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Full Version: YELLOW Triangles and exclamation marks!!
The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > Mod Troubleshooting
SunWolf
hi. i installed a bunch of mods. made sure they were ordered well, and installed all files and mesh and texture folders properly in the data folder. Everything works great, except there are these huge yellow triangles on all kinds of objects. usually almost always on houses and structures like that. What can i do to get rid of them? I read here: http://cs.elderscrolls.com/constwiki/index...clamation_Marks

that it could be corrected by changing the oblivion.ini file. but i dont really understand what the person is saying to actually do. can someone please help me out by being a little more specific?

thanks a bunch!
Jntk
the yellow triangle with the ! in it means that your missing meshes/textures. what mods did you install?
bben46
Oblivion uses those yellow blocks as place holders for meshes that it can't find.

That explanation on the WIKI that you reference is not the right one for your problem.

Yellow block with an exclamation point in it

This is probably the most common problem in mods. It is caused when the game cannot find the mesh called for by a mod. It uses the yellow block as a placeholder to keep from crashing.

All except the simplest mods have new textures and usually Meshes. If you look at the zipped files (expand them to see what is there before installing) you will usually see several types of files. The filename.esp is the actual mod, it goes into the Oblivion\Data folder.

A filname.txt or Readme.txt file - this is the read me file that you should read to see if there are any special instructions for this file, such as it may need another mod to work or need OBSE, or need the Shivering Isles expansion, or Need the latest patch.

Textures folder. this contains the texture files (.dds) for the mod. this should be copied to the Oblivion\data\textures folder
Meshes folder. This contains the meshes for the mod, it should be copied to the Oblivion\data\meshes folder
Sounds folder. This contains any new sounds needed by the mod. it should be copied into the Oblivion\data\sounds folder

.bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder

There may be other files or folders included, but those are the most common.

If you look in the Oblivion/data folder and see a bunch of .dds files, .nif files, .mp3 files they are in the wrong place. You need to MOVE them to the proper folders.
.dds to the textures folder
.nif to the meshes folder
.mp3 to the sounds folder
.wav to the sounds folder

In a mod with meshes and textures, they are usually in their own folder - look in the zipped file, extract the meshes folder to the Oblivion\data\meshes folder and the textures folder to the Oblivion\data\textures folder. Do the same with any other folder in the zipped file. Usually only the esp file goes into the \Data folder
myrmaad
Just a quick thought to add to the excellent advice you've been given:

Many unzipping programs "keep the file structure" when they copy over to your Oblivion data file.. What that means is inside the data folder you'll have another folder named data.

Check that first. you should NEVER have a folder named data inside your data folder.

your missing meshes and textures could very well be in the second data folder.

Instead of keeping the file structure always "merge" the files so that the new textures files and new meshes files will MERGE into the original textures and meshes folders.

An example of the Default File structure, only One Data Folder.



Secondly, if you have used a different directory other than the default as in the above example, some mods hard code the locations to the default directory. which should be a nono but they do it.

if this is the problem it can be fixed with Nifskope.
SunWolf
".bsa files these are compressed files that may contain all of the different files. Any .bsa file should be copied without change into the Oblivion\data folder"

so if i put the esp, and all the meshes and texture folders in as well as the bsa file from a mod into the data folder is that wrong? should i have only put in the bsa file?
bben46
If the mod has a .bsa, Yes it goes into the data folder unchanged. bsa is Bethesda's own compressed file type and is used as is by the game. Usually if a mod has a .bsa, it doesn't have any meshes or textures - they are all contained inside the bsa.

However, if there are meshes (.nif) or textures (.dds) files, they need to be put in the appropriate sub folders or the game will not be able to find them. Often thes folders are sub sub folders for example, mod xyz will be downloaded in a zipped format such as 7-zip (xyz.7z) when it is opened, you find the following files.

xyz.esp this is the mod itself. it always goes in the data folder
xyz.bsa if it has this, it also goes into the data folder
a folder called meshes - copy this to data\meshes. it should create a new sub folder inside the Oblivion\data\meshes folder called xyz that contains all of the mesh files.
a folder called textures - copy this to data\textures
any other folders - copy them to their appropriate sub folder in \data
Often there will be jpeg files, thse are pictures and are probably not needed.
A read me file. You should read this, but it does not need to be copied anywhere.

If you are using OMODs, they install differently - read the instructions that come with OBMM about how to install your mod as an OMOD.
SunWolf
so, should i re-open the compressed files, (i saved all of them). then move them all over again? another question, when certain meshes and texture files ask if i should override do i say yes, no, or the other option which keeps both and renames the newer one _____(2)?

currently i have removed most of the yelllow things on the building structures, but there are a few left. all i had to do was remove better cities mod....
bben46
When you are installing a mod, always answer 'Yes to All' when it asks if you want to overwrite. This is where it replaces any other textures and meshes with the same name - that is what allows the game to use the new ones you are trying to install.

