hi, I alwys wondering why in oblivion there isn't doors and chests trapped like in Morrowind? It will be great if there is a system of defusation of these traps (like in Morrowind) with a new item.
macmert
Jun 30 2008, 07:02 AM
I am not sure but someone asked for this before and it was declared that is is not possible... I am not sure thou...
Vagrant0
Jun 30 2008, 07:05 AM
It's possible, just not practical as it would need scripts attached to doors, or atleast scripts that work off parented doors, to accomplish the job. OOO has trapped chests though.
macmert
Jun 30 2008, 07:12 AM
hmmm I guess I made it up
nelvahin
Jun 30 2008, 07:35 AM
QUOTE
It's possible, just not practical as it would need scripts attached to doors, or atleast scripts that work off parented doors, to accomplish the job.
I agree.
QUOTE
OOO has trapped chests though.
I will be suprised, because I never "heard" about that
It's possible, just not practical as it would need scripts attached to doors, or atleast scripts that work off parented doors, to accomplish the job. OOO has trapped chests though.
Yeah, or constantly cast area of effect spells from the player :S
LoginToDownload
Jul 3 2008, 02:36 PM
I'm not even sure Script Effects run on non-actors...
dra6o0n
Jul 4 2008, 02:35 AM
Hmm, maybe a mimic monster can be added into that list of traps. It's not very often that a treasure chest bites you as you try to get it's treasure.
As for it's way of patrolling and sight: - Making it's sight range to a minimum and edit it's ai so it doesn't budge until it is activated by a player (like if you are invisible and try to talk to bandits).