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einhander888

Okiee, just so you people know i prefer to keep things positive. So if you hate diablo or anything related DONT POST ANYTHING here.


okay to begin, i hope gameplay remains the same, the exit game and save thing is great cause stuff respawns. better experiance, in multi-player i hope they make it more
" effective " to kill hordes instead of bosses to gain experance. i hated doing cow runs and Boss runs.........

The expansions could be extremly popular if blizzard does it like L.O.D new character classes, levels ect. And instead of only 4-5 acts it would seem to mee feasable and worth it to add about 10 or so......

if you have anything to add feel free just remeber please remain positive. dont post you hate all and anything diablo............

And the equipment stuff........Needs alot more graphical change with various equipment. More variety too.

But you do know it has been 10 years since D2 came out...............10 years can add alot to the next installment of one of the greatest PC games of all time ( if not thee )
shadowace
I got two words...Diablo...Owns...
nosisab
Just a question from someone that played Diablo (original) and got frustrated with the poorness of features and easy to cheat system. So I haven't played any sequel and maybe I just denied myself something good.

Blizzard with Starcraft created the most balanced RTS I ever saw. Even warcraft is a nowadays must (although someway it got a little downhill). So I think they have the knowhow to clean the aforementioned issues.

The question is: what is new in Diablo II, what is new or expected in diablo III ?
shadowace
Diablo II totally beats Diablo by a long shot. Diablo 3 will totally own II and one...
Vagrant0
QUOTE(nosisab @ Jul 31 2008, 02:42 PM) *
Just a question from someone that played Diablo (original) and got frustrated with the poorness of features and easy to cheat system. So I haven't played any sequel and maybe I just denied myself something good.

Blizzard with Starcraft created the most balanced RTS I ever saw. Even warcraft is a nowadays must (although someway it got a little downhill). So I think they have the knowhow to clean the aforementioned issues.

The question is: what is new in Diablo II, what is new or expected in diablo III ?

Diablo II basically improved on the original. Wider variety of equipment, revamped the skill/spell system so that every character isn't almost the same, made it so that you can run and move around faster, allowed more potions to be stored in belt, changed the inventory around so that you aren't filling up inventory space with gold, added a stash to store your items, added socketed items which players can customize with gems, jewels, or runes. Added runewords which can totally change how a character is played. Added a container-like item which allows for some items to be re-rolled, upgraded, and more. Added more randomly generated areas, including mostly outdoor areas, introduced a waypoint system for easy access between the fields and town. More bosses and unique encounters.

One could only believe that the same sort of trend will continue. From the preview videos, looks like boss battles will be more fun than the usual "smack, smack, dead." which is good in one respect, but not too good in others.

As far as cheats and exploits, most of those still exist in D2, probably even to a greater degree when you count hacked items which can make you pretty much unkillable. But most of these things are only possible in single player, or open multiplayer. On the closed servers where all character files are stored on Blizzard's servers, the only sort of cheats that can be done will get you banned. Single player, or anywhere that the character files are stored on the computer will always have some element of people cheating. This is why most who play D2 online, either do it through a closed connection with friends they trust, or use the official servers. Although there is something to be said about having a level 1 character that can 1 hit kill all the bosses in hell difficulty.
jojo man
I just want to be able to play it on my own computer, by myself. I play most RPGs because I love a well-told story, so single player is all i'm really interested in(RPG wise).
Jntk
Blizzard games rock, cant wait for this new one
Marcus Wolfe
Barbarian Gameplay Part I:

Barbarian Gameplay Part II:

Witch Doctor Gameplay Part I:

Witch Doctor Gameplay Part II:

This game is going to rock your balls clean off.....
macmert
QUOTE(nosisab @ Jul 31 2008, 02:42 PM) *
Just a question from someone that played Diablo (original) and got frustrated with the poorness of features and easy to cheat system. So I haven't played any sequel and maybe I just denied myself something good.

Blizzard with Starcraft created the most balanced RTS I ever saw. Even warcraft is a nowadays must (although someway it got a little downhill). So I think they have the knowhow to clean the aforementioned issues.

The question is: what is new in Diablo II, what is new or expected in diablo III ?


