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The Nexus Forums > Specific Games > Morrowind > The Middle-Earth Mod > General MEMod Discussion
Quid
I'd like to address this issue of players not being able to cheat in MeMod. From what I have read in Admin posts, Any attemp to use the console to modify your character's stats, inventory, surrounding or location, would result in an automatic death. I would like to express that I think it is rather hipocritical move on the mod makers part.
If you think about it, computer games and computer game mods are made for one sole purpose, to be as enjoyable as possible to the character. This move of taking away the ability to "cheat" is deliberate removal of an element of the game that for some people, makes there game more enjoyable.

I, personally do not like to "Uber" my character but I do find console cheats very useful in enhancing my game experience (especially after I have completed most of the game), A few extra stats here, or an unlocked door here can be what I need to allow me to continue on with a quest. SOmetimes I even lower my Stats when I find that I am not enjoying gameplay as much as I would with more challenge. Consider if you will players who have already completed the main quest for MeMod, would it be so wrong for them to try to enhance they're gameplay.

Or say for instance a modder is creating his own mod for Middle Earth and he want to test it out in game quickly and easily. In cases such as this the additem and centeroncell mod can be very useful.

All I am saying is that Console use should not be always viewed as "wrong". Maybe it could be arranged that certain, uber, console commands are not available( such as filljournal, or fillmap) or that the amount your stats\gold ect.. go up is regulated, or mabye that certain items cannot be attained through cheating. I'm not sure how difficult that would be but it would certainly better than no console at all

I've said my piece. happy.gif
loveme4whoiam
I can understand your point in relation to modders having to use them for testing and soforth, but i'm assuming (so obviously, no garantee(sp?)) that the team will sort something out in the release to get around this problem.

As for having to remove a feature that increases the game's difficulty to be beneficial for the game, well i'm not sure i'm with you on that. I used to be a crontic cheater in the Age of... games, since i found the resource management side of the game very difficult, dare i say tedious. But with the latest release i refused to cheat (mainly, because i couldn't find the cheats on any websites biggrin.gif ) and found it much more enjoyable, since i was taking what i found hard and developing my style of play, if you like, my character, around that feature. If you simply remove an element from the game, then you lose part of it, and i think that is one of the key reasons cheats are being wiped.

The MEMOD team want the players, ie the community at large, to experience their creation to its fullest level, with all the features and gameplay quirks they have spent so much time in perfecting. For someone to come in, play it for an hour and say "I don't like the hunger aspect of the game" and just remove it, would insult me if i were a modder.

This is only my opinion of course, and i do see where you are coming from. Its just that since my "awakening" i haven't cheated in a single game and, while it means i haven't yet completed some of them, i've certainly enjoyed them more.
Quid
I can definitely see your point, but as I said before, I only use cheats to enhance my gameplay in small details, nothing huge and uber, and I would never dream of completely removing something like hunger and thirst that the makers are going to be putting into the mod. I simply find that "cheats" can be helpful in getting your game back on track. Mabye if they offered a version with and a version without the console, or as I said before remove some console commands that shouldn't be used in MeMod.
Ëlwe (Thingol)
I've heard you would be punished by cheating but how about the FIXME option, is it still in it or did you guys find another solution?
Quid
I'm not sure but from what I heard it sounds like you just can't open the console. I'm not sure though
vandorssen
I am something of a fan of the Final Fantasy series of games. As far as “cheating” goes, I would always play through the “main” quest with no cheats at all. For me, it helped to create a sense of really “being there”. After I had completed the game (FF is, of course, much more linear in game play than is Morrowind, with a definite beginning and definite end*), I would usually then break out the Game Shark or Action Replay and go overkill on the stats. Then I would go through, performing all the “side quests” that I wanted to do (killing Ruby and Emerald Weapon, etc.), find all the hidden and secret items and quests, and so on.

