In EFT click on the little down arrow next to the ship icon in the "current setup" box at the top, then select "copy to clipboard".
My level 4 mission running and ratting Raven is below, although for ratting I swap the Cap Power Relay for Inertia Stabilisers:
[Raven, Cruise Ratting]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
Capacitor Power Relay II
X-Large Shield Booster II
Cap Recharger II
Cap Recharger II
Heat Dissipation Field II
Ballistic Deflection Field II
Ballistic Deflection Field II
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
'Arbalest' Cruise Launcher I, Wrath Cruise Missile
Small Tractor Beam I
[empty high slot]
Capacitor Control Circuit I
Capacitor Control Circuit I
Capacitor Control Circuit I
Hammerhead II x5
This setup gives 38,500 effective HP, 510 DPS (with my missile skills) and my capacitor can last for 3m 3s with the shield booster on.
First of all the Raven is not a passive setup ship. The Drake is good for passives because it has bonuses to shield resistance and has a good shield recharge time, where as the Raven doesn't! This means you need to go for modules you have to activate because they provide more resistances and better survivability.
First of all get used to using active shield hardeners -- i.e. modules that you have to activate in order to work that offer boosts to resistance to damage types. In my setup that's the Heat Dissipation Field II and Ballistic Deflection Field II. Each module offers protection to only one damage type except the Invulnerability Field module which offers protection across all 4 but with lesser results. As you know there are 4 damage types in Eve. The rats in Eve do 2 of these 4 damage types depending on what "faction" the rats belong to. When you look at the mission information you can see what rats you'll be against and can then fit your hardeners accordingly depending on what faction you'll be up against. How do you know what factions do what damage?
http://eve-survival.org/wikka.php?wakka=MissionReportsBookmark this site. It contains information on all the missions available in Eve and tells you what damage the rats deal and what damage you should be dealing. It also provides you with handy information on how to complete the missions easily.
http://eve.grismar.net/rats/index.phpBookmark this site. It contains defensive and offensive information on every rat in the game -- just enter the name of the rat into the search and it'll all come up.
You dont want to fit more than two of each hardener because they have diminishing results (the more you fit the less effect they'll have). But essentially hardeners stop you taking so much damage right from the get go. On that note because you're going to be using active hardeners don't get any more of the shield compensation skills because they only really buff passive shield hardeners.
Ok, that's hardeners sorted.
The XL Shield Booster is a must, but as you said your ship runs out of cap pretty quickly because it eats so much juice! The first thing you want to work towards are the Capacitor Control Circuit rigs...they're quite expensive at 15m a pop but they offer a 15% recharge bonuses with no drawback. They're important, because the low slot cap rechargers called Capacitor Power Relays offer 24% recharge rate but have a 11% drawback to the HP recovered while shield boosting -- so if you use too many your shield boosting becomes useless. Many pansy mission runners in Eve focus on making their ships "perma-tanked"...that means they can run all their modules without ever running out of cap. Unfortunately these setups aren't optimal; they'll nerf your DPS meaning you don't finish your missions very quickly and they can cost a lot too. Instead I go for a more offensive approach; you want to be dealing as much damage as possible so that the rats die quicker and you make more isk per hour. With my setup the capacitor lasts for 3m 3s which is plenty of time; you don't need to run your shield booster permanently anyway and you can just turn it on and off again as necessary.
A pointer incase you don't know; ships have an "optimal" stage at which cap and shield recharging is at it's fastest. This is around 40% - 50%. If you go under that or over that then the recharge time is slower, so when you're boosting you want to turn it off, if you can, when your cap hits 40% so that the cap is recharging as quickly as possible. Once you're up to 60% - 70% cap you can turn your shield booster on again if you need to and just rinse and repeat.
Next; frigates and cruisers! Cruise missiles are OK against cruisers but are a bit crappy against frigates; this is because of the signature radius of ships in Eve. Essentially small ships avoid damage from big guns because they are small. This is combated by the skill "Guided Missile Precision" but I wouldn't recommend getting that higher than level 2 any time soon. Therefore in missions you combat frigates with Drones. A Raven has enough space to hold 5 medium drones that can tear through frigates pretty quickly, meaning you can be shooting the big ships with your missiles while you send your drones to deal with the frigates. They're a must for any L4 mission runner.
Cruise missiles, I'm afraid, are also a must. As you know Torpedoes only have a range of about 20km so you are spending a lot of time trying to keep up with the enemy rats just so you can hit them; all this time they're hitting you with whatever they have and ruining your tank. Missile Launcher Operation V is a beggar to get, but it is handy too atleast.
As far as skills go you want to stick with your learning skills. Try to get them all to level 4 (except charisma) as well as the advanced skills to level 4 too. You also want cybernetics IV too so you can get some good implants. I'm not sure if you have any implants or not, but they're a quick albeit slightly expensive way to get your base attributes enhanced. I have +5's in for optimum learning speed, but +4's or even +3's are better than nothing.
If you dont think your Raven can cut it just yet then don't worry, stick to the L3's and your Drake (don't do L3's in your Raven because your Drake should be faster due to the lack of BS's in L3's) and get those skills trained up.
My skill plan for you would be:
Learning skills to 4/4.
Cybernetics IV (for +4 implants. They cost 15m each but they are WORTH IT!)
Energy Management IV (more cap)
Energy Systems Operation IV (more cap regen)
Shield Compensation IV (reduced cap need for boosters)
Shield Management IV (more shields)
Drones IV (4 drones should be enough)
Scout Drone Operation III (means your drones can go out further)
Missile Launcher Operation V (UGH, but necessary for cruise missiles)
Cruise Missiles IV (no reason not to get this to IV, more damage is GOOD)
Rapid Launch IV (you fire faster, you do more damage, GOOD)
Warhead Upgrades III (more damage, GOOD)
Guided Missile Precision III (atleast your cruise missiles will do OK damage to frigates then)
Caldari Battleship IV (means more damage, GOOD!)
That should set you back a few months, but once you've got them in the bag you'll be the golden boy of mission running in your cruise missile Raven.