D2 was not that better than D1, it was better cause now you could run biggrin.gif D1 is better than D2 cause it has that dark creepy atmosphere, makes you nervous... Remember the Butcher, what was your reaction when you saw his lair? I was like "I am done for!" but can you remember that kind of scene in D2?

Dont get me wrong, I still play D1 and D2 and the expansions, but D2 is more hack n slash, D1 is a bit creepier...
BlackDragon66
I definitely will be buying this. cool.gif
tyreil829
i really hope they keep the Nercomancer or Paladin

Carth Onasi
macmert
I think Witch Doctor will take place instead of Necromancer, since WD can summon zombies, a creepy spell wall of zombies biggrin.gif
tyreil829
not really think about the Nercomancer can do some things that the Witch Doctor Cant

Carth Onasi
Halororor
Some people on other forums are actually complaining about the game not being as dark as the others and having too much bright lights. What a waste of breath, if a sequel had to be exactly the same as the previous, why is it called a sequel and not a continuation. Personally I'd prefer a little bit more brightness, but I can't really see a damn difference, except for a little more blue.
343guiltymc
People are complaining about the WoW like stylized art style.
Marcus Wolfe
QUOTE(tyreil829 @ Aug 18 2008, 05:17 AM) *
not really think about the Nercomancer can do some things that the Witch Doctor Cant

Carth Onasi


I'm sorry, nothing comes to mind. It's more like "think about things the Witch Doctor can do that the Necromancer can't"
tyreil829
or the other way around perhaps?

Col John Sheppard
Marcus Wolfe
let's see.....yes, it is "think about things the Witch Doctor can do that the Necromancer can't". The Witch Doctor will replace the Necromancer. End of Story.

The real question is: Who else is coming along for the adventure? First, let's see who's already there:

Barbarian: Giant brute who breaks down the door, smashes into the wall, and brings down the house to defeat opponents. He is the ultimate melee character, the Rambo of medieval close range warfare. He is also the best of tanks. He is insanely strong and endurable, and a dual wielding badass to boot.

Witch Doctor: Crazy black guy with equally crazy head gear who summons swarms of flesh eating insects, packs of undead dogs, and walls of zombies. Did you hear that? WALLS! OF! ZOMBIES! He can mess with people's minds, inspiring terror in his foes, or turning them against each other. Plus, he can lob firebombs!

Now, who else could possibly be worthy of being in the same game as characters like that? Here's some candidates:

Assassin: Stealthy master of one hit kills. Likes to slink around in black leather (hot black leather if female) and use just a touch of black magic. Carries around a blade. Not a long sword, not a broad sword, not even a short sword, but something really good for stabbing people in the back with. Not very good when outnumbered. Uses skill and magic to remain invisible.

Paladin: Yes, he's a blond. No, he's not the best melee fighter. No, he isn't the best spell caster. Yes, he's an arrogant, uptight, self centered, pompous, elitist, snobby high horse asshole. But, he will do you good against a horde of zombies. Every bit of his gear is shiny, and he plays y all the rules, even the ones you've never heard of. He is the definitive good guy.

Monk: In close range combat, this guy is completely useless. He might have died a long time ago if the gods didn't like him so much. As as result of the favor of the gods, he can call down their fury, smiting his enemies from a distance. He can also use his divine blessing to heal himself and others. But that's not the best part: He can also perform exorcisms, removing souls that do not belong in the body. What does this mean? Well, for the undead, it's a long series of 1 hit KOs. For the Activated Vessels (weaklings possessed by powerful demons) you can kiss that dark power good bye!

Marksman: He is the man with the bow and arrows. He spent his entire life learning to use those weapons, and it wasn't a waste of his time. He can hit a fly from a thousand paces, and launch a flurry of arrows faster than you thought a human could. He has been trained in the military, so he is at home in the wilderness as much as dark military forts.

Mage: Yes, a mage. You're traditional spell caster.
tyreil829
need a healer now

Col John Sheppard
Marcus Wolfe
Read the description of 'Monk'. He's a healer too.
tyreil829
i thought Monks was really good in Close combat?

Col John Sheppard
Marcus Wolfe
Uh-uh. Monks are never good in close combat*. They're the definitive healing class.

