QUOTE(thomasv333 @ Aug 3 2008, 11:15 AM)

QUOTE(nilmaboy @ Aug 3 2008, 05:25 AM)

Hi All,
A Few Questions as how to use OBMM & Wrye Bash Properly.
When Creating An OMOD are all the files including The Texture and Meshes Folders Converted,Then when activating do those Folders go into there corresponding Folders In the Oblivion data Section?
YES - so long as you add your \texture, \mesh, etc... folders to the OMOD creation window properly, (I just imagine that the little window in the OMOD creator is literally the \Oblivion\Data directory, and what ever is put in there will be added exactly that way to the \Data folder.)When using Wrye Bash what are The Balo Groups used for,and do they need to be Checked in the Oblivion Data Before launch.
Don't use this feature it is basically obsolete now. (See next question)Do Either of these Programs Have a Auto-Sort function for Load Order?
NO, download FCOMhelper and use it to set your load order, works great. (gives tips for mod conflicts and BASHed Tag suggestions) Should you Only open these programs if you're planning on adding more Mods or should they both be run before continuing your game?
Heres a little more info than you probably wanted but I want to make sure your doing everything correctly.
Use OBMM to add mods to your game in OMOD format, Run FCOMhelper to set/check load order and possible conflicts and to get BASHed Tag suggestions, open Wrye Bash and add the Tag suggestions to the "Description Box" on the right side of the screen for the individual mods, click the "save" button (bottom right). Right click on the file "Bashed Patch, 0.esp" and select "Rebuild Patch" (Choose the options you want). Close Wrye Bash and open OBMM and click the "Launch Oblivion" button (You MUST have "Oblivion Script Extender (OBSE) installed", always launch your game through OBMM.
Basically if you are not adding any more mods just launch your game through OBMM, no need to open anything else.Lastly!!Whats the best way to remove these splinters after scratching my Head lol
I've heard that covering your head with mice works pretty well.
Any Help is much appreciated.
James.

