seregmegil
Feb 13 2004, 11:57 AM
I want to ask you about the money.
Can you make diferent coind like, bronze, gold, silver and make that a gold coin is 10 silver coins?.
I think that you have to say what is the minimum coin and make the other coins like items with a constant prize.
Can you change the base gold coin to have another name?
And the other thing I want to ask it's about the way of getting rich. In morrowind is very easy to get rich and I think that it ruins the game because when you are at lvl 10 (assumig that its the fisrt time you play) and you are a little inteligent, you can afford enough money to arrive at a shop and but all you want or need.
I hope that will not be in memod and you have to work hard to buy an sword. I want to make my trader character and I hope it will be funny to play with a lot of time before he get rich XD.
Arsisis
Feb 13 2004, 09:01 PM
It seems like you could make attainable gold coins worth 10 silver, just in the way they made piles of 5, 10, and 100. But once you pick it up it all goes into one pile and all your work is gone. Unles you create a seperate type of gold (ive seen it half-assed in mods) but then it would be in seperate inventory slots. I don't think you specified enough of what you want .
( I wouldnt be able to do it, but i know the basics... i think)
seregmegil
Feb 14 2004, 06:37 PM
mm, I want to rewrite the first point.
Imagine with the case of the Euros.
I want to ask if it is posible to make the gold coin to be the 1 cent coin. And there will be more items like the 2,10,20,50 cents coin, the 1,2 euro.
And the 10 cents coin will have a value of 10 cents (logical

). I say that because the money system of morrowind would be hard coded.
This will add more realism to the game because a trader could have only 100cents but in his items will have 2 euros coins.
I think the problem will appear if you use your trader skill. This will make that the 2 euros coins will cost less than 2 euros

I don't know how the trade system works, but if it works with a percentage system (like if you want to sell something a 10% more than his real cost the dificulty to sell it will be XXXX). can it be posible to make a system that will not let you to buy a coin cheaper than it is?.
Sorry if I don't know how to explain it better
Cailwyn
Feb 14 2004, 10:22 PM
| QUOTE (seregmegil @ Feb 13 2004, 11:57 AM) |
And the other thing I want to ask it's about the way of getting rich. In morrowind is very easy to get rich and I think that it ruins the game because when you are at lvl 10 (assumig that its the fisrt time you play) and you are a little inteligent, you can afford enough money to arrive at a shop and but all you want or need.
I hope that will not be in memod and you have to work hard to buy an sword. |
I like this idea, buy I think we can all be quite sure at this point that the devs have probably already worked out a good money system. And i would like to see better pricing, in MW a book can be more than the price of a silver claymore!
Also this point, which may or may not be on toppic, what about legendary blacksmithes? Since its safe to bet we won't be seeing a whole lot of bonemeal, glass, ebony or deadric weapons and armor, perhaps veryations of the weapons wee see could come from different blacksmiths (as well as different races). Like if you buy a particularly good brand of longsword in Osgiliath from ol' Grog-Swig Morte, then Osgiliath is the only place where you could find a Morte longsword(asside form the very ocational roadside merchan). Or to get a Bow of the Galadhrim, obviously you would need to be in GOOD favor of Galadriel or Celeborn.
peace
Turambar-MasterOfDoom
Feb 14 2004, 10:44 PM
Well, for the pricing system:
The real expensive books you could find in MW were also hard to find e.g. Divine Methaphysics, which was only once in the game. And if its hard to find, it'll get a good price. But i am pretty sure that the devs have made a real good pricing system, I wouldnt expect anything else from these guys though