*Except for Asian monks. They can usually kick ass in close range combat.

PS Learn to use a sig.
tyreil829
QUOTE(Marcus Wolfe @ Aug 26 2008, 11:29 PM) *
PS Learn to use a sig.



i think you better explain... i like my sig the way it is... i feel a bit insulted because of that comment Marcus Wolfe

Col John Sheppard
Vagrant0
QUOTE(Marcus Wolfe @ Aug 26 2008, 10:29 PM) *
Uh-uh. Monks are never good in close combat*. They're the definitive healing class.

*Except for Asian monks. They can usually kick ass in close range combat.

PS Learn to use a sig.

There is a significant difference between a cleric and a monk. Technically neither of them are frail, worthless things if you use most of the common versions of them. It's really only in the FF series, and some other console RPGs that clerics are painted as solely being a healer. In D&D, a cleric, although still specialized for healing, can still be quite effective in close combat, and depending on level and what spells are memorized can hold their own against powerful foes. The monk concept was introduced as a more combat specialized cleric, giving up armor and some spells for innate AC and some feats. Now while this isn't D&D, D&D has been the basis for most class based RPGs.

Technically, a pute healing class would be next to useless in Diablo with all the potion chugging, health stealing, and what have you. Anyone who's played a FOH paladin in D2 knows how that sort of thing just outright sucks and provides little help in the long run. Besides, between the Witch Doctor and whatever mage class is chosen, there are enough characters around who can't really take a beating. And if the assassin were included, which it probably will be since the voice of the woman in the trailer is the same voice as the assassin, it would meet the criteria for having a close combat high damage class. If the Paladin were to return, it would fill the only sort of support role which was needed. So, going from the usual setup, all that's left would be a mage type class, and a bow type class. Maybe a return of the rogue, or the inclusion of a ranger class (bows + animals = fun) but really all of this is meaningless speculation and they probably had their decisions on this finalized over a year ago.
Marcus Wolfe
Regardless of whether the healing class will be cleric, monk, or both, it will still be provided with abilities that allow it to kick ass. With blessings of the gods, monks can smite the zombies from afar, will the cleric can pummel them from close range. It would be interesting, though, if they did create a class that could perform exorcisms for 1 hit deaths on the undead, as well as weaken activated cultists back to their unpossessed state.
tyreil829
monk or cleric would either way be a bit over powered wouldnt it

Col John Sheppard
Marcus Wolfe
Dude, EVERY character is going to be overpowered. Didn't you watch the first part of the Barbarian gameplay sample? The guy said their motto was 'There is no such thing as too much power'.
tyreil829
if that is going to happen then it will happen i just want a Necromancer haha

Col John Sheppard
Marcus Wolfe
wallbash.gif

I think that it has been clearly established that the Witch Doctor is going to replace the Necromancer. Perhaps it is best if you think of the Witch Doctor as Necromancer 2.0.
tyreil829
QUOTE(Marcus Wolfe @ Aug 27 2008, 08:54 PM) *
wallbash.gif

I think that it has been clearly established that the Witch Doctor is going to replace the Necromancer. Perhaps it is best if you think of the Witch Doctor as Necromancer 2.0.


we don't know that so we cant really dismiss it, the game is still in its build phase so lets just wait and not make anymore assumptions

Col John Sheppard
Marcus Wolfe
Assumptions? Look, I read on the website that, Barbarian and Witchdoctor inclusive, that there were going to be only 5 classes. So, it would make sense that the Witch Doctor would replace the Necromancer because the similarities between the two would make the Necromancer redundant.
tyreil829
but still i think its best to wait and see

Col John Sheppard
Marcus Wolfe
QUOTE(tyreil829 @ Aug 27 2008, 05:06 PM) *
but still i think its best to wait and see

Col John Sheppard


You're in denial, man. Necromancer will NOT happen. Ever. Period.

Look at the odds. There are 5 spots total, and 3 spots that can be taken by new characters. There are many possible characters, and when creating classes, developers do their best to make the classes as different from each other as possible for variety. What developer in his right mind would have a Necromancer take up one of the 3 valuable spots, which he could fill in with another class with a very different playing style, that would attract different (read: MOAR!) players, when the Witch Doctor is already in the game?

