http://cs.elderscrolls.com/constwiki/index..._Blender_Part_1
which is a custom cuirass tutorial 'as u might have guessed'. but i am stuck.
If u scroll down to the part that says
Importing Necessary Body Parts and Skeleton
I'm stuck on where it says "First, import the body. Click on File-Import-Netimmerse/Gamebryo"
when i go to File-import it doesn't have Netimmerse and or Gamebryo. It has
File-import-VRML 1.0
File-import-DFX
File-import-STL
and nothing else, am i missing something. on the "Needed Programs" part i dl'd all of those. i might have dl'd one to the wrong spot since they weren't very specific other then make the dl. it also said i needed to go through the other two mesh tutorials "Custom shield in blender.. and .. Custom sword in blender" I'm fairly good at molding what i want things to look like but i've never actually put one of my swords or cars into a game (oblivion has been my only attempts.) and point of looking into the other two tutorials, is i made sure i had all the required files they say also. so i think i'm either missing something, maybe missing an update, placed something in the wrong spot. i mean of coarse their's other possibilities but that's my hunch. can anyone help me?
P.S. Vagrant0, in a previous topic you told me that animating armor is not feasable unless you programed it which would take a long time. I'm wondering, would it be possible if i made two different armors and a spell changed between the two? the reason is because one of them is going to have a mask open up along with a few vent places "hips, neck line etc" and the other completely air tight, and or elements tight. And if possible, could i do it between more than two armors, maybe make a third one with some buster cannon arm or something? Anyone that can help pls help. this part i ask vagrant0 specifically since he was on that topic and also seems to know a good bit oblivion modding programs.
any and all help will be greatly appreciated.
