Ok, I didn't know whether to put this into questions, requests or general, so I opted for general. I remember hearing that evil races would be impossible to play due to the fact that opposite aligned npc's would stand around and wait for you to talk to them instead of attacking you. While showering this morning I had some thoughts. Here are my thoughts (note: I am in no way saying the devs should make evil races playable... that would be an enourmous amount of work/time, and a bit unfair to ask at this point). What follows are my ideas that could make the game more realistic and fun... I'm sure the devs have already thought up ways to do this, but just in case it can't hurt to post this, no?
- I had an idea how evil creatures/bandits could be handled to have dialogue, and still all hate you. Instead of having a gang of bandits simply attack you for no reason (although those types should be in there as well) why not have them scripted similar to how a guard was in MW... Have them come up to you and have a quick dialogue wth options to give belongins (maybe even persuade them you aren't worth the trouble).
- Say you come to Helm's Deep, or some other well fortified city and you want entrance, would it be possible to shout up to the guard to gain entrance? By this I mean can you script it so dialogue won't be just with someone from 1 meter in front of you, and can cover great distances (this could make shouting across a large distance written in a manner that dictates shouting). I ask this because I picture maybe a group of soldiers you are fighting with storming an orc fortification of some kind and parlaying with the orc leader who is on the upper balcony.
- Say at some point you deicde to work for some sort of evil faction. It can be set up so that they are all flagged as "guards" were in MW and if you do something to piss them off an automatic "bounty" is placed on your head which would make them all attack you on sight (they should all be guards because if anyone was a normal citizen or storeowner they would just stand by an watch). If the bounty idea would case problems making all guards attack you in the game, you could also flag them as the Ordinators were and flag the global script that said you wore their armor and they will hate you forever... I know that everything is from scratch so those scripts won't be there, but I mean to make new similar scripts.
- Maybe also if you sneak close to a group of bandits/evil guys you can get close enough to have a conversation pop-up between themselves and you can gain some information (maybe where they stash their loot).
I think these ideas would make the game more realistic and fun (if they can be implemented at all, that is). Any feedback would be appreciated.