dogwithrabiez
Aug 14 2008, 06:45 PM
Hello again everyone. I've run into another problem, one of making a house. I quite like Anvil, so I decided to purchase the house there, do the quest, blah blah blah. But when I went in, I realized it was much too cramped and dark for my tastes, so I decided I wanted to lighten it up a bit, and maybe add a few rooms. The only problem is... I can only find the haunted manor while loading the TES construction set, and that doesn't seem to be the right one at all. Where can I find the file for the house after the quest is completed?
Thanks in advance.
XanAlderon
Aug 15 2008, 11:00 AM
I'm not sure but when I was randomly browsing all the files I came across Benirus manor or something (which is the name of the manor I think) with multiple files I think maybe one of those was Benirus manor when its finished but as I said I am not quite sure and didn't look at it.
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I will destroy you
OR
I will employ you
-Xanalderon
dogwithrabiez
Aug 15 2008, 06:40 PM
I checked the Bernius Manors. There's the Haunted version, there's the Basement, then there's one which is an empty cell. I still can't find the fixed version of it, unless it's under a different name.
genovauk
Aug 15 2008, 07:59 PM
The haunted interior is the one you will aquire after the quest. I just read through the quest stages and it disables all the clutter once the quest has been completed and sets it up for buying the extras I think. You shud be able to add to it but those additions will be there throughout the quest unless you set up the references to make them disabled untill you buy them. I can't really help setting all that up because I am making a mod to learn myself and havn't gotton to the buyable houses and their addons as of yet.
bugs69686968
Aug 17 2008, 03:44 AM
The house you see IS in fact the correct one. What youre seeing is the pre-quest version. The clutter is replaced with the furniture, etc. after you buy it. When you purchase it from the vendor who sells the deeds, it triggers the replacement. What you will have to do is create the house you want, and set the objects inside not to start at the beginning (i cant remember the actual words the kit uses but you'll see the box to check now that you are looking for it) then you will have to create some sort of quest that will simply unlock the objects when you start it. That, or use the same scripts as the other objects that you can purchase for the house use. Then, start the game, and type in the consle to start the quest. (w/e you named it)
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