Hi And ty both for your replies.
Thomas. IHave tried to follow your instructions and most have worked.Now I'm stuck! Below is The Load Order!
-----------------------------------------------------------
FCOMhelper Load Order Utility
© Random007, 2008, Freeware
v1.5 (23 Jun 08)
-----------------------------------------------------------
Oblivion.esm date: Sat Apr 01 02:01:00 2006
------------------------------------
Recognised and re-ordered mod files:
------------------------------------
CM Partners.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
Mart's Monster Mod for OOO.esm
DLCShiveringIsles.esp
Natural_Weather_by_Max_Tael.esp
Natural_Weather_HDR_by_Max_Tael.esp
Natural_Habitat_by_Max_Tael.esp
Natural_Water_by_Max_Tael.esp
Book Jackets Oblivion.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
Book Jackets Oblivion - BP.esp
. Bashed Patch tag suggestion: {{BASH:Graphics}}
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCSpellTomes.esp
DLCSpellTomes - Unofficial Patch.esp
xuldarkforest.esp
DLCThievesDen - Unofficial Patch.esp
Oscuro's_Oblivion_Overhaul.esp
Mart's Monster Mod for OOO.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
Mart's Monster Mod - Gems & Gem Dust.esp
. Note: Manually place before OOO to revert to OOO gem grinding behaviour.
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Looting NPCs & Creatures.esp
Mart's Monster Mod - Zombies for Body Meshes.esp
Mart's Monster Mod - Spawn Rates - Reduced.esp
Mart's Monster Mod - Spawn Rates - Increased.esp
. Note: Will only increase MMM creatures.
. Note: Not fully tested with FCOM.
Mart's Monster Mod - Spawn Rates - Moderate Increased.esp
. Note: Will only increase MMM creatures.
. Note: Not fully tested with FCOM.
Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp
. Note: Will only reduce MMM creatures.
. Note: Not fully tested with FCOM.
Mart's Monster Mod - No Carrion Rats.esp
Mart's Monster Mod - No Giants.esp
Mart's Monster Mod - No Undead Rise.esp
Mart's Monster Mod - No Slimes.esp
Mart's Monster Mod - No Adventurers.esp
Mart's Monster Mod - Vindasel.esp
Mart's Monster Mod - More Wilderness Life.esp
300_Artifacts.esp
300_White Stallion 4.esp
ArmoryLab.esp
DLCBattlehornCastle - Unofficial Patch.esp
WeaponsOfTheNine.esp
za_bankmod.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
The Lost Spires.esp
TOTF.esp
Mart's Monster Mod - City Defences.esp
xulStendarrValley.esp
xulChorrolHinterland.esp
mythsandlegends.esp
xulBeachesOfCyrodiilLostCoast.esp
xulLushWoodlands.esp
xulAncientYews.esp
xulAncientRedwoods.esp
xulCloudtopMountains.esp
xulArriusCreek.esp
xulPatch_AY_AC.esp
xulRiverEthe.esp
xulImperialIsle.esp
Natural_Vegetation_by_Max_Tael.esp
. Note: Put before Unique Landscape mods to return tree sizes there to normal.
Book Placement v2.esp
. Note: Try AutoBookPlacer v3 or later.
Quest Award Leveling.esp
Quest Award Leveling - Finger of the Mountain.esp
CM Partners.esp
Visually Realistic Deadly Lava.esp
Visually Realistic Lava.esp
Mart's Monster Mod - Resized Races.esp
. Note: Won't work with other race mods without merging in TES4Geko
. Note: Not compatible with Beautiful People or mods that are based on Elaborate Eyes unless patches are used.
-----------------------------------------
Unrecognised mod files (reorder by hand):
-----------------------------------------
Unknown mod file: ++ROOT=====================.esp
Unknown mod file: ++LIBRARY==================.esp
Unknown mod file: ++LIBRARY+1================.esp
Unknown mod file: ++COSMETIC=================.esp
Unknown mod file: ++CLOTHING=================.esp
Unknown mod file: ++WEAPON===================.esp
Unknown mod file: ++TWEAK-1==================.esp
Unknown mod file: ++TWEAK====================.esp
Unknown mod file: ++TWEAK+1==================.esp
Unknown mod file: ++TWEAK+2==================.esp
Unknown mod file: ++OVERHAUL-1===============.esp
Unknown mod file: ++OVERHAUL=================.esp
Unknown mod file: ++OVERHAUL+1===============.esp
Unknown mod file: ++OVERHAUL+2===============.esp
Unknown mod file: ++OVERHAUL+3===============.esp
Unknown mod file: ++OVERHAUL+4===============.esp
Unknown mod file: ++MISC.====================.esp
Unknown mod file: ++MISC.+1==================.esp
Unknown mod file: ++MAGIC====================.esp
Unknown mod file: ++MAGIC+1==================.esp
Unknown mod file: ++MAGIC+2==================.esp
Unknown mod file: ++NPC======================.esp
Unknown mod file: ++HOME=====================.esp
Unknown mod file: ++HOME+1===================.esp
Unknown mod file: ++PLACE====================.esp
Unknown mod file: ++PLACE+1==================.esp
Unknown mod file: ++QUEST-1==================.esp
Unknown mod file: ++QUEST====================.esp
Unknown mod file: ++QUEST+1==================.esp
Unknown mod file: ++QUEST+2==================.esp
Unknown mod file: ++QUEST+3==================.esp
Unknown mod file: ++NONE=====================.esp
Unknown mod file: ++LAST-1===================.esp
Unknown mod file: ++LAST=====================.esp
Unknown mod file: ++LAST+1===================.esp
-----------------------------------------------------------
Done.
The List of unknown mod files I Don't know what they are or where they have to go in the Load Order.
I have Gotten the Bashed Tag suggestions but I can't Find any Bashed Patches in the load order! Am I using the wrong Wyre Bash which is Version 205.
Thanks for any help That can be given,
James.