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jroin
I don't really know where to post this.....


Does anyone know If it's possible to inport a "Solid works" moddel to "3DS" or "Blender"????





-Yes..., I'm still Dutch-
Vagrant0
QUOTE(jroin @ Jul 15 2008, 09:44 PM) *
I don't really know where to post this.....


Does anyone know If it's possible to inport a "Solid works" moddel to "3DS" or "Blender"????





-Yes..., I'm still Dutch-

Maybe by exporting as a obj, dxf or dwg. Blender however only supports the first two. You will however probably lose some of the information about the model in the process, and will need to fix for things like face normals, smoothing, scale, among other things.
jroin
@Vagrant

Thanks..., I gues I'll just give it a try then. happy.gif

As an engineer I work with A-CAD and SW almost evry day..., but those arty programs are just horrible, you can't even draw a staight line without having to do god nows watall.


Thanks again. thanks.gif
Vagrant0
QUOTE(jroin @ Jul 16 2008, 04:47 PM) *
@Vagrant

Thanks..., I gues I'll just give it a try then. happy.gif

As an engineer I work with A-CAD and SW almost evry day..., but those arty programs are just horrible, you can't even draw a staight line without having to do god nows watall.


Thanks again. thanks.gif

Actually, 3dsmax has been getting better at it over the years. But yeah, for the most part, they are still far better for creating more free-form shapes, or things which just look close, than they are for anything with very specific dimentions. You can still get the percision within Blender and 3Dmax, but it requires a bit more effort and familiarity with the program. A lack of percision for Oblivion elements can actually be a good thing really, expecially if working with more natural components.
LHammonds
Hahaha...If you have two verts, you can have it connect them with a straight line by pressing F in Blender 3D. wink.gif

And yes, once a model is no longer aligned with the xyz axis, it becomes difficult to get a straight line (as far as I know) that lines up with an off-angle mesh.

I usually do all my component modeling while still aligned with the XYZ axis and use the modes that "snap" the object, line or verticie to the desired axis. Example: You extrude the side of a square and press X to make it move only along the X axis. Or grab a vert, line or face (G) and then press Y to move it along the Y axis.

If I need to rotate the mesh out of alignment, I try to do so using numbered degrees so I can rotate it back to the axis if further changes are necessary.

LHammonds
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