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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > File Requests/Suggestions
jroin
Hey mates..,

I'm looking for a modeler to make a couple of costume mashes and/or textures for me.

It's for a race mod I'm making.
they're called "Mystmer" and are tru masters of mysticism.

Here is a consept sketch I've made:

Click to view attachment

-There skin is Human (Imperial / Nord) like. (does not fysically age (much))

-The gem on there forhead glows and changes collour with age. (White, Light blue, Light purple, Light yellow, bleu, Red and Black/no glow).

-There eyes glow, in 2 different eye types, full (mono) coloured and Iris coloured, the "Iris coloured" eyes have black eyewhite, the colours of both eye types are the same as the gem on there forhead.


If you need more information or more detailed sketches, just say so.


And now the inporant part.
This race is based on an elfen race in the book that I'm wrighting.., So.., NO stealing the consept!!!!
You will be credited as is fit when the mod is releesed.

Thanks in advance thanks.gif
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I don't quite see what you need a modeller for... The head-gem would almost definitely be doable with normal maps.
myrmaad



Things with "mer" in the name should have fish tails.

Oblivion is missing a mermaid/merman race anyway.
ihateregisteringeverywhere
Mer is Elf in oblivionish.
jroin
@ LTD,
How.., I know crap 'bout 3Ds or blender..., Do I just add a gem to the forhead of a vanilla race, and thats it???
And what 'bout the textures and ears (the ears ARE different from vanilla ones)


@ myrmaad,
Oh.., I thought it was a pretty in lore translation from Mystic Elf.., you see: High Elf (Alt-mer), Dark Elf (Dun-mer) and Wood Elf (Bos-mer).

They are not called Myst-mer in my book if you mean that.., they are just revered to as "Those Mystic elfs", Though "Mistic Elf" as race name is already taken by the verry popular "Mistic elf" race by Ren.., and just calling them "Elf" would just not sufice.
myrmaad


QUOTE
@ myrmaad,
Oh.., I thought it was a pretty in lore translation from Mystic Elf.., you see: High Elf (Alt-mer), Dark Elf (Dun-mer) and Wood Elf (Bos-mer).


Yeah, it was quite a letdown.

QUOTE
They are not called Myst-mer in my book if you mean that.., they are just revered to as "Those Mystic elfs", Though "Mistic Elf" as race name is already taken by the verry popular "Mistic elf" race by Ren.., and just calling them "Elf" would just not sufice.


That's cool, but I still wish there was a mermaid race.
jroin
QUOTE(myrmaad @ Aug 12 2008, 04:49 PM) *
QUOTE
@ myrmaad,
Oh.., I thought it was a pretty in lore translation from Mystic Elf.., you see: High Elf (Alt-mer), Dark Elf (Dun-mer) and Wood Elf (Bos-mer).


Yeah, it was quite a letdown.

QUOTE
They are not called Myst-mer in my book if you mean that.., they are just revered to as "Those Mystic elfs", Though "Mistic Elf" as race name is already taken by the verry popular "Mistic elf" race by Ren.., and just calling them "Elf" would just not sufice.


That's cool, but I still wish there was a mermaid race.


There is:

http://www.tesnexus.com/downloads/file.php?id=19103

Why be a mermaid anny way you'll be "Harmless" on land.., There are see people in my book as well maybe later (if this works out well enouge)
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The ears aren't the same as any of the elf ears? unsure.gif

You don't need to change the 3D models of anything for this if they do match one, just the textures. All you'd need to do is "paint" a gem on the forehead in a new layer using GIMP or Photoshop and run it through a high-magnitude Normal Map Filter.
myrmaad
QUOTE(LoginToDownload @ Aug 12 2008, 12:59 PM) *
The ears aren't the same as any of the elf ears? unsure.gif

You don't need to change the 3D models of anything for this if they do match one, just the textures. All you'd need to do is "paint" a gem on the forehead in a new layer using GIMP or Photoshop and run it through a high-magnitude Normal Map Filter.



Hey how cool is that! Thanks!
jroin
Yes, the ears are different, They are the most like Dunmer ears but larger and tilted backwards (slightly)

About the gem: "paint" a gem on the forehead? wouldn't that just creat a really bright spot..., like hindous have that red spot??
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That's what the Normal Map Filter is for. Normal Maps control the way light reflects off objects to produce an appearance on textures that look 3D. Look at a stone wall in the Imperial prison with a torch for an example. There's no difference in the model in the cracks between stones and the stones themselves, but it still looks like there is because of the way light reflects off it.

Incidentally, High Elf ears are a lot like Dark Elf ears, except tilted backward and a bit larger. tongue.gif
jroin
QUOTE(LoginToDownload @ Aug 12 2008, 05:39 PM) *
That's what the Normal Map Filter is for. Normal Maps control the way light reflects off objects to produce an appearance on textures that look 3D. Look at a stone wall in the Imperial prison with a torch for an example. There's no difference in the model in the cracks between stones and the stones themselves, but it still looks like there is because of the way light reflects off it.

Incidentally, High Elf ears are a lot like Dark Elf ears, except tilted backward and a bit larger. tongue.gif


So how do I tilt the ears backward (I do have blender and nifscope)..., and how do I make the skin and eye textures with GIMP.., Do I open a model or what, I never made textures bevore and the help file doesn't open.
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Initial Preparation
You'll need the DDS Plugin and Normal Map Plugin for GIMP.

