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The Nexus Forums > Specific Games > Oblivion > General Oblivion > Technical Support
kaffekopp9393
Hi, I'm having a problem with the HDR in Oblivion. As you can see on the picture link below, when i have HDR turned on the 3D view is just a blue fog(I'm right outside the imperial sewer where you start). With HDR turned off everything is perfectly normal. Can somebody Help me?

By the way, I can use bloom.


http://img529.imageshack.us/my.php?image=oblivionyu3.jpg
billypnats
please give us a full system spec of your machine
kaffekopp9393
Asus Geforce 9600gt 1GB

2046 MB ram

Intel Core 2 CPU 6320 @ 1.86GHz (2 CPUs), ~ 1.9 GHz

Windows Vista Home Premium

That's all you need?
kaffekopp9393
Can anyone please answer me?
kaffekopp9393
Bump
billypnats
ok first of all bumpings not allowed but

ok

Go into the folder where you find oblivion.ini and open up renderinfo.ini

copy and paste those things here
nosisab
QUOTE(kaffekopp9393 @ Jun 30 2008, 03:33 PM) *
Asus Geforce 9600gt 1GB

2046 MB ram

Intel Core 2 CPU 6320 @ 1.86GHz (2 CPUs), ~ 1.9 GHz

Windows Vista Home Premium

That's all you need?

Beware bumps. Although I don't have the 9x series From nvidia I read in their official forums complaints about HDR giving troubles like yours. This seems to occurs even with the 177 series patches. And is not related with Oblivion only. Until fix or workaround I advise you using Bloom and AA, the result is better in Oblivion anyway (seems there is how to force HDR and AA in the 8x series and later, but I can't help in this).
kaffekopp9393
sorry, didn't know the rules regarding bumps :/ anyway, here's the render info:

Renderer Device Information:
NVIDIA GeForce 9600 GT
atklumdisp.dll
RenderPath : BSSM_SV_2_0
PSversion : 300
VSversion : 300
VStarget : vs_2_0
PStarget : ps_2_0
PS2xtarget : ps_2_0
maxPS20inst : 512
3.0 Shaders : no
Image space effects : yes
Nonpowerof2textures : yes
FP16ARGB blending : yes
FP16ARGB filtering : yes
High dynamic range : no
Bloom lighting : yes
Refraction : yes
2.0 hair : yes
SLI mode : no
Water shader : yes
Water reflections : yes
Water displacement : yes
Water high res : yes
Multisample Type : 0
Shader Package : 2
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