I am glad to see you are keeping the original compressed files. That makes it easier to see what you need to uninstall if you ever want to completely remove a mod. As well as making it easy to reinstall the mod.
SunWolf
I am still having trouble with the Yellow diamonds with the exclamation mark in it. they are huge and so distracting. They are only on building structures and only show at evening and night times. I disabled mods that affect night and buildings (better cities mod) and all i could think of and still it remains..... if i re-install the game, but keep the mods, will the problem go away?
bben46
If your missing meshes are only on buildings and only at night, that leads me to think they might be the fire in a lantern or some other light source. Look to see if there is a lantern or something there in daylight. It's possible one of your mods changes the fire mesh in some lanterns.

If you do decide to reinstall, please read my recommended uninstall and reinstall procedure. It leaves you with a clean install, and a back up clean install, plus the ability to put all mods and saves back. Then take them out again by switching to the backup clean install.


When you uninstall Oblivion it doesn't really uninstall everything. Then when you start adding mods before you have started the game, some things may not get initialized properly. Here is my recommended procedure for uninstalling and reinstalling.

It does not remove your mods, save games or Oblivion.ini. It also does not remove helper programs such as OBSE, OBMM, Wrye Bash, The construction set or any other programs you have installed in the \Oblivion folder or the save game folder. I recommend that you go ahead and delete them, then re download and install the latest version of them again later. After you have verified that the game works.

I would appreciate any feedback on this as it is something I expect to post often and I hate to give bogus or useless information.

Uninstalling Oblivion

My instructions assume you are using Windows XP and have installed Oblivion into the default location. If you are using Vista or Linux, the file locations may be different, however, the procedure will be thae same.

For a full reinstall, first you can try to preserve your mods and save games. I recomend that you save them in a new folder with a new name. Create the new folder in C:\Program files\Bethesda Softewrks. Name it Old Files. So it will be C:\Program Files\Bethesda softworks\Old files.

Then copy the data folder where your mods are to the new folder - do not erase them, copy them. And in the new folder, rename the \data folder to \olddata. Then copy and rename the folder that has your saved games and Oblivion.ini, C:\documents and settings\your user name\my documents\My Games\oblivion to something like \My games\Old Oblivion - this saves your saved games and the oblivion.ini file.

Then, using the original CD, NOT the Launcher on your Hard drive. Select uninstall.

After it completes the uninstall, reboot your computer - this is important as it allows Windows to remove some references to the original Oblivion.

This would be the time to erase all of the helper programs you have in the \Oblivion folder. Such as OBMM, OBSE and some others. The simplest way is to erase the folder completely. The new install will re create the folder for you along with a fresh oblivion.ini and when you start the game and make a save, a new save folder and new \data folder.

This would also be a good time to do a file clean up and defragment your hard drive.

If you are worried about the registry entries that were left behind. There are several good programs for removing left behind entries. The one I use is ccleaner. Be sure to reboot before using it, and again after. It is available here: http://majorgeeks.com/download4191.html


Now to Reinstall.

Again using the original CD, install Oblivion.

Before adding any mods, patches, helper programs, Shivering Isles or anything else, start the game and make a save. This initializes some stuff that needs to be initialized.

If you are using the Game of the Year version of Oblivion you should not need any patches, skip the patching part.

Now, If you DO NOT use Shivering Isles, patch the game using ONLY the latest Oblivion patch. All of the stuff from the earlier patches is included.

Be sure you use the proper language patch. If you use the wrong one it may work, but with a strange mixture of languages. (Germanglish?) Or it may crash.

NOTE: there are two English Patches UK & US and they are different. (Some people actually think we speak the same language) Use the one that matches your original disk.

If you use Shivering Isles, Install it now. DO NOT install the Oblivion patch. Install Shivering Isles, then ONLY the latest Shivering Isles patch. All of the updates for Oblivion are included. There is only one Shivering Isles patch for both US & UK English

Now, again start the game and make a save. Test to be sure everything is working right (No purple objects or yellow blocks)

Before adding any mods, back up both your \data folder and the save game folder. Copy them, don't move or rename them, to a different folder - such as \Bethesda\Clean Oblivion\data and \Bethesda\clean Oblivion\saves. Note that this is a different folder than the one used for your old data and saves.

Note, Your Oblivion.ini file is in the same folder, but separate from, the save game folder.

