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The Nexus Forums > Specific Games > Oblivion > Oblivion Modifications > General Mod Talk
DoctorMamba
Hello, I'm totally new to the Oblivion modding world. Like, brand-spankin'.
I figured out the basics of the TES, and feel that I'm ready to move up to a beginner level project: making a race. I'm creating a Druid race, and I'd like their once-a-day power to be able to summon three wolves to help them in combat. However, "wolf" isn't in the magic effects menu for something I can summon. Furthermore, I don't know how to make multiple wolves spawn.

Basically I've only got two questions:
1) How do I summon a wolf to fight for me?
2) How do I summon multiple wolves to fight for me?


Though this is just a very small start, I hope to make it into something bigger as I learn more about modding. My ideal end-result would be a town of Druids that have a new set of nature-themed spells available for purchase after completing a quest for them. Let's take this one step at a time, though. For now, I want to focus on the wolves. thumbsup.gif
Blacksnake89
Midas magic has a summon wolf spell and supreme magika enables you to summon multiple creatures. I don't know how well you know CS but you could probably download those 2 mods (both should be on the top 100) and use them as referances. I spent the last 6-7 hours of my time looking for armor/clothes for a druid. Perhaps if you get good with CS you can make a few to go with your race cuz nature based armor is a pain in the rear to find.
DoctorMamba
I have Midas, and I'll download Supreme Magika right now. Thanks yo!
Though I'd have to get the mod creators' permissions if I wanted to release, and that'd be a pain in the ass.

I was thinking about nature based clothing for the druids, but I don't know how to create custom meshes and model. I've been into the mapping aspect of games for the past six years (Starting with Unreal Tournament and going up through HL2 and TF2), but Oblivion will be the first game I've actually attempted to mod. I'll try my hand at modeling at some point for sure, but for now I'm focusing on trying to learn Oblivion's engine. It's so much different from Source!

I hope these work, I've thought of a few cool spells for a druidic race already. If you can think of any alternatives on how to summon multiple creatures and wolves, please let me know! I'd rather not take another person's work, if it can be avoided.

thanks.gif
jaysus
either change one of the summonable creatures to a wolf (will change every spell ingame too tho which used that summon - or u use one of the unused magic effects) or make a scripted spell which is quite alot harder

sadly you cant create new magic effects because they are hardcoded
DoctorMamba
Would making a duplicate of the other spell and changing it from there work? I don't want to have to overwrite any other files. If I have no other choice, I'll just go with Summoning a bear as the Druid's power, but that's nowhere near as cool as a pack of wolves. sad.gif
I'll fiddle, I suppose.
jaysus
sry to dissapoint you but you cant add any more "magic effects" nor duplicate em...
you could only check out "suprememagickamod" which lets you summon a pack of zombies and learn from it to create your own multi summon wolf spell out of scripts... quite hardcore tho lol... you could on the other hand also change one of the unused "magic effects" there for example "extrasummon04" or somin like that which you can change without immediate effect on the game xcept for other mods maybe...
DoctorMamba
Well, poo. I suppose I'll settle on just a Bear for now, then, and wait until I have a better understanding of the construction kit before attempting some of the druid spells I'd like to try. Thanks for the help, yo.
jaysus
welcome smile.gif tried nearly the same when i started out with oblivion...
do you want a rideable deer maybe? im working on one atm... just needs some fine adjustments... ah and btw using the extrasummonslot of the magic effects really lets you summon somin...
DoctorMamba
QUOTE(jaysus @ Jun 26 2008, 03:29 PM) *
welcome smile.gif tried nearly the same when i started out with oblivion...
do you want a rideable deer maybe? im working on one atm... just needs some fine adjustments... ah and btw using the extrasummonslot of the magic effects really lets you summon somin...

A rideable deer? Would be pretty sweet for a Druid, for sure. smile.gif
I'll see if I can try it with an extra summon slot, but would that make it incompatible with another mod if the other mod uses that summon slot?
Triforce1
You can find a tutorial for making rideable creatures here should you decide he needs to travel by more than one woodland creature. You can also find a tutorial for making summonable creatures here. As far as that goes, you would just need to alter the script to summon three creatures at once. I'm sure you can find that out somewhere.
gdarknight
QUOTE(Triforce1 @ Jun 26 2008, 07:54 PM) *
You can find a tutorial for making rideable creatures here should you decide he needs to travel by more than one woodland creature. You can also find a tutorial for making summonable creatures here. As far as that goes, you would just need to alter the script to summon three creatures at once. I'm sure you can find that out somewhere.

The Summon Creature script template can be stacked by giving each copy of the script a number at the end of the name. You can then make multiple references to target from each script. Example:

script SummonWolfScript1 will call SUMNWolfREF1
script SummonWolfScript2 will call SUMNWolfREF2
script SummonWolfScript3 will call SUMNWolfREF3
etc....

You can them make the "Summon" spell call all of the script effects.

If someone needs me to expand the tutorial, I'll be happy to do so (wrote it). biggrin.gif
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