So quit your Necromancer fanaticism and be happy with the Witch Doctor. He looks to be superior to any Necromancer.
inkheart449
I think there WILL be another mage of sorts and there WILL probably be an Archer/Rogue of sorts

That leaves the 5th and final spot
They gonna do something similar to the Paladin?
Dark Paladin perhaps?
An upgraded Druid?
Another Warrior?
A TAFFY PULLER?
Heh heh anyway If there is another Mage and a Archer/rogue the 5th class remains a mystery
AlienSlof
QUOTE(Marcus Wolfe @ Aug 28 2008, 12:49 AM) *
<snip>

So quit your Necromancer fanaticism and be happy with the Witch Doctor. He looks to be superior to any Necromancer.


Keep it civil. Everyone is entitled to an opinion and wishes for game content. No need to get rude or insulting about it.

AS

Marcus Wolfe
Yes, I'm aware of it....but it's so clear that it's not going to happen that it just ticks me off!
tyreil829
hmm i wonder if Paladin will be involved in the game i kinda miss the D2 classes

Col John Sheppard
Marcus Wolfe
Personally, I'd be happier to see an assassin class than I would a paladin class.
tyreil829
i do hope they try and some of the classes from D2 ae Nercomancer and Paladin ( good combo on Co-Op well mutiplayer)
Marcus Wolfe
wallbash.gif

You know, I think I'm going to save myself a lot of agony and just pretend that everytime you say Necromancer, you're actually saying Witch Doctor.
tyreil829
think about the reason i really like the Nercomancer ( skeleton Summoning evil guy) and Paladin is due to

Paladins Auras mostly ones that boost stats
and Nercomancer for Summoning Skeletons

Paladins leads the attack the skeletons support
same can be done with Barbarian thats why i like them in the game its a tactic i use 90% of time i play with a friend

Col John Sheppard
inkheart449
Hahaha
You know the Witch Doctor basically IS a Necro of sorts
You figure
Disease
Bugs
Zombie Wall

Etc it basically is a necro of sorts

I personally am going to go Barb first
That was always my favorite D2 class
Marcus Wolfe
Didn't you mean to say:
QUOTE(tyreil829 @ Aug 28 2008, 11:46 AM) *
think about the reason i really like the Witch Doctor ( skeleton Summoning evil guy) and Paladin is due to

Paladins Auras mostly ones that boost stats
and Witch Doctor for Summoning Skeletons

Paladins leads the attack the skeletons support
same can be done with Barbarian thats why i like them in the game its a tactic i use 90% of time i play with a friend

Col John Sheppard
tyreil829
nope i was right first time

QUOTE
think about the reason i really like the Nercomancer ( skeleton Summoning evil guy) and Paladin is due to

Paladins Auras mostly ones that boost stats
and Nercomancer for Summoning Skeletons

Paladins leads the attack the skeletons support
same can be done with Barbarian thats why i like them in the game its a tactic i use 90% of time i play with a friend


Col John Sheppard
Marcus Wolfe
Ah, but you see, the Witch Doctor IS a Necromancer....but he can lob fireballs, turn enemies against each other and terrify mobs, so he's better than the necromancer from D2.
tyreil829
in some respects i will agree that the WD is a sort of Nercomancer but in most respects it isn't

Col John Sheppard
Marcus Wolfe
Yes....It's better than a necromancer.
tyreil829
in one or 2 parts yes it is IE empowering your pets you cant do with Nercomancer but the Summoning skeletons bone wall bone cage res dead monsters etc etc still out beats the Witch Doctor and that's really it

its my view and wish for game content nothing more

lets move onto something else Diablo 3 related

Col John Sheppard
Marcus Wolfe
Well, the way I see it, the Witch Doctor will be able to do all of those things at one point in the game, with the exception of bone wall, because zombie wall is way better than bone wall. Well, then again, perhaps he will have better versions of Necromancer skills.

Perhaps the Barbarian's attacks were so amped up that there was no possible way to have the Necromancer's attacks equally pimped. Consequently, the Necromancer had to gain new skills to balance out the gameplay, thus turning him into a Witch Doctor.
tyreil829
i wonder where the game will start...

Col John Sheppard
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