Now, if you want to try to run with your old mods, first rename the original folders. The \data folder to \newdata and the \oldata back to \data. this restores all of your mods. You should now have 2 data folders \data, and \newdata in your \oblivion folder

To restore your original saves and ini file, rename the new My Games\Oblivion to something like \New Oblivion. and the \Old oblivion to \oblivion - this restores all of your saved games and your original Oblivion.ini file.

DO NOT erase the files you renamed. These are your backup files in case the original mods do not work or give you the same problem.

If you have the same problem, it is most likely caused by a mod. However, you now have a clean install to fall back on. You can rename the files back to what they were and be back to your clean install without having to reinstall again.

Sounds like lots of work, but you will have a clean install and a back up clean install when you are finished.

Post your comments here: http://s1.zetaboards.com/TheStormRavenLibrary/forum/236320/
tcwleblanc
Download and install this mod formid finder I had some exclemation points as well and knew they were missing meshes but i didnt know from where. turns out some of them were from a sound enhancement I added. The program tells you what Mod is using the part and what it SHOULD be it helps a lot.

you will also need Pluggy The top one is the installer.

as well as OBSE Again the top one is the installer, install to your oblivion directory and use the obse.exe to run oblivion or the plugin wont work ( if you are running a non DVD version (including any noCD hacks,
OBSE will not work.)

and if you aren't using OBMM you are really missing out, helps with maintaining your mods and keeping your oblivion folder clean. hope that all helps you!
SunWolf
and would that possibly fix the issue i am having? to uninstall and re-install. Also, i am pretty sure that i dont have a fire mod besides, people using torches and for windows to look lit up at night, but i unchecked those and the issue resumed. However, i do have Oscuros Overhaul and MMM that is compatible with OOO. so could it be one of those?
SunWolf
tcwleblanc,

are u talking about giant diamond Yellow Blocks with an exclamation.
SunWolf
tcwleblanc, it worked and now there is a red stop sign looking thing. the only problem is that it is really high up and i cant see what they say ! lol
SunWolf
ok, i found how to cast the form id spell, and it says it belongs to oblivion esm and in the upper left there is text that says <no name> has formID 000_____ (bunch of numbers). So whats the next step?
tcwleblanc
alright did you get pluggy as well? and if you did make sure you're using the "with pluggy.esp" if its from oblivion.esm thats one of your normal files that is messed up...though that doesn't mean there is no hope as i had guards walking around with no legs lol...yeah it was interesting i should have gotten a screen shot, anyhow, my mod did what yours is doing without pluggy installed. the best way to do it is with the selection spell, cast it then you have 3 seconds to hit the console (`) key, you can then click on the item...it might take a few clicks to get it to register, but the name should appear on the top if it is just "" then you need to try clicking it again with the object selected press the console key (`) again and it should pop up and tell you what it is (with the name and the lot of numbers) if you only get the numbers and its from the oblivion.esm you may be able to find what it is Here with the number you get from the mod. (ctrl-f for the search function)
hope this helps!

oh btw to fix the missing legs i found out that it was the imperial watchmen boots and imperial watchmen legs that weren't registering for some reason. I had 2 mods installed that replaced the original armor with exnem's body reconfigs, turned those off in OBMM then restarted oblivion the legs were there so i exited out and did an archive invalidation its under the utilities section, used the bsa alteration, checked textures, ignore normal maps and generate archive invalidation on hash collision. then used obmm to turn the mods back on and redid the archive invalidation, started the game and all was well smile.gif

SunWolf
damn. that sounds really hard. i just hope to find out which mod is screwing things up and then i can play without it..... I tried the spell casting and console and clicking and i just get numbers. Also, i do have the pluggy installed. i guess i already had it installed, but reinstalled it anyways.
tcwleblanc
it's not too bad, you get the hang of it. are you using obmm? if so you can just go through and uncheck the .esp files one by one (save infront of one of the missing files so it's quicker.) when i do it that way i disable all my mods then enable 5 or so at a time ( i use an ungodly amount) once the mesh file pops up i know its in one of the 5 i just enabled, then narrow those down till you have it singled out smile.gif

if all else fails uninstall and make sure you delete the oblivion folder from your drive c:/program files/bethesda softworks/oblivion (if you don't your mods don't get removed so there is no point in the reinstall) then install your mods one at a time and start oblivion to make sure it works alright (you will still have your old save games from before you uninstall, those are in your my documents folder. You will get some message along the lines of "some content has been removed from this save game would you like to continue?" just hit yes, it will be alright)

also if you are using obmm take a screenshot of it open with all the mods you have installed and post it up, maybe it happened to someone else and they know what might not be working smile.gif
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