While working on my mod I came across a good question, "What kind of spawns would people prefer?". Although vanilla, OOO, and Frans have different takes on vanilla spawns, not much has been said about spawns added to modded areas, and most of what people prefer on the matter isn't entirely too clear. Since my other poll recieved some good responses, I thought I'd try this one here as well.
Essentially, what sort of spawns would you prefer to see in an area which is intended to give people some sort of challenge? Do you like having things remain in roughly the same area, or do you like things to be a bit less predictable. Do you like spawns that get stronger as you do, or do you prefer spawns to remain the same while you get stronger, allowing you to eventually surpass them?
I'm asking this question in general terms, and would like people to answer in general terms.
What I have currently planned was flavored spawns (weak mudcrab, average mudcrab, strong mudcrab, deadly mudcrab (not really, but for example). Where each flavor has more health and does more damage than the previous. Then using a leveled list (not pertaining to any level) to randomly select one from a group, and spawn it at that location. As for strengths, I was using leveled spawns, but realized that at high levels these can become very hard to kill (especially when they have over 2k health). Am currently thinking of switching to a hybrid system, where base health is determined by an ability, and although leveled, the health gains per level are greatly scaled back. A hybrid system would also allow for easier changes to how strong something is for those who are overpowered, or want a challenge, since the only change would be done to an ability. The spawn types question pertains mostly to exterior environments as caves and dungeons usually benefit from being predictible.
But answer according to what you believe to be the best in general, and not about anything I mentioned about my own plans. And while you're at it, please vote here as well
http://thenexusforums.com/index.php?showto...mp;#entry476471
Thanks.