.
I appreciate that idea with having different coins, thats really cool and i don't doubt it could be done. And you could even go one step further:
Let the different nations have different currencies, Gondorian, Haradrian or dwarven coins, which would all have different values, so that a sword would cost 150 gondorian whatevers and 1500 dwarven whatevers...
You would have to exchange your money if you enter different nations...
But I think that would be too complicated, i'll have to think that through.
Dunédan
Feb 15 2004, 06:16 PM
| QUOTE (Turambar-MasterOfDoom @ Feb 14 2004, 02:44 PM) |
...so that a sword would cost 150 gondorian whatevers and 1500 dwarven whatevers...
|
Actually, I think for the most part the people of Middle-earth used (corect me if I'm wrong) similar if not the same currency (such as gold and silver). Maybe they had different coins for different nations, but I believe they where worth the same (so a Rohirrim Gold Coin would be worth the same as a Dwarven Gold Coin).
loveme4whoiam
Feb 15 2004, 06:55 PM
| QUOTE |
| Actually, I think for the most part the people of Middle-earth used (corect me if I'm wrong) similar if not the same currency (such as gold and silver). Maybe they had different coins for different nations, but I believe they where worth the same (so a Rohirrim Gold Coin would be worth the same as a Dwarven Gold Coin). |
That would make sense. I'm not sure about the specifics within Middle-Earth, but the time period it reflects in our own world history (about the middle ages), the same currency was used; the value of a gold coin. I mean, it could be called whatever you like, but they ended up with the same value. I assume that would be the case in ME as well. I'd like to see the value system mentioned by seregmegil (although thinking in terms of euros makes my blood boil

), and the unique blacksmithing the Cailwyn talked about. That would add massively to the way the game plays; you'd go out of your way to obtain a bow from the Elves, for example, but an axe from the Dwarves (very crude analogy, but you get the point).
blackmage256
Feb 15 2004, 10:32 PM
like previous posters stated gold is gold but different gold coins may ahve been different masses of gold ie a dwarven coin might be 1 ounce and a gondorian coin might be a 1/2ounce coin...
Daerk
Feb 16 2004, 12:00 AM
Suzerain and myself went in depth into researching the currencies of Middle-Earth quite a long time ago.
I trust you'll find it to be quite acceptable. ;D
-- D
Feanor11
Feb 16 2004, 12:06 AM
I believe at one point in the hobbit or LotR, someone mentions paying with silver pennies.
suzerain
Feb 18 2004, 07:07 PM
| QUOTE (Daerk @ Feb 16 2004, 12:00 AM) |
Suzerain and myself went in depth into researching the currencies of Middle-Earth quite a long time ago.
I trust you'll find it to be quite acceptable. ;D
-- D |
In depth? any deeper and we'd have hit the bottom of oceans.
and for reference about unique blacksmithing... yes. you will find specific "gondorian" or "dale" or "Lake-town" "Haradrim" weapon styles, (to just name a few of the options that would be there at the time of the War of the ring, as a example. Each will have designs that are produced regionally, and are identifiable. one region's swords may be thinner and more suited to thrusting, another will have more rounded points that are less use for stabbing strikes, but better in chopping, and so on.
Likewise, the values of equipment will be accurate. a knight's armour in the 13th century was pretty much the same sort of value as a modern house... those values are likely to be pretty close - likewise, a sword may be expensive, and rare... or whatever. rest assured we've designed the economy for middle-earth in stupidly detailed degrees. from the trapper and woodcutter to the blacksmith, to the weaponsmith, the jeweller, the merchant and the farmers, each has been interleaved to ensure that the depth of realism is as high as possible.
suz
Dunedain
Feb 18 2004, 08:34 PM
| QUOTE (suzerain @ Feb 18 2004, 07:07 PM) |
[/QUOTE] In depth? any deeper and we'd have hit the bottom of oceans.
|
Now that is deep. Good you people are working hard i was beginning to think you were slacking off...j/k.
Cailwyn
Feb 19 2004, 12:58 AM
Nothing is better in games than realism, therefore, I can say without doubt that this will be the best RPG I've ever played!! I'm tempted to head-butt the wall so I can go into a coma until its reliece. But with all this realism comes a minor price(as well as a boon); extreem hardness. I'm wondering what i will have to do to complete the main quest. I love that having a full suit of armor is going to be a BIG status symbol.
I feel like a kid again, always saying "I can't wait!" It's really hard not to ask "Are we there yet?" thanks Devs, you're giving a fantastic gift.
Peace
Aranar
Mar 3 2004, 05:47 PM
| QUOTE (Cailwyn @ Feb 15 2004, 12:22 AM) |
Since its safe to bet we won't be seeing a whole lot of bonemeal, glass, ebony or deadric weapons and armor, perhaps veryations of the weapons wee see could come from different blacksmiths (as well as different races). |
IIRC the weapons in middle earth are normal (of different qualities), magic and made of mithril. The RPG (Rolemaster) also made a difference between normal magic and slaying magic.
Daerk
Mar 3 2004, 07:15 PM
| QUOTE (Aranar @ Mar 3 2004, 01:47 PM) |
| QUOTE (Cailwyn @ Feb 15 2004, 12:22 AM) | Since its safe to bet we won't be seeing a whole lot of bonemeal, glass, ebony or deadric weapons and armor, perhaps veryations of the weapons wee see could come from different blacksmiths (as well as different races). |
IIRC the weapons in middle earth are normal (of different qualities), magic and made of mithril. The RPG (Rolemaster) also made a difference between normal magic and slaying magic.
|
Although you recall correctly by a particular non-canonical game system, you are quite incorrect concerning canonical reference.
-- D
Ancalagon
Mar 3 2004, 08:12 PM