The way it is, Morrowind cheats on your side: In reality, most, if not all of you would go down with a single swing of a sword if you were wearing “common” clothing. However, as you have said before, after completing the main quest, I would like to go through the game again, starting off far better than I otherwise would. Especially, if as my brother says, certain things are going to be time dependent. In order to complete all the side quests, having to either constantly save at certain time waypoints, or go through the tedium of starting over again and again, could lead to a loss of interest in the overall game.

*(The first time I beat the Tribunal quest, I actually did not know I had completed the “main” quest for it. It was finally after I asked my brother what the main Tribunal quest was that I realized “Oh! I did that already. What do you know?”)
loveme4whoiam
What's the FIXME function?

As i said before, i can see your point Quid, and there have been a load of threads on these forums about cheating and where to draw the line, and i'm sure the team have taken that into consideration. I guess that we'll just have to live with the fact that cheating - in any form, big or small - isn't going to be allowed, unless of course we hear otherwise from the team.
Daerk
The console prompt can be brought up. Certain "of standard use" functions such as "fixme" will remain available for use.

The purpose of the Middle-Earth Mod for Morrowind is *NOT* for the enjoyment and entertainment of the masses of movie-Tolkien-fans and "action" gamers.

The purpose of the Middle-Earth Mod for Morrowind is to provide those FEW "purist" gamers and long-time Tolkien purists with a means to realistically enter into Tolkien's world and interact with the events, beings, cultures, (etc) that can be found within it. It is made as a Tribute to Tolkien, and thus anything that allows such foolishness and unrealistic aspects to be used will be eliminated.

Game designers that hard-code a "no cheats" system find that individuals that play their games tend to enjoy their levels of success more than if they'd had the option to use a cheat.

This is another reason to eliminate cheats.

This decision was made almost 2 years ago, and we will not deviate from it.

-- D
Ëlwe (Thingol)
So I asked for FIXME, it is not a cheat it is able to help people stuck inside unrealistic places (and ofcourse to get through doors for players wich do not like to wait, but don't let them spoil this possibility), though I do think it to be nice of you to make such tribute to Tolkien and I would only use this to do some research in Middle-Earth and maybe a bit of fun ofcourse.
Daerk
We've rigged "fixme" so that it cannot move you "through" closed doorways.

-- D
Ëlwe (Thingol)
WHOO, THAT SOUNDS GREAT, but how did you do that? Well sounds wonderfull anyways.
seregmegil
I'm agree with the No-Cheats decision. I hate cheats, also if they are uselful to me like in a strategy game where I use the add resources cheats to see all the units, all the posibilities, etc.

mm, it's TCL a cheat? I needed it every time I've managed to jump over the ropes that in morroind are in the sides of the "streets" (I cant remember the correct name)
Turkeymoo
I have stated my feelings on this topic before and i will do it again. If you want complete realism without altering the storyline at all, than you wouldn't be there at all! The simple fact that you are there alters the universe that tolkien created. After limiting how strong a character can become and stopping the ability to mess with 'major characters', you have removed TONS of realism by stopping gamers from discovering the consequences of their actions. After taking these things out of the NORMAL game you have done enough, but removing CHEATS is worse. All games almost DOUBLE thier replay value with cheats. I love memod, and this is the only thing that I disagree on with the team.
Rynos
Ill state my opinion to you being as nice as possible...


MEMod is being created as a tribute to Tolkien. Daerk could give a hoot if some people thought it was bad because you couldnt cheat. As to not alter the timeline ALREADY given by Tolkien you cannot become uber or history altering, meaning you cannot become a king of Rohan or Gondor lets say... Also if MEMod had cheats this would be easier to get uber and ruin Middle Earth as us fans know and love it. For example-

additem Somereallyraresword 1

With that you could have a unique sword only a king would have from it being passed down frm his ancestors, that would make no sence for the player to have.
And before you say that if the player wanted to do that to run his game then he can, were telling you its not gonna happen EVER...


QUOTE
I have stated my feelings on this topic before and i will do it again. If you want complete realism without altering the storyline at all, than you wouldn't be there at all!


