QUOTE(HawkFest @ Aug 18 2008, 04:38 PM)

QUOTE(myrmaad @ Aug 9 2008, 08:25 PM)

I want to add Rumors to her dialogue so that I can customize her equipment (with Toaster's CSR)
But I'm having trouble in the CS figuring out how to make any changes to her dialogues.
I did uncheck the "No Rumors" check box on her main object window.
Correct me if I am wrong, I think there's another way to add more topics to an NPC, however I don't know if it involves rumors: if you make that NPC a member of some faction, i.e assign an NPC to the Fighter's guild faction and it will use all topics related to the guild. Each faction has its own set of topics (as well as greetings topics),
but I don't know if this also involves rumors.
She's actually in the Imperial City faction, but I've been wondering about adding characters to the Player's Faction.
I have a sort of love/hate relationship with the Companion Share Recruit mod, because the dialog is always about ordering people around, which is fine for that, but then the NPC is up your butt and you have to basically provide for all their needs. You can dismiss them and send them back home though. I would just like to be able to alter an NPC's AI more easily, say by using a mod:
I would like choices is this a subordinate (do they owe me a favor)
or
Is this a friend. My character feels very friendly toward Amusei. Not at all in any romantic way. Sometimes when she sees him she wants to pat his hand or give him a friendly hug.
In a perfect friendship mod, my PC could choose to animate these signs of friendship toward an NPC and thus heighten the NPC's Disposition if it's already over 60, but it should diminish an NPC's disposition if they just don't like you to begin with. And there should be that middle ground in the 50s where they just don't give a damn. (friendly affection doesn't change their disposition toward the PC at all.)
Using CSR as a guide, once you've chosen the Friend option, a subcategory for affection would be available with the choice of animation depending on the mood, a hug for when you're happy to see them, or they survived something difficult; a pat on the hand if someone in their faction has died, or they are in trouble (Amusei in prison). Ideally this could later be expanded with voice acting options ("It's so good to see you!" "I'm so sorry" "I'm glad you're my friend")
I just think it would be more immersive.
Beyond that there is impetus for this line of my thinking, which is the problem of ordering an NPC out of their daily AI routine, which really bothers me. The real objective here, is to be able to set up or tweak their AI while ingame. For example. When I ask someone to wait, they are trapped in the cell I have ordered them to wait in, and that cell may not have adequate food or beds. This is a major tripping point in CSR.
Ideally I would like them to WAIT NEAR THE CELL I assign them, which means they/I have the option to allow them to wander from the assigned cell so that they can fill their AI needs. This is partially addressed with the CSR post office add-on, you can tell them to go back home and then write a letter to ask them to meet you somewhere. But it doesn't allow for assigning the NPC a new cell to hang out in, as in my Castle in Kvatch (Kvatch Aftermath).
Beyond that is the special problem of NPC's who have non-standard AI that you've chosen for your companions. The 3 girls from the Apachii Goddess Store I took as my original companions don't have any AI assigned for sleeping. I changed their AI for eating and sleeping in the CS, but then I dismissed them back to their home cell, where there isn't adequate bedding or food for their AI, and this I believe creates a problem where their Disposition toward me starts falling dramatically compared to other NPCs who have not already been recruited.
Finally, as the Head of the Fighter's guild, I run into wonderful NPC warriors all the time, in the game -- The Roxey -- need I say more? And these would make wonderful Fighter's guild members if I could actually recruit them to "join the fighter's guild". Then I should see them stopping in to the Fighter's Guild sometimes when I'm there. This already may be available in CSR's Faction Recruiting Add on but I have not looked at the .esp in the Construction Set yet, and I think that's the only way to figure out what it might do.
Anyway these are some of my ideas, but moving them from ideas to implementation seems beyond daunting to me at this moment. I am really new at this, and my progress seems unbearably slow.