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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
ShylaEighteen
So i'm trying to follow this tutorial
http://cs.elderscrolls.com/constwiki/index..._Blender_Part_1
which is a custom cuirass tutorial 'as u might have guessed'. but i am stuck.
If u scroll down to the part that says
Importing Necessary Body Parts and Skeleton

I'm stuck on where it says "First, import the body. Click on File-Import-Netimmerse/Gamebryo"

when i go to File-import it doesn't have Netimmerse and or Gamebryo. It has
File-import-VRML 1.0
File-import-DFX
File-import-STL
and nothing else, am i missing something. on the "Needed Programs" part i dl'd all of those. i might have dl'd one to the wrong spot since they weren't very specific other then make the dl. it also said i needed to go through the other two mesh tutorials "Custom shield in blender.. and .. Custom sword in blender" I'm fairly good at molding what i want things to look like but i've never actually put one of my swords or cars into a game (oblivion has been my only attempts.) and point of looking into the other two tutorials, is i made sure i had all the required files they say also. so i think i'm either missing something, maybe missing an update, placed something in the wrong spot. i mean of coarse their's other possibilities but that's my hunch. can anyone help me?

P.S. Vagrant0, in a previous topic you told me that animating armor is not feasable unless you programed it which would take a long time. I'm wondering, would it be possible if i made two different armors and a spell changed between the two? the reason is because one of them is going to have a mask open up along with a few vent places "hips, neck line etc" and the other completely air tight, and or elements tight. And if possible, could i do it between more than two armors, maybe make a third one with some buster cannon arm or something? Anyone that can help pls help. this part i ask vagrant0 specifically since he was on that topic and also seems to know a good bit oblivion modding programs. thumbsup.gif

any and all help will be greatly appreciated. thanks.gif
Avatier
Did you download the necessary scripts for the importation of .nif and .kf files?
LFact
For Blender, download 'Blender NIF Scripts', PYFFI, then install them.
ShylaEighteen
hrm, i know i dl'd one of those, but both i'm not 100% on, let me check, thanks.
ShylaEighteen
k i checked and yes i did but i reinstalled them just to be safe,,, but um... it's stil not their? any other idea's? thanks though
Vagrant0
QUOTE(ShylaEighteen @ Jun 29 2008, 02:34 AM) *
P.S. Vagrant0, in a previous topic you told me that animating armor is not feasable unless you programed it which would take a long time. I'm wondering, would it be possible if i made two different armors and a spell changed between the two? the reason is because one of them is going to have a mask open up along with a few vent places "hips, neck line etc" and the other completely air tight, and or elements tight. And if possible, could i do it between more than two armors, maybe make a third one with some buster cannon arm or something? Anyone that can help pls help. this part i ask vagrant0 specifically since he was on that topic and also seems to know a good bit oblivion modding programs. thumbsup.gif

any and all help will be greatly appreciated. thanks.gif

No, what I said is that you can't make any part of a worn item move seperate from the skeleton. Any sort of change to a mesh would require scripting to swap out either one item for another, or one mesh for another. Since you seem to have enough problems already, that isn't something I would recommend even thinking about.

That said, either you're missing the .nif format from the import list, or you didn't install the plugin right.
http://sourceforge.net/project/showfiles.p...ckage_id=166219

Before importing, you should probably also make sure you've extracted skeleton.nif and skeletonbeast.nif from the BSAs and place them in your meshes/characters/_male folder so that it can properly setup skin linkings.

In all honestly, you should probably start off with something ALOT less complicated than an armor or clothing mod. They are not something you can just follow a tutorial and do, and require a fair amount of experience with whatever modeling software as well as the nif format to make them work right in game.
ShylaEighteen
"That said, either you're missing the .nif format from the import list"

If i am missing that 'which i think i am' how do i get that? and i did install that link,.. again..


Before importing, you should probably also make sure you've extracted skeleton.nif and skeletonbeast.nif from the BSAs and place them in your meshes/characters/_male folder so that it can properly setup skin linkings.

Also where do i get those files? is it from the "bsaunpacker" program? cause i unzipped it to have the program window icon, and every time i click open and or double click, it takes a min then says it's missing a file and or lets me choose "close=Debug" or something that basically says give up.

And about the armor change, basically it's not changing the mesh, it's just making part of it disapear.
Vagrant0
QUOTE(ShylaEighteen @ Jun 29 2008, 03:09 AM) *
"That said, either you're missing the .nif format from the import list"

If i am missing that 'which i think i am' how do i get that? and i did install that link,.. again..

Saying that you are not seeing it in the import list, or not installing the plugin right. If you're using Vista, make sure you have those little security settings disabled so that it can do what it needs to do. Beyond that, make sure you are selecting the import option, and not "open". There may even be an "all types" option. But yeah, there's nothing wrong with the plugin, there's nothing specific to blender, or the plugin which would make it not work. It would have to be something that you are either doing wrong, or something specific to how you have your system setup.

Get those files from the BSA archives. Use BSA commander as it will let you select what resources you want to extract. BSAunpacker was one of the oldest ones which were made and extracted everything within the BSAs to folders which were pre-determined by the program. It hasn't been updated in awhile, and may not even work with the patched game.

QUOTE
And about the armor change, basically it's not changing the mesh, it's just making part of it disapear.

Which is exactly what cannot be done. Any change to a worn piece of equipment must be a different mesh being used. And you can't easily add those different parts that you want as a seperate item since they may not move in the same exact way as the rest of the mesh.