You are a commoner.... you WONT alter the storyline, youll only partisipate in it as stated before. If you are not at the right place at the right time then someone else will do it and the world will keep going. It will not stop for you. If a battle is to happen on the first of the month and you show up on the fifth, oh well too late.
suzerain
QUOTE (Turkeymoo @ Mar 15 2004, 05:11 PM)
I have stated my feelings on this topic before and i will do it again. If you want complete realism without altering the storyline at all, than you wouldn't be there at all! The simple fact that you are there alters the universe that tolkien created. After limiting how strong a character can become and stopping the ability to mess with 'major characters', you have removed TONS of realism by stopping gamers from discovering the consequences of their actions. After taking these things out of the NORMAL game you have done enough, but removing CHEATS is worse. All games almost DOUBLE thier replay value with cheats. I love memod, and this is the only thing that I disagree on with the team.

I rarely bite on these forums, I tend to be the approachable one.

I've a feeling that I'm likely to remove chunks on this subject, hower.

QUOTE
If you want realism without altering the storyline at all then you would'nt be there at all

Bullsh*t.
I'm going to give example.
"2475 Attack on Gondor renewed. Osgiliath finally ruined, and it's stone bridge broken"
From the Lord of the rings, Appendix B: The tale of years.

an innocent quote. so a player would'nt be there at all without altering the storyline? So, your player character, in the service of Gondor, is there, at the front line fighting for the defence of the realm as the hordes of orcs of Mordor storm the ruins. as boulders rin down from seige engines, you and your companions are surrounded in the centre of the bridge, defending the long-ruined dome where once a Palantir was housed. Lumbering trolls are advancing through the east side of the bridge as dusk falls, the ruddy blood-red sun ligthing the scene with a hellish glow... the orks are growing stronger as the light fades, your companions are the last defenders, the brafe few, not of noble birth or title, who alone stave off the onslaught. Orcs fall before your sword, an experenced warrior, you have fought enough battles in your time, but you know that you alone cannot hold the bridge.
a spear-wound is making you weaker, the trolls are close. your companions are tiring, and the waves of orcs still push forward. Suddenly you hear the harsh cries as the west-gate is over-run by orcs. you are surrounded, they have used ropes to climb around the great dome... and you canot survive. in desperation your companions move closer, and together you run, leaping through the shattered stone floor and down into the swirling river. In the ruddy light as flames begin to sweep the bridge, you see the vast carved stone plinth resting on the riverbed, the plinth where once a Palantir stood... and just as the water catches you, and you are washed downstream, arrows hiss through the water, as you struggle to the surface in your gondorian armour. finally, you and your few surviving companions reach the riverbank as the bridge behind you collapses in smoke and flame, and you begin the journey toward Minias Tirith.
Osgiliath has Fallen. the Steward must know. your duty is to Gondor.

and does that change the canon, that "Osgiliath finally ruined, and it's stone bridge broken"? no. it does not. but you, your player was there, at that moment. you were the vanguard, just one of the many knights of gondor, your deeds heroic, but in an age of strife, worthy of not more than a single line in history.

That is how the Middle Earth Mod for morrowind allows players to be involved without altering the timeline of Middle-Earth.



QUOTE
The simple fact that you are there alters the universe that tolkien created.

Tolkien doe not state an awful lot of details. If he does'nt give Barliman Butturbur's mother a name, then yes, by giving her a name we are altering the setting. but what we are doing is adding to the setting in sympathy with the existing material. altering the setting is by saying "barliman is a silly name, lets rename him george instead".

QUOTE
After limiting how strong a character can become and stopping the ability to mess with 'major characters', you have removed TONS of realism by stopping gamers from discovering the consequences of their actions.


Excuse me, but, have you been smoking crack from babies arses?

where, in the world of realism, have you discovered abilities to mystically enhance your skill and powers to the point where you're likely to be able to run up to Schwartzenegger and KO him in one fell punch? Where have you managed to get to leap over buildings in single bounds, break into 10 downing street and proceed to tie Blair to a chair and slice his ear off while dancing to Stealer's Wheel?
(I'd give good money to see that though...).

