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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
spartaweasel
Hey all, long time no see. It has been a couple years since i have last played Oblivion. The last time i have played, i only use a few mods, but this time around i plan on using a bit more to enhance the graphics, playability, and a few for personal enjoyment. For some reason i receive compatibility errors when checking the mods with the "obmm".

I was wondering if there are a few of these mods that don't like to play nice with each other. Or if they need to be arranged in a particular loading order. All mods are the most up to date versions.
Here are the mods i would like to use in no particular order:

Obmm
Obse 0015a
Unofficial oblivion patch v3
Ooo 133 complete
Streamline v3
Low polly grass
Cities alive at night
Deadly reflex 4
Gorier blood
Illumination within revived
IWR retrofitted
Keychain
LODnoiseReplacementFINAL
Mighty magik
Mmm
Natural environment
Natural weather patch
Ta odd jobs complete
Osso
Reneers guard overhaul
Tnralllracesfinal
Darrkgreen glass armour
IFTv21
All in one basement
FCOMhelper
Database 1 august 2008
House map markers
Landscape lod texture replacement
Landscape lod normalmap fix
No more annoying messages lite version
Regrowingg nirnrooot
Silver dragon
Training uncap
Qarls Texture Pack III Full v1_3_OMOD
Armorylab
Mountain tower


thanks in advance. Your feedback is very much appreciated.
arnoldvsthegooch
QUOTE(spartaweasel @ Aug 4 2008, 04:03 PM) *
Hey all, long time no see. It has been a couple years since i have last played Oblivion. The last time i have played, i only use a few mods, but this time around i plan on using a bit more to enhance the graphics, playability, and a few for personal enjoyment. For some reason i receive compatibility errors when checking the mods with the "obmm".

I was wondering if there are a few of these mods that don't like to play nice with each other. Or if they need to be arranged in a particular loading order. All mods are the most up to date versions.
Here are the mods i would like to use in no particular order:

Obmm
Obse 0015a
Unofficial oblivion patch v3
Ooo 133 complete
Streamline v3
Low polly grass
Cities alive at night
Deadly reflex 4
Gorier blood
Illumination within revived
IWR retrofitted
Keychain
LODnoiseReplacementFINAL
Mighty magik
Mmm
Natural environment
Natural weather patch
Ta odd jobs complete
Osso
Reneers guard overhaul
Tnralllracesfinal
Darrkgreen glass armour
IFTv21
All in one basement
FCOMhelper
Database 1 august 2008
House map markers
Landscape lod texture replacement
Landscape lod normalmap fix
No more annoying messages lite version
Regrowingg nirnrooot
Silver dragon
Training uncap
Qarls Texture Pack III Full v1_3_OMOD
Armorylab
Mountain tower


thanks in advance. Your feedback is very much appreciated.


Looks like everything should work just fine.
You might want to replace Mighty Magick with Supreme Magicka Updated.
spartaweasel
thanks for the suggestion. I will definitely swap that one out.
spartaweasel
For some reason, keep getting conflicts between OOO and the unofficial oblivion patch, along with several others. I've tried re-ordering them a hundred different ways and still can't seem to figure out why everything is conflicting. Anyone else have a guess?

thanks



most of the mods in red are due to conflicts with OOO and/or unofficial oblivion patch
arnoldvsthegooch
QUOTE(spartaweasel @ Aug 4 2008, 08:24 PM) *
For some reason, keep getting conflicts between OOO and the unofficial oblivion patch, along with several others. I've tried re-ordering them a hundred different ways and still can't seem to figure out why everything is conflicting. Anyone else have a guess?

thanks



most of the mods in red are due to conflicts with OOO and/or unofficial oblivion patch


There are many aspects of the game that the Unofficial Patch repairs, so it will conflict at times. Always keep it first in the load order so that other mods override it.

OOO doesn't show the default map markers when you start a game, so make sure house map markers is set after OOO in the load order.

Streamline should be last in the load order with Deadly Reflex directly in front of it. I don't know why but I know this is correct.

The best use of TNR Races Final is importing them through a cool utility similar to OBMM called Wrye Bash. You can use both OBMM and Wrye Bash to set Load Order. Also there is a good utility called FCOM helper that sets your load order even if you are not using FCOM. I strongly advise using this.

If you're interested in some good mods, I keep an updated list of my favorite mods along with the correct load order:

http://jlspain1.googlepages.com/thegooch%27soblivionmods
FearlessHamster
Mod conflicts, even red ones does not need to mean that anything will break, or necessary be a bad. Make sure OOO is loaded after the Unofficial Oblivion Patch. What will happend is that the changes made by OOO will overwrite the parts of the Unofficial Oblivion Patch wich conflicts with it. Then you can be sure all parts of OOO will work fine, but some of the fixes in the Unofficial Oblivion Patch may (not necessary) be overwritten.

For more information about how to deal with mod conflicts, read this guide: http://cs.elderscrolls.com/constwiki/index...onflict_Reports
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