Tallhat
Aug 8 2008, 12:24 PM
Pretty simple request really. If any of you hardcore mod makers out there ever had the time I would love for you to make an Elven Skull resource. I always found it really strange that in the Ayleid ruins all around Cyrodiil I only ever came across human skulls. Id like for that to change but unfortunatly my modding skills are very limited. So I am asking here. On a more personal side note I would very much love this resource as it would enable my Dunmer PC to finally make a true Waiting Door for his family in his house.
nekronom12
Aug 8 2008, 09:02 PM
what is the difference between a human skull and an elven skull? there skull structure is almost exactly the same unless you edit them
BalorC23
Aug 8 2008, 09:18 PM
The only differense is that elves have no facial hair and longer ears and hair(most of the time) but that has nothing to do with the skull
ihateregisteringeverywhere
Aug 8 2008, 09:25 PM
You can rename the skull yourself in the CS, just download it from Beth.
Fire up the CS, click file>data, double click on Oblivion.esm, press ok, wait until it loads.
Go to items>misc item> Double click on skull01, Change the ID to something apropriate, for example skull02, and change the name to "Elven Skull". Click ok, then ok again. Save the plugin as.. for example elven skull.esp. Mark the Form ID of the new item so that you can give it to yourself in the game later.
Once in the game open the console, tupe in player.additem XYZ, n
XYZ being the form id, n being the amount of the skulls you want.
You could add the skull to a few places/NPC inventories but that's probably too much work for you.
If you want a different skull. For example elongnated a little bit... Then... you'll probably have to ask again in here for a mesh. You might get lucky and someone could do it for ya.
Good luck witht the roleplaying effort, honoring thy ancestors is harder than it would seem, isn't it?
BalorC23
Aug 8 2008, 09:31 PM
QUOTE(ihateregisteringeverywhere @ Aug 8 2008, 09:25 PM)

You can rename the skull yourself in the CS, just download it from Beth.
Fire up the CS, click file>data, double click on Oblivion.esm, press ok, wait until it loads.
You know what I try that but it wont work the CS says it's to big for this exe to load
ihateregisteringeverywhere
Aug 8 2008, 09:34 PM
I know, you've mentioned that in the giant race thread.. Err, I realy can't help you there, the error sounds... like if I heard it somewhere but... I just don't know.
Tallhat
Aug 9 2008, 09:54 AM
An elven skull would not be completely like a human skull. If you take a look at a lot of the elves ingame (and especially if you add TNR) you will notice that the faces and thereby the skulls of elves are typically longer and thinner than human skulls. So you cannot just rename it and pretend that it is an elven skull. Not in my world at least.
ihateregisteringeverywhere
Aug 9 2008, 10:43 AM
I thought you'd say that. In that case all you need to do is wait and hope someone makes it for you. However you should've elaborated on this fact earlier, there'd be less confusion and someone like nekronom12 could've done it for you allready

.
nekronom12
Aug 9 2008, 11:03 AM
he's right, i like helping people who are specific and realistic and i love crushing the dreams of those who are un-educated, illiterate, annoying, mean, or just plaing stupid
Tallhat
Aug 9 2008, 10:38 PM
QUOTE(nekronom12 @ Aug 9 2008, 11:03 AM)

he's right, i like helping people who are specific and realistic and i love crushing the dreams of those who are un-educated, illiterate, annoying, mean, or just plaing stupid
And which of the above would I be? I made a simple request and elaborated further upon it when asked to. I see no reason for you to start implying that I am "un-educated, illiterate, annoying, mean, or just plaing stupid" since I have done nothing to deserve this. And to further clarify I did not think it necesarry to describe what exactly an elven skull should look like since I presume we have all played Oblivion and have actually seen how elves look and how they are very different in their facial structure from humans. But appearantly I do have to which is fine by me yet somehow this for some strange reason makes me the target of mockery and ridicule when all I did was clarify my thoughts on elven facial anatomy when asked to. And need I remind you good sir that you yourself where in fact the one asking me to clarify.
ihateregisteringeverywhere
Aug 9 2008, 10:47 PM
He wasn't aiming that at you, it was a general anouncement of sorts. I'd go as far as calling it off topic.
And as I've mentioned earlier - "I thought you'd say that". Noone can know for sure unless you tell him, therefore it is paramount to give all the necesary details to the modders that could potentialy take on your request,
Tallhat
Aug 10 2008, 10:03 PM
QUOTE(ihateregisteringeverywhere @ Aug 9 2008, 10:47 PM)