Firstly, if you haven't done so already, unpack the "textures" .bsa, ideally to somewhere else, using BSA Commander or such. If it's not in a Textures folder already, (I can't recall) put it in a folder labeled Textures. Go to Characters, and create a new folder named (for the purposes of this tutorial) Mystmer. Next up, open Characters/Imperial. Imperials, Bretons, and Nords have no texture files unique from one-another, and it sounds like yours will be similar in most ways as well. You should see textures for their head, ears, teeth, etc, but most of the folder is taken up by "age" textures like headhumanf20.dds. Open one of these "Age" ones up in GIMP, and you'll see it looks a bit weird. Almost monochrome, with the type of detail suggesting someone sticking their face into a very detailed mold. The contents of these are "pasted" on the race's head at the listed ages. They don't need to be multiples of 10, but if they're not, they'll only work for that exact age. For example, if the list went...

headhumanf10
headhumanf20
headhumanf33
headhumanf40
...Female NPCs of the race from ages 10 to 19 would have headhumanf10 added, ages 20-39, excluding 33, would have headhumanf20, ages 33 would have headhumanf33, and ages 40+ would have headhumanf40. Traditionally, this is done to add wrinkles as an NPC grows older. However, since we want the gem on the forehead to change color depending on the age, we have to use these textures instead of plain old HeadHuman. Besides, that way the gems might get wrinkles. Copy the textures for ages 10-30, as well as their normal maps, to Characters/Mystmer. (That is to say, headhumanm10, headhumanm10_n, etc) To save some menial work later, rename the ones for age 30 to age 50, and the ones from age 20 to age 30.

Most races have a six-part system for this, changing the wrinkles every 10 years until age 60. Since we want six different colors for the gems, this would work fine, except they're not supposed to age very much. This is why we copied only the ones for ages 10-30 over. Copy the age 10 ones again and change the copies to age 20, copy the age 30 ones and change the copies to age 40, and copy the age 50 ones and change the copies to age 60. Now we have a six-part aging system, but they'll never look older than a thirty-year-old from another race.

The Ears
Are you absolutely sure High Elf-ears wouldn't work? They're bigger than Dark Elf ears and bent back... It would save you a sizable amount of trouble. If they would work, you can skip the remainder of this section. If not, you'll need to install the NIF Importing Scripts for Blender. Then, go to Meshes/Characters and create another Mystmer folder. Next up, open HighElf and copy earshighelf.egm and earshighelf.egt to your Mystmer meshes folder. Open Blender. If your version starts you with a cube in the middle, press the delete key and get rid of it. Then select File/Import, and choose NetImmerse/Gamebryo (.nif) from the list. Select EarsHighElf.nif, which should be in Meshes/Characters, and then click "Import". They should already be selected; if they are, they'll have a pink border around then. If not, just press A.

Since the changes are relatively basic, there are only two functions we need to concentrate on: Scale, and Rotate. To scale, press the S key and move the mouse to determine how much it's enlarged or shrunk. To rotate, press the R key. However, you probably won't want to scale/rotate them on every axis. While scaling/rotating, press X, Y, or Z to alter them only along that axis, or hold Shift while pressing X, Y, or Z to alter them on both axes aside from that one. Once you're done, select File/Export, and put it in your Meshes/Characters/Mystmer folder.

I use Photoshop, so can't teach you how to use GIMP. Draw your gems of the appropriate color on the foreheads of the "age" .dds files, and just remember to make sure the Normal Map Filter is suitably exaggerated for the Normal Maps. Eyes can come later, but rest assured that they're significantly easier. Aside from the glowing, which I'm not quite sure how to do. NifSkope is a nightmare.
jroin
I'll try this, thank you thanks.gif
jroin
Oké ...., I found (the hard way) that I CAN'T DRAW WITH A MOUSE..., (perhaps I'm just to perfectionistick)

I Really need some help here.
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I reccommend you don't try to draw lines with the mouse. It's insanely difficult. tongue.gif

I don't know much about GIMP, but if you're using Photoshop there are ways of not really having to. The Polygonal Marquee tool is probably the only reason I can draw in it at all...
jroin
Oké..., I've setled for less.., but if I try to save as a dds I get some message:

"DDS: It appears your image may be a volume map,
but not all layers are the same size, thus a volume
map cannot be written."

I have tryed to save an unaltered dds (just to check if I messed up).., but I get the same message.


PS.

This is with GIMP
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I wouldn't know anything about volume maps, but you could try merging the layers, or saving it in a different format and converting it with the DDS Converter.

P.S. Remember to change the Normal Maps.
jroin
Oké..., I'm allmost done with the eyes. thumbsup.gif
Here a quick preview of 2 eyes.

Click to view attachment Click to view attachment

A male with black eyes and a female with bleu iris
(for the screen. I've used Ren's hear)

I still have a few probs with the skin though.

Still to do before release:

- Skin (with glowing gem (or gliph))
- Costume LP "Spirit edge" (toggel)
- Costume LP "Lefitate" (chenneling)

(I probbably need help with this (I think)) unsure.gif
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What part do you need help with?
jroin
Well.., making the 2 LPs..,

"Spirit edge" is/are 2 swords (main and off-hand) that are sumoned by MYSTIC MAGIC and are unsumoned when recast or when sheathed. (The shape is pretty "simple" slightly curved, medium siced, no handguard and they should glow (with what ever mysticism spells glow with (don't ask me I'm colourblind)).

"Lefitate" or "Hover" it does NOT make you fly it will only lift you up a set hight and icrease your movement speed. (if possible it should have "constand" new animation like a floating lich). It should allso have no casting cost but a constand mana trickle.
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