woooo...
*whistles*
He got off easy
Aranar
Mar 4 2004, 04:54 PM
seems that I have to made some books re-reading
suzerain
Mar 4 2004, 07:57 PM
Of course... if you do get rich, you'll need somewhere to store your fortune.
and you'll have to pay tax from the king/lord of wherever you are.
and then you'll be expected to pay and be a respected citizen...
and then you'll be expected to give generously to your guilds...
and then you'll be expected to give to those guilds that you want patronage from...
and then you'll be expected to own a bigger house because otherwise people will think ill of the miser who hoards their coins...
and then you'll be broke again.
Such is the problem of getting rich.

suzerain.
Wookiee
Mar 5 2004, 12:38 AM
*Cracks his knucles*
you know I can make all that happen
hehe "Money is the root of all evil"
suzerain
Mar 5 2004, 01:04 AM
and thus the player's dreams of fame and fortune evaporate in the purses of the King's Taxmen.

suz...
MyDogsTale
Mar 5 2004, 03:11 AM
Response to the all so unfair and mighty money grabbing thief of a king

, move to a more "tax friendly" kingdom...like all rich people...or just stash all your money there
Wookiee
Mar 5 2004, 04:14 AM
stashing all your cash could work but carrying it back from the stash place without a letter of credit (which would be taxed) could be dangerus and heavy
seregmegil
Mar 5 2004, 08:48 AM
| QUOTE (suzerain @ Mar 4 2004, 08:57 PM) |
Of course... if you do get rich, you'll need somewhere to store your fortune.
and you'll have to pay tax from the king/lord of wherever you are. and then you'll be expected to pay and be a respected citizen... and then you'll be expected to give generously to your guilds... and then you'll be expected to give to those guilds that you want patronage from... and then you'll be expected to own a bigger house because otherwise people will think ill of the miser who hoards their coins... and then you'll be broke again.
Such is the problem of getting rich. 
suzerain. |
: )_____
I want IT I want IT.
I remember a post about buildind our home. Can I put a forge in it

?
PS: Suz, great Avatar, Amano roolz ^^.
Kahenraz
Mar 5 2004, 01:12 PM
I plan to test the balance the economics personally. My RP character is a merchant as heart (when he isn't stealing that is). I study and exhaust the economic potential of all in-depth rpgs I play. Typically, there is some flaw that allows me to amass some incredible amount due to mistakes make by the developers. --Not in such a way that it is a bug, but in the way that I use the available resources to their fullest potential.
If it isn't already by the time I start my own testing, I can assure you that by the time I'm through with it the economy will be balanced.
Ancalagon
Mar 5 2004, 04:34 PM
Thank the Valar.