No. We have emphasised realism, that your player character is limited in their ability to progress and evolve to a plausible level where a learning curve is implemented. if I want to be able to have the skills to do a Mr White on Blair, I'm going to have to first, learn to break thorugh downing street security, then learn how to dance to Stealer's Wheel, and so on. That realism will be in the MeMod.

If "mess with major characters" is what you want, play a bloody game of Everquest. if you want to roleplay your meeting with the ancient and wise Elrond Half-elven, and listen to an account of a terrible danger that you are privelidged to be involved with... then take part in MeMod. At no point in Tolkien's books arethere references to "major characters" being "messed with" by common people. Boromir did'nt get killed enroute to Rivendell by some miraculously uber-hard bandit before he even left Minas tirith. In that instance, you might be the bandit in Tharbad who managed to see Boromir loose his horse... and for a average person, that's one hell of an acheivment.

QUOTE
After taking these things out of the NORMAL game you have done enough, but removing CHEATS is worse.

what? so there's something wrong with the fact we've designed the Middle-Earth mod for morrowind to be played by roleplayers who want to immerse themselves in the beautiful world created by JRR Tolkien, to roleplay a character, not created a game for powergaming munchkins who want to become l33t level 70 characters who can assasinate saruman because "he'll be evil later in time".
Bullsh*t. we've designed this mod for players, not powergamers.

Removing cheats is worse? there are two cheats that I am happy with in the Mod.
TCL to prevent characters being stuck in collision clipping faults. TWF for use when playtesting to ensure layout works. that's it. there is no other cheat or modification to the game which offers benefits of game-play to players who want to roleplay.



QUOTE
All games almost DOUBLE thier replay value with cheats.


you have no clue about the scope of the Middle-Earth Mod for Morrowind. Replay Value:
playing as humans, with over a dozen seeding points where a character could start - as a Gondorian citizen of Minias Tirith, as a Villager outside Bree, as a person in Edoras in Rohan (if it's in the timeline), as a Farmer near Fornost Erain (if that's in timeline) as a woodsman near Mirkwood, as a craftsman in Dale as the Dragon descends on the lonely mountain (if it's that timeline)
as a Dwarf, in Moria, Lonely Mountain, the Iron hills, or other locations (depending on the timeline)
As an elf, in Rivendell, Lothlorien, Mirkwood, or Lindon.
As a hobbit in Bree, the shire, or migrating to the Shire....

Replay value? you have no damn clue as to how many different scales of replay there are in the vast scope of the Middle-Earth Mod for Morrowind.
Quests. you have no clue that there are redundant quests with multi-branching conclusions and sub-quests. for one city, for one faction there are over 50 quests. there are well in excess of 100 different factions. that's over 500 significant subquests _So_Far_ I estimate that there will be over 2,500 quests when completed, from simple little distractions like a peasant looking for a new plough an asking you to buy one, to huge challenging quests where a player must complete goals against a deadline, defeating recurring villains and NPCs that you will come to love and hate with equal measure - quests where your very future will hang in the balance, and exactly which approach you take to conclude a quest will effect how the next quest starts - or even which next quest takes place. as a guard, you might arrest the wrong man, see an innocent man hang, and then discover that the true criminal has made a fortune from his ill-gooten gains, and that you are obliged to serve them.... and then you realise your mistake in a quest months earlier.
subfactions will mean that some groups are mutually exclusive. a dwarven watcher in Lothlorien? the even Mithril-miner?. each different subsect, group, allegience, ally and enemy you make in the Memod will effect how the game plays, in such a way that you will almost never play the same twice. subquests have as many as a dozen different endings.
And the main quest? you cannnot even begin to imagine how many sub-pathing routines are built into the main quest, meaning that your player character will never take the same route twice.
You complainthat cheats double the replay value? I hope that the detail of the incredible detail that the writers for the quests are putting in will make you embarrased of that idiotic assumption.



