs acrobatics 255 (the max) and it sent me from something like 179 to something pathetic.

Reflection can't be "disallowed" ... hmm, maybe if you can place the spell as non hostile... don't know. The only effective way of effectively protecting the player is giving him immunity to the own spells casted.

read the former post to understand what happens to the values.
Gamerbird
Sounds a bit complex but can give it a try.
nosisab
QUOTE(Gamerbird @ Aug 23 2008, 06:07 PM) *
Sounds a bit complex but can give it a try.

not a bit complex... just it: the boots give 250+ the player have 5 on speed... he have 255 total... now he gains a level in it and now he have 0 speed... good

But I'm not sure the way these values are stored, less yet the way the engine deal with them. I'm just pointing the risks treating values above fixed limits. Such things may cause more than a little headache.
Gamerbird
OK, I get it now. Thanks.

Anymore ideas of what could go in?
Gamerbird
I have made som progress on this. More will be done today and hopefully released. Experiancing some problems though but I will try and fix these.
tyreil829
i have a idea if its not to late to add it? a spell that summons goblins? a lot of them?

Col John Sheppard
Gamerbird
Always got time for new ideas! I could try that but I would have to find a way to increase the amount of summons you can have at once. Although that would be awesome!! If I can't do this, I could make a spell to summon a super Goblin that is really hard to kill and doesn't dissapear.

---Edit---
The second idea is better as it won't require much but the main reason is that low-end computers will still be able to use the spell.
ihateregisteringeverywhere
You don't "Summon" many/more NPC's at once - you place them into the world with a script. Dont' forget to put them in the same faction.
Gamerbird
I have added an army summon. There is only one army at the moment though. Suggest your armies to go into mini-updates!
Gamerbird
Version 2 out now!! laugh.gif

Just go to the normal place!
Gamerbird
I don't mean to be annoying by triple posting but I would just like to know how people are getting on with the 2nd version?
Also what would you like to see in the nest version? New armies? More Cheats? Please say and I can add it for a 3rd version!
tyreil829
found a problem with your version since i use Nvida i get blacksceens because of your mod but its still great thanks for sharing

Col John Sheppard
Gamerbird
Nvidia graphics card? I use one of them but have no problems with the mod, and thanks for the comment! If you haven't rated please do!

Also is there any armies you would like to see put in it?
Gamerbird
V3 is out now!! Please visit the mod and once you have tried it, please tell me what you think of the new version and anything you would like to see in the next version!
This is a "lo-fi" version of our main content. To view the full version with more information, formatting and images, please click here.
Invision Power Board © 2001-2009 Invision Power Services, Inc.