So now I don't have to run around with 23K or more of gold in my pockets, that remarkably, weighs nothing!

(yeah, I leveled up to a 80 D.Elf and pulled the greatest heist of my time...all three Great House vaults

'I love gooooooolldd.') So thankfully that this game is balanced, I would hope to get trounced if I pulled such a stunt in Minas Tirith...
suzerain
Mar 5 2004, 07:07 PM
personally, I'd like to see something that slows you down the more gold you have... as opposed to morrowind's inability to move while carrying 501 kilos but perfect mobility with 499 kilos...
so when your uber-theif does decide to pick up the *very* bulging sack containing 100,000 peices of gondoraian bullion... you might just about manage to *crawl* away at a snail's pace, exhausting yourself with every step.... before you bump into the guards and get cut down because you're too weighed down to defend yourself

But we'll see how much of that can be implemented by Wookie's godlike scripting skills...
Suz
Kahenraz
Mar 5 2004, 09:21 PM
Maxing out all of my stats and 90% of my skills, while procuring over 200k of pocket change and a nice little message saying "Welcome to level 48" in Morrowind under 7 hours without ever leaving Balmora after taking the Silt Strider from Seyda Neen (or whatever the heck it's called) kind of ruined the game for me.
Keep in mind that I exploited nothing. I used no cheats, loopholes or haggling (ok, maybe a little haggling but not to the extreme). I only used the economy to my advantage.
Rathious Galent
Mar 5 2004, 10:32 PM
id set traps for any taxmen who attempted to tax me, i will study them and then betray them in the end!
Aranar
Mar 6 2004, 09:07 AM
probably the king's taxmen are also hypnotist, and in the night they made some little suggestion to the adventurers
"you must become rich..........you must become rich............you must become rich........."
.:Imrahil:.
Mar 11 2004, 08:16 PM
Welcome back to this thread!
I have some questions about money meself; Suzerain mentioned that you have to pay tax, pay gold to you guilds etc. But can you hide the fact that you are rich? Like walk around in very poor clothes and only eat bread and water, but in secret, you're stashing all of you money in a cave, and at one point, you'll leave town, take your money, buy a hell of a lot of equipment, and then leave. Because you didn't pay any taxes, you get better and more equipment.
And then there's trade. Are things from, let's say, the Shire more expensive in Gondor, because they are rare there? For example, you buy a ton apples, sail with a ship to Gondor, and sell em there, with much profit.
Wookiee
Mar 11 2004, 11:21 PM
sure you can hide the fact that your rich but your guild may kick you out if you cant pay your fee
seregmegil
Mar 12 2004, 08:26 AM
Thinking about the guilds, will they be general or will they be diferent for every country?. As the Metal guild of Rohan, the Metal guild of Eriador, etc.
I'll explain myself:
If I want to be an armorer I'll need to be afilied to the Metal guild (just inventing

). This guild will allow you to gain access to the resources needed to make my armors and weapons.
But if I go to another country like if I'm from rohan and I go to Eriador, can I buy the resources I need there?.
Use the resources as an example of what's the beneficts of being part of the proper guild.
Just wondering the economical system will allow my char to be the merchant I want to be ^^.
Daerk
Mar 12 2004, 09:00 PM
I believe you're taking these responses a bit too literal. There are not really any "guilds" that you can join in MEMod. Oh there are some, but hard to find, EXTREMELY hard to join, and generally so few that only a couple of players out of 100 will likely ever find them.
-- D
wallernotsowelsh
Mar 13 2004, 11:19 AM
And i'm gonna be the first of those couple of players
Sorry for the

but i needed to type something
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