I hope that's enough.

Suzerain.
Peregrine
QUOTE
After taking these things out of the NORMAL game you have done enough, but removing CHEATS is worse. All games almost DOUBLE thier replay value with cheats. I love memod, and this is the only thing that I disagree on with the team.


Whatever you're smoking, it must be good.... cheats are fun for about 5 minuites before it gets boring. That's not even close to "double the replay value". Well, unless you're the 12 year old 13373s7 h4x0r type, which as stated many times before is not who we are making this game for.
Ancalagon
Agreed with all Suzerain has said.

Cheating does not increase the replay value, as I used to be a prolific cheater myself...it takes the fun out playing any game (unless it be agonizingly hard dry.gif ) and the game looses something in the process when you type in 'TGM' in the console. Honestly, I don't know where you get your rationalization stating that it increases the replay value, more like makes it a 'play once, and let it collect dust in my desk' value.
Darnoc
I do not think that it will be enough to just make us commoners in the mod, it would be still possible to kill major characters in the game and with this alter the timeline. Let me give you an example.

If somethings gets through your heart (arrow, sword, knife etc.) you are dead. When you get beheaded, you are dead. If you eat something with deadly poison in it, you are dead. Even when you are a beginner in fighting and your opponent is a champion, there is still a chance that you win (even when it is very low). Or what is this thing with the arrow shot without aiming? I'm somewhere in a battle, I shoot an arrow without even aiming and accidentally hit the king right in his chest, he is dead. Ooopps. Or perhaps it wasn't accidentally, in the heat of a battle, nobody is really looking, when you are firing an arrow right at the king. Or perhaps I am a thief and somehow I get past the guards and then I can stab the king to death from behind. Or there is a great cortege, the king is riding with his riders, the crowd is cheering the streets. A perfect place for an assassination. Perhaps I would even get away with it.

These are just all possibilities how I could alter the timeline. Even the mightiest person in this world may just have bad luck or doesn't look behind and can get killed. What do you do to prevent such things from happening?
suzerain
now, I've got to agree. the accidental arrow, the sneaky assasination... the plain bad luck that meant you happened to lean against the trigger on the trebuchet that the king was inspecting at the time... smile.gif

but, let's put it this way. the King/Steward of gondor. he's not likely to be parading down the streets in an Archduke Ferdinand style... not least becasue with the Morrowind engine, it'll suck. can you imagine a crowd of 5,000 waving and cheering.

iiiiittttt...ss tthhhhheeeeee kiiiiiiinnnnngggg *watches the cortege crawl past at 1 frame/second*

so, no, the assasination in the crowd is unlikely to take place in the Mod for Morrowind solely because of the technical limitations of the game engine meaning that it would be almost impossible to implement.


but, yes, in theory, each other option is a plusible way of taking the timeline in a different direction to what happened. however, the more important point is, will such an event be required for the game's plotline? The answer is no. If the year's 2941, you're not going to be given a quest to go to the shire and give a 50-year old hobbit in Bag End an apple pie with arsenic in it. If you do decide to try such things in-game, then yes, It may take place that you murder Bilbo.

However, I think it's fair to say that in the interests of continuity, we are ensuring that "signature" NPCs have a limited immortality. perhaps they are critically wounded - the steward of gondor is almost killed by an attempt on his life, but will recover. Elrond narrowly escapes with his life, Bilbo is away and it's someone else... or something. It's about maintianing the consitency of Tolkien's literary creation against the freedom of the player character to act as they wish. I do think it's perfectly plausible for a player to try to become the person who undermines gondor, and so on. However, I equally hope that the majority of players will want to be those who wish to explore the world of Middle-Earth, not destroy it in some orc-minded fashion.

if we wanted to undermine tolkien's world, we'd not be struggling to recreate it with such fine detail, accross a vast scale. The mod is a homage and a tribute to his efforts, not simply a place to wreck. If players want to wreck it, then that's their perogative. but it's exactly the same as deciding to kill a major NPC in morrowind. if it wrecks the game for you, do you consider it a bonus? there's only so much pathing and branching of scripts possible, and in many ways, we cannot allow for the possiblities of player action.

