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The Nexus Forums > Specific Games > Morrowind > The Middle-Earth Mod > General MEMod Discussion
theNemon
First off, I searched through the Daerk On-thread, some other pinned threads as well as the obvious search on the forums. Finding little of info, I hereby dare to enter the path of the flamed&locked ohmy.gif

Will there be environmental changes concerning houses&population? There has been hinted/stated that there will be seasons with varying weather and temperature, and that Daerk has stated that the final mod will have it's own timeframe ( meaning that you cannot play on forever, you'll eventually die, or have I misunderstood something somewhere?).

An example. The player starts out as a hobbit, and visits Bree early in the game. Let us then imagine the hobbit wandering off experiencing exiting quests in other parts of Middle Earth, returning to Bree after 2 years (in-game time)... Will there be changes in Bree meanwhile, new houses/people appearing/disappearing? Knowing the anal-retentive (?) struggle for realism performed by the D/Team, is this a feature we might expect?

Lock me if I'm missing the forest from the trees, if it's been answered before.

tNm
pharzon
I don't know about the question at hand, but I know that you won't die of old age, so teoretically you can play on forever..


pharzon..
Sarrowa
Quote from the D on... thread:

QUOTE (Daerk on...)
Dradium_FairOak: Is it possible for characters apart from yours to go anywhere, or do they all have set boundaries (eg in Morrowind Fargoth for example does not leave Seyda Neen etc)?

QUOTE (Daerk)
yes all sorts of NPC's will travel.


Hope this answers your question, AI will be updated, thus NPCs will change over time, then who knows what.....

-Sarrowa
.:Imrahil:.
yes, but the question was if the environment will change.
Quite Man
I don't think its possible for the devs to add new houses while your away but if you stay at bree or some where and you hear someone talk about a new house being built it might trigger a house to start spawning in time seeing NPCs working on the development of a house. But im just rambling about stuff I dont know if it would work or not.
suzerain
QUOTE (Quite Man @ Mar 15 2004, 12:42 AM)
I don't think its possible for the devs to add new houses while your away but if you stay at bree or some where and you hear someone talk about a new house being built it might trigger a house to start spawning in time seeing NPCs working on the development of a house. But im just rambling about stuff I dont know if it would work or not.

never, ever underestimate the devs. I sit there thinking "that's impossible to do" and then wookie manages to complete a script for it in a matter of hours.

wait and see what we do manage....

Wookiee
QUOTE (suzerain @ Mar 15 2004, 11:46 AM)
QUOTE (Quite Man @ Mar 15 2004, 12:42 AM)
I don't think its possible for the devs to add new houses while your away but if you stay at bree or some where and you hear someone talk about a new house being built it might trigger a house to start spawning in time seeing NPCs working on the development of a house. But im just rambling about stuff I dont know if it would work or not.

never, ever underestimate the devs. I sit there thinking "that's impossible to do" and then wookie manages to complete a script for it in a matter of hours.

wait and see what we do manage....

thanks for that *gets the warm fuzzys*

and yes all that can be scripted... but morso

picture this

there is a barn full of hay

there is a lantern left in said barn full of hay

if the player removes it in time the barn never burns down and the player is oblivios that anything was scripted at all

BUT if the player does NOT remove said lantern it topels over for whatever reason and the barn burns to ashes and is talked about and rebuilt for a while till compleated then people refer to the time "The oll barn burnt down" and the player will prolly never realise that they could have prevented it.

this is also posible to script smile.gif
theNemon
QUOTE (suzerain @ Mar 15 2004, 01:46 AM)
wait and see what we do manage....

That's probably the best answer yet smile.gif

Keeping track of time using the daycount-thingy and monthspassed-thingy would be simple. Scripting some rocks and planks to appear at a building-site after 10 days is easy construction.gif , then some more stuff appearing after another 2 days, walls beeing raised in another 2 days, the house slowly evolving for a week, then a roof beeing enabled by a script, and finally a door enabling you to enter an interior(which maybe will be furnitured in a couple of days as well). It's just a more advanced approach to the original strongholds in Morrowind! This could be randomized, though just a few examples (30-40) would be great.

Thanks for the response! (probably the first time this icon construction.gif is justified?)
.:Imrahil:.
Wookie, are you serious?? Such things will be in the game?? Damn, you guys can make the Morrowind Engine look, no wait, *feel* as a next-gen game engine, if you imagine that, think about what they can do with the X-Ray, which, in fact, already IS a next-gen game engine... That will be, be... be... ohmy.gif

*dies*
Wookiee
compleatly serios infact the above example would require roughly ... 100-150 lines of script MAX for the whole procedure. (we could make it even more dynamic and introduce another 200-400 lines of script) but yeah these are some of the simpler examples of scripting that can be implemented (I am not saying you will incounter this as I am not a quest wrighter just an example i made up off the top of my head)
Jesugandalf
QUOTE (.:Imrahil:. @ Mar 16 2004, 10:54 PM)
Wookie, are you serious??

I quote something somebody said, being totally correct: "If it can be done, Wookiee surely can do it". And I add: "If it cannot be done, maybe Wookiee will find a way around it, and end up doing it after all" smile.gif


QUOTE
*dies*


Shish! Not now, wait until MEMod is complete!!! smile.gif
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