Regardless, as said, armor meshes are alot more complicated than what you are probably capable of handling without going off the deep end again. Even when you know what you're doing, things can go horribly wrong. As many of those mistakes happen by accident, or skipping over one minor step, even following tutorials to the letter may not give you reasonable results. Once you get the importing right, you should practice more with making meshes, weapons and statics are a good learning experience, and depending on what you're willing to do, can be extremely useful for others. Even more so than some armor mod.
ShylaEighteen
lol ffs i never went off "the deep end" that whole topic wasn't my wording. i have thus far never felt like i have never been helped when needed, that was a friend, which atm isn't talking to me. i never lost it, though i admit i'm a tad crazy-heh.

p.s. is it possible to import using the one of the other three methods? also these files i'm deriving from are .nif files, is it possible to transfer a nif file into a blender file?
Vagrant0
Sorry, well I guess I was thrown off by that person posting with your user name. It's crazy to imagine that only one person would use a username, I know...

As for the blender thing. No, you can't convert a .nif to a blender file, other than importing it. Which, correct me if I'm wrong, is what you're trying to do. Long story short, you're going to need to get the importer/exporter working since you'll eventually want to do something with whatever you spend time working on.

I don't use blender, so I have no idea where you could have made a mistake, or what you could be missing as far as that goes. Did you look at the readme (there should be one) that came with the patch mentioned above?
ShylaEighteen
You know vagrant, back when i asked questions about modding, like 1.3 years ago through about 9 months ago, you always did give little snide remarks. I mean i'm glad u know a lot about this stuff and can atleast attempt to be helpful, but i don't see why you have any reason of saying stuff like that. and i know it's not just because of that topic i made, seeing as how u were like this on my topics long ago, that was when i never stood up for myself thus would've never said anything to agrivate anyone. Thanks for the help seeing as how ur going through topics the most and seem to know the widest range of things, but you don't need to be an ass about it. And you know what, if you call this "Blowing up on you" well then i consider ur previous post blowing up on me. because u have said little names here and their about me and this is the first time i have ever said anything about you. And if you feel like argueing, keep it too yourself, i would rather wait longer for someone to give me an answer then to hear your snide remarks. Thus unless you want to be appropriate ignore any topic that says "started by ShylaEighteen". thanks.

and to you, if you want to be on a civil level, and or anyone else that knows how to help...

yes i do glance readme's extensively but i don't read it word for word. when looking i look through the glossary of topics then go to whatever i need to know.
maafiaman
Getting back to the topic rolleyes.gif .

I think that tutorial is waaaay to hard for begginers (like me tongue.gif) and I think like you too.

Try reading these tutorials instead:

Blender Tutorial: Custom Helmets

and

Importing / Exporting Armor in Blender

Hope it helps

Cheers thumbsup.gif

Maafiaman

P.S. Also you should if you find those tutorials helpfull you should thank LHammonds wink.gif
jaysus
2things

1st regarding the open helmet... yo could do somin like with the shivering isles sword that changes at day and night... one mesh for an open helmet and one for a closed then make a script that changes that according to whatever

2nd movable parts that are fixed to somin else thats fixed to a skeleton.nif... open the lich meshes and look at that cloth dangling from the arms... they have physics and move apart from the skeleton whilst staying fixed to it...

and be nice to vagrant tongue.gif he helps alot and hes usually right if he criticizes somin... usually lol
ShylaEighteen
About vagrant, i know he is helpful and works on answering topics as much as possible, but i see no need for him to say things like that. I'm not sure if it's a personal thing against me he's had or if it's something he just does to people in general, i don't think it's really something that we need to discuss. He is helpful and i just don't need his insults, If he wants to help, then fine, but he doesn't need to add dumb remarks. end of storry.

moving on though, the SI blade is a good idea, i will have to look into that, but that involves scripting which from previous experiences, is retard proof *or at least to me heh*. and i will definently have to look into the lich cloth parts, the only problem, is that i wanted it to be controlable. like on iron man when his arm pops up and a missle comes out or something, not something that just happens at random. but i will look into it and see if i can figure out some way of rigging a script with it.

Thanks guys, i will definently look into those tutorials, most likely it will take a while heh.
ShylaEighteen
So i believe i finally found the problem that i can't find the import file.

http://www.tesnexus.com/imageshare/images/...-1213415925.jpg

i only have the top three listed on this picture, and i believe all the green icons are from python, i have it installed, but do i have to have it open at the same time or something? if u know what to do pls keep it in noob terms. step by step if it's not to much to ask, thanks again for any and all help.
Vagrant0
QUOTE(ShylaEighteen @ Jun 30 2008, 02:14 AM) *

I honestly meant no offense, I was only making a comment about how you manage your account in hopes that you would realise how difficult it is for others when they don't know who is saying what... And in general, people sharing accounts tends to add very badly since one person usually ends up makign a mistake somewhere and getting banned. Take everything you've posted in the last month and view it as if it all came from the same person... The issue has been cleared up now, but could have been easily misinterpreted. There is nothing personal, I may poke a bit too hard, but there was no mean intention behind it.

Everything else mentioned was entirely on topic. You need to have the importer to work since there is no workaround. I mentioned a readme because you didn't. In some cases an installation of a 3rd party plugin might require placing certain files in certain placed. I have no idea how the blender plugin is setup, so I'm sorry if you took offense to me mentioning something just to make sure all the bases were covered.

As for your newest problem, I can't help you. Don't know much about Python, and although saying so may not be necessary, you may want to read through the documentation again to make sure Python and PyFFI are installed and setup properly. Again, covering bases since the cause of the issue has to be how something is setup, or rather, not setup right.
ShylaEighteen
thanks again for the help. but yeah i plan to convert to max7 or something once i get some money i can spare. as for knocking heads, lets put that behind us pls n ty. urm i'm going to check through the readme's but i'm going to wait till tomorrow, real life drama has my head aching atm. thanks for all the help guys. oh and also does anyone have ideas on how to place objects into the world? i have it on another topic but for anyone that didn't see it. thanks again.
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