as a certain veteran designer once said to me "there is no such thing as a foolproof plot, because the fools are so ingenious"

I'll admit, one thing I'm likely to do is, with a uber-hard character, at some point, I'll see how many of the npcs I can defeat, just because it'd be interesting to try as a one-off experiment. But equally, I'm not going to want to say "let's kill the king, that'll screw up the timeline" in the whole game. The target audience for the Middle-Earth Mod for morrowind are, likewise, the players with a similar wish to explore Tolkien's world, not wreck it. I hope out target demographic are not outnumbered by the narrow-minded who take pleasure in wrecking a literary genius' work.

Now, in a "evil" supplement... that may be different. But we still want to be within the context of the history even in that. There are many opportunities for a plotline there that allows a player to wreck middle earth as the forces of Sauron are on the ascendant. Imagine beng a captain in the sack of Minias Ithil, or the founding of Dol Guldur, forcing the elves into retreat... Imagine being one of the Black Numenorean Corsairs, as you Pillage Pelargir, or being the leader of a goblin raiding party coming down from the north to plunder the shire in the Cold Winter. all possible... and all plausible within the Timeline.

It is almost impossible to answer your question and points, Darnoc. but I hope that this has at least given a little more light on the reasoning behind our approach.

Suzerain
Fezzness
The only game I can think of that I liked cheating was Contra for my NES. I found it waaaaaaaaay too hard to even play starting with three lives... Even though it got me trough a lot of things it was still fun. See sometimes cheating just helps, not ruins. But I have to agree on the non-cheatingness for MEMod.
seregmegil
Try Jurasic Park for the SNES tongue.gif

A full day playing to find that it has a bug that did not let me finish the game
:_(_ __
dragon-spectre
Thats odd, I found it easy....i beat it with one live no continues. Meh i did have to play it for about a month before i got the perfect skills...

Back on topic...


The consule shouldn't be locked up or set as devoid of use for any reason except if one player is trying to 'own' everyone else, for instance if you went through and explored found a neat potion and decided to drink it, only to find out later you'll need that for a main quest. The only thing left to do is consult the consule (poor X-box players). The consule is there mainly for people who are well lets face it stupid players (not in offense of anyone), those of us who screw up need it. Therefor it should be allowed, but enforce control over people who abuse this to 'cheat' and make it less fun for others. I had one experience where i got stuck permanently walking in levetation. I had to go at the same speed as everyone else, I also had to go back to my last save which was pretty far back and that was really bad. The consule comes with its own downsides so unlock it and just keep it under watch. If it becomes over used then lock it again.
White Wolf
QUOTE (dragon-spectre @ Mar 16 2004, 07:01 PM)
The consule shouldn't be locked up or set as devoid of use for any reason except if one player is trying to 'own' everyone else, for instance if you went through and explored found a neat potion and decided to drink it, only to find out later you'll need that for a main quest. The only thing left to do is consult the consule (poor X-box players).

I can see your point here, but realism is the key for MEMod. In my opinion, even this should be left realistic - you drunk the potion when you shouldn't have, you have to accept the consequences, even to the point of not actually being able to complete the main quest (although you could just load up an earlier save).

QUOTE
The consule is there mainly for people who are well lets face it stupid players (not in offense of anyone), those of us who screw up need it. Therefor it should be allowed, but enforce control over people who abuse this to 'cheat' and make it less fun for others. I had one experience where i got stuck permanently walking in levetation.


Well, that particular example probably won't happen, as magic in MEMod is extremely rare and special, and therefore won't be available to a commoner (you) except in very unusual circumstances.

QUOTE
The consule comes with its own downsides so unlock it and just keep it under watch. If it becomes over used then lock it again.


