QUOTE(Ragnor Stormcloud @ Aug 2 2003, 01:58 PM)
You could put something like this:
If ( player->GetItemCount "The_quest_item" >= 1 )
Journal "Quest" 10
That's just an example.
OK, will give it a try. For some reason I thought
you could not use "if" statements in dialogue,
and had to resort to scripting.
Thanks
Hamish