He wasn't aiming that at you, it was a general anouncement of sorts. I'd go as far as calling it off topic.
And as I've mentioned earlier - "I thought you'd say that". Noone can know for sure unless you tell him, therefore it is paramount to give all the necesary details to the modders that could potentialy take on your request,
Even as a general announcement it was over the top implying that people who are not up to his seemingly enourmous standard are "un-educated, illiterate, annoying, mean, or just plaing stupid". I particulary find it funny that he would argue that other people are mean in a post that is in itself very mean.
nekronom12
Aug 11 2008, 12:12 AM
my seemingly "enormous" standards, are actually very low, all i ask is that people know whats possible or not, elvish skulls, are based on the imperial skulls, same as in R/L, the orcs have been based on the african skull structure, elvish are based on the europeans, akavir is asian, orc is african, imperial is american/european, breton and nord are based on the european norwegian, wood-elves, are very scottish/european, and the redguards are the literal african americans.
to say "elvish" is a VERY broad generalization, IF you want anyone to make this resource for you, just specify what you want exactly, what it entails.
make a checklist,
*what is it EXACTLY (description, is it aged, is it rotten, is it supposed to glow)
*will it require new meshes?
*will it require new textures?
*does it need to be animated?
*does it need to be static?
stuff like that, if it has a checklist of that sort it is proben to have a much higher chance of being made. Not to insult your intelligence or anything, just to help you out in the future, and if you continue to specify, i will make it.
Tallhat
Aug 11 2008, 10:17 AM
Right. I thank you for your help then. Perhaps I can find a picture to illustrate what I mean. But in the meantime I can tell you from you list above that:
- I would prefer if the skull look somewhat aged, what I mean that there would be no flesh attacthed. Also the skull wouldnt be very "shiny" since it is supposed to have been laying in the Ashpits of the temple in Morrowind.
- Whether It would need new textures and meshes I dare not say. I honestly do not have an idea what the difference between creating new or just using old ones is. I'll leave that to the pro modders.
- No animation at all would be needed. It should simply be an elven skull with Havoc aplied to it.
- And I guess the last point is answered above.
For facial structure I imagine that like you said they are based in humans, in this case native americans (higher cheekbones and the like) yet of course with a slimmer skull than with a human. A few pics of Dunmer heads (the way I like them) can be seen here.
http://www.stephanewuttunee.net/tnr_dunmer.html Now I know that these still have flesh on them

but I am sure you will get the idea.
So what say you? Was that better for a description?
nekronom12
Aug 11 2008, 09:29 PM
BRAVO!! MUUCCHH BETTER, i shall see what i can do my friend
ihateregisteringeverywhere
Aug 11 2008, 10:01 PM
Heh, I was almost half-considering doing it myself.
Tallhat
Aug 12 2008, 01:12 PM
QUOTE(nekronom12 @ Aug 11 2008, 09:29 PM)

BRAVO!! MUUCCHH BETTER, i shall see what i can do my friend
Cheers. That is much appreciated.
nekronom12
Aug 12 2008, 08:06 PM
in your original request, were you looking for someone to just rename the human skull as elven skull? or would you like me to make a new mesh?
ihateregisteringeverywhere
Aug 12 2008, 08:46 PM
A new mesh, but you could basicaly just take the old skull, make the jawbone and cheekbones less extreuded and prolong the forehead a tad-bit. That should work quite well enough. The + on that is that you won't have to retexture it.
Tallhat
Aug 12 2008, 09:12 PM
QUOTE(nekronom12 @ Aug 12 2008, 08:06 PM)

in your original request, were you looking for someone to just rename the human skull as elven skull? or would you like me to make a new mesh?
I would like something that is visibly different from the human skulls so to simply rename it is not what I was looking for. So I guess I am asking you to create a new mesh for it if it is not too much trouble. Cheers in advance.
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