Nice idea, but I don't think it is actually possible to code this (though I could be wrong).
Gondorianwarrior019
I agree. I think that cheating will just make it too easy and take away the realism of tolkien's world.


But wouldnt it be great to take down all the Nazgul in a matter of seconds.... lol tongue.gif
Turkeymoo
ALRIGHT I seem to be greatly outnumbered and I feel that you have made many good points. I apologize for all that I have offended and trust the ability of the teamsters to make this the best damn lord of the rings mod (and later game) out there.
The only reason I said what I said is because I always thought it would be cool to just see what would happen if... I'm not going to inumerate the things I have dreamed about doing. I WAS concerned that it wouldn't be that dynamic and everything big (like major battles) would be obvious and predictable. However, the way you describe it makes me think that it will be SOOOOOOOOO dynamic that I will never get tired of discovering new things in middle-earth. Now I'm even more pumped about this mod than I ever was before wacko.gif blink.gif
QuaTerMaiN
I hate Cheats. One thing is if you get bored and thinking of Uninstall Morrowind becouse of a quest, but no cheat for me.. I will try to especially in memod not use
the console.
valdir
QUOTE (Kahenraz @ Mar 22 2004, 02:36 PM)
~
FIXQUID

**Quid has been fixed**

*drools at all the ways to interpret that*

-val
blackmage256
ummm... I think there is no way you could convince D into changing his mind on the subject so just let this die and move to the third page...
Kahenraz
Protocols will also be insituted that will prevent other forms of more evasive hacking, such as memory editing.

We are really going out of your way to do all of this. Honest. smile.gif

don't worry. be happy. drive happy now..
Narynzine
I disagree with the non-cheating thing as well. It's usefull in certain situations when you have no other option(i seem to have a thing for falling into deep holes etc that i can't get out of unless i temporarily increase my acrobatics).
The time limit is a good idea, but as has been said before, having to start a brand new game if you missed something is going to frustrate people fast and lose interest(i know i would, patience isn't one of my virtues).

I think it's just a player's option, you either can cheat, or you can't. Forcing somebody into something is reducing their options.

QUOTE
but, let's put it this way. the King/Steward of gondor. he's not likely to be parading down the streets in an Archduke Ferdinand style... not least becasue with the Morrowind engine, it'll suck. can you imagine a crowd of 5,000 waving and cheering.

iiiiittttt...ss tthhhhheeeeee kiiiiiiinnnnngggg *watches the cortege crawl past at 1 frame/second*



So how do you figure the major battles/wars then? Gonna be a pretty small army, lol.
Peregrine
QUOTE
I disagree with the non-cheating thing as well. It's usefull in certain situations when you have no other option(i seem to have a thing for falling into deep holes etc that i can't get out of unless i temporarily increase my acrobatics).


There's a huge difference between using the console to fix a game bug and the "i r teh 1337" type that would turn on god mode five miniutes into the game and hunt down every major character they can find.

QUOTE
I think it's just a player's option, you either can cheat, or you can't. Forcing somebody into something is reducing their options.


Except the goal of MEMod is realism and faithfulness to Tolkein's work. Allowing cheating destroys the point of the game. It isn't a valid option to begin with, so nothing is lost.
Daerk
QUOTE (Kahenraz @ Mar 23 2004, 08:42 AM)
Protocols will also be insituted that will prevent other forms of more evasive hacking, such as memory editing.

We are really going out of your way to do all of this. Honest. smile.gif

don't worry. be happy. drive happy now..

This is completely false, Kahenraz.

If someone writes a frontend loader that uses memory editing it will completely bypass our attempted security precautions (if they know how to bypass them and spend oodles of time tracking each security variable and syntax error monitor).

-- D
Jesugandalf
See the concept of "Contra" as a game, and then compare that will all Suze has said about MEMod in this same thread. You won't even have to go and read the MEMod guide for that.

The same applies to the cheating stuff. Cheating in MEMod equals ruining it. No way.

EDIT: and I know you're against cheating in MEMod, in case